My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince
Giant Snowball
Guards Baby Dragon
Zap
Guards Prince
Barbarian Barrel
Guards
The Log
Mini P.E.K.K.A Guards Prince
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Guards Baby Dragon Prince
Fireball
Baby Dragon
Poison
Guards
Lightning
Mini P.E.K.K.A Baby Dragon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Baby Dragon Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Guards Fireball Mini P.E.K.K.A Baby Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Guards Fireball

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mini P.E.K.K.A Prince Mega Knight
Fireball
Arrows Baby Dragon The Log Mega Knight
Mini P.E.K.K.A
Arrows Baby Dragon The Log Mega Knight
Guards
The Log
Baby Dragon
Fireball Mini P.E.K.K.A Prince Mega Knight
Prince
Mega Knight Arrows Baby Dragon The Log
The Log
Fireball Mini P.E.K.K.A Guards Prince Mega Knight
Mega Knight
Prince Arrows Fireball Mini P.E.K.K.A Baby Dragon The Log

Defense Synergies 4 14

Arrows
Mega Knight Fireball Mini P.E.K.K.A Prince
Fireball
The Log Arrows Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
The Log Arrows Fireball Guards Baby Dragon
Guards
Mini P.E.K.K.A Baby Dragon Prince The Log
Baby Dragon
Mini P.E.K.K.A Guards Prince The Log Mega Knight
Prince
The Log Arrows Guards Baby Dragon
The Log
Fireball Mini P.E.K.K.A Prince Guards Baby Dragon Mega Knight
Mega Knight
Arrows Fireball Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log
Mini P.E.K.K.A Prince The Log Mega Knight
Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A Prince Guards Mega Knight
Arrows Fireball Mini P.E.K.K.A Prince The Log Mega Knight
Arrows Fireball The Log Guards Baby Dragon Mega Knight
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon The Log Mega Knight
Mini P.E.K.K.A Prince
Guards Mini P.E.K.K.A Prince Mega Knight
Guards Arrows Fireball Baby Dragon The Log Mega Knight
Arrows Fireball Baby Dragon
Mini P.E.K.K.A Prince Mega Knight Fireball Guards The Log
Fireball Mega Knight Arrows Mini P.E.K.K.A Guards Baby Dragon Prince The Log
Mini P.E.K.K.A Prince Mega Knight
Fireball Mini P.E.K.K.A Prince The Log Mega Knight
Mega Knight Arrows Fireball Mini P.E.K.K.A Prince
Arrows Fireball Mega Knight Guards Baby Dragon Prince The Log
Arrows Baby Dragon The Log Fireball Guards Mega Knight
Mini P.E.K.K.A Prince
Mega Knight Arrows Fireball Mini P.E.K.K.A Guards Baby Dragon Prince The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Fireball Prince
Fireball Arrows Mini P.E.K.K.A Baby Dragon Prince The Log Mega Knight
Guards Mega Knight Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Guards Prince Mega Knight Fireball The Log
Mini P.E.K.K.A Guards Prince Mega Knight
Arrows Fireball Baby Dragon
Mini P.E.K.K.A Guards Prince Fireball
Mini P.E.K.K.A Mega Knight Prince
Mega Knight Fireball Mini P.E.K.K.A Baby Dragon Prince The Log
Guards
Mega Knight Mini P.E.K.K.A Guards Prince
Mega Knight Arrows Fireball Guards Prince The Log
Mini P.E.K.K.A Prince Mega Knight Fireball Guards
Fireball Baby Dragon Mega Knight
Guards Fireball Mini P.E.K.K.A Baby Dragon Prince The Log
Arrows Mega Knight Fireball Mini P.E.K.K.A Baby Dragon The Log
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards Baby Dragon The Log
Arrows Fireball Baby Dragon The Log
Arrows Fireball Baby Dragon The Log
Arrows Fireball Guards Prince The Log
Fireball Arrows Baby Dragon The Log Mega Knight
Arrows Fireball Baby Dragon
Arrows Baby Dragon The Log
Arrows Fireball The Log Baby Dragon
Arrows Fireball The Log
Fireball Mini P.E.K.K.A Guards Prince
Arrows Fireball Prince The Log
Fireball Arrows Baby Dragon
Fireball Baby Dragon The Log
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Prince The Log
Arrows Fireball Baby Dragon The Log
Arrows Fireball Baby Dragon The Log Mega Knight
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Baby Dragon Prince The Log Mega Knight
Arrows Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon Prince The Log Mega Knight
Arrows Fireball
Prince The Log
Arrows Fireball Baby Dragon The Log
Arrows The Log Fireball Baby Dragon Mega Knight
Arrows Fireball The Log Baby Dragon
Fireball Arrows Baby Dragon Prince The Log Mega Knight
Fireball Arrows Baby Dragon The Log
Arrows Fireball Baby Dragon
Fireball Guards
Fireball Mini P.E.K.K.A
Arrows Fireball The Log Mega Knight
Arrows Fireball
Prince Mega Knight
Arrows Fireball The Log
Fireball Guards Prince
Fireball Arrows Baby Dragon
Arrows The Log Fireball
Fireball Mini P.E.K.K.A Baby Dragon Prince Mega Knight
Arrows The Log Fireball Baby Dragon
Arrows Fireball
Prince Mega Knight
Fireball Guards Baby Dragon The Log
Fireball
Fireball Baby Dragon Prince The Log Mega Knight
Prince
Fireball Mega Knight

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