My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Valkyrie Skeleton Army
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Valkyrie Skeleton Army
Fireball
Skeleton Army
Poison
Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Rocket Freeze Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Rocket Skeleton Army Freeze Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Fireball Mini P.E.K.K.A Valkyrie Freeze Poison Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mini P.E.K.K.A Freeze
Fireball
Arrows Freeze
Mini P.E.K.K.A
Arrows Valkyrie
Valkyrie
Mini P.E.K.K.A
Rocket
Skeleton Army
Freeze
Arrows Fireball Poison
Poison
Freeze

Defense Synergies 0 11

Arrows
Fireball Mini P.E.K.K.A Valkyrie
Fireball
Arrows Mini P.E.K.K.A Valkyrie Freeze
Mini P.E.K.K.A
Arrows Fireball Valkyrie Skeleton Army Freeze
Valkyrie
Arrows Fireball Mini P.E.K.K.A Freeze
Rocket
Skeleton Army
Mini P.E.K.K.A Freeze
Freeze
Fireball Mini P.E.K.K.A Valkyrie Skeleton Army
Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Valkyrie
Mini P.E.K.K.A Skeleton Army Valkyrie
Mini P.E.K.K.A Rocket Skeleton Army Valkyrie Freeze
Mini P.E.K.K.A Skeleton Army Valkyrie
Arrows Fireball Mini P.E.K.K.A Valkyrie Rocket Skeleton Army Poison
Arrows Fireball Skeleton Army Freeze Valkyrie
Rocket Arrows Fireball Freeze Poison
Rocket Arrows Fireball Valkyrie Poison
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Poison Arrows Fireball Freeze
Arrows Fireball Poison
Mini P.E.K.K.A Skeleton Army Fireball Valkyrie Rocket Freeze
Fireball Valkyrie Rocket Skeleton Army Arrows Mini P.E.K.K.A Freeze Poison
Mini P.E.K.K.A Skeleton Army
Rocket Skeleton Army Fireball Mini P.E.K.K.A Freeze
Arrows Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Poison
Arrows Fireball Valkyrie Skeleton Army
Arrows Valkyrie Freeze Poison Fireball
Mini P.E.K.K.A
Valkyrie Skeleton Army Arrows Fireball Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Fireball
Fireball Poison Arrows Mini P.E.K.K.A Valkyrie Rocket
Skeleton Army Mini P.E.K.K.A Valkyrie Rocket
Mini P.E.K.K.A Valkyrie Rocket Skeleton Army Fireball
Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Fireball Rocket Poison Freeze
Mini P.E.K.K.A Rocket Skeleton Army Fireball Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army
Rocket Freeze Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Poison
Skeleton Army
Mini P.E.K.K.A Valkyrie
Rocket Skeleton Army Arrows Fireball Valkyrie Poison
Mini P.E.K.K.A Rocket Skeleton Army Fireball Valkyrie
Fireball Valkyrie Skeleton Army
Skeleton Army Fireball Mini P.E.K.K.A Valkyrie Rocket Freeze Poison
Arrows Valkyrie Poison Fireball Mini P.E.K.K.A Freeze
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Arrows Valkyrie Rocket Freeze
Arrows Fireball Poison
Rocket Arrows Fireball Poison
Arrows Fireball Valkyrie Rocket Freeze Poison
Fireball Rocket Poison Arrows Valkyrie
Arrows Fireball Poison Rocket Freeze
Arrows Poison
Arrows Fireball Poison Freeze
Arrows Fireball Poison
Rocket Fireball Mini P.E.K.K.A Poison
Rocket Poison Arrows Fireball Valkyrie
Fireball Poison Arrows Rocket
Rocket Poison Fireball
Arrows Fireball Rocket Freeze Poison
Arrows Fireball Poison
Rocket Arrows Fireball Poison
Arrows Fireball Rocket Poison
Arrows Fireball Rocket Freeze Poison
Mini P.E.K.K.A Rocket
Rocket Arrows Fireball Mini P.E.K.K.A Poison
Rocket Arrows Fireball Valkyrie Poison
Rocket Fireball Poison
Rocket Arrows Fireball Poison
Rocket
Rocket Arrows Fireball Poison
Arrows Freeze Poison Fireball Valkyrie
Arrows Fireball Poison
Fireball Arrows Poison
Fireball Rocket Poison Arrows
Poison Arrows Fireball
Rocket Fireball Freeze Poison
Fireball Mini P.E.K.K.A
Poison Arrows Fireball Rocket
Rocket Arrows Fireball Freeze Poison
Rocket Arrows Fireball Poison
Fireball Rocket Skeleton Army Freeze
Fireball Rocket Poison Arrows
Freeze
Arrows Fireball
Fireball Poison Mini P.E.K.K.A Valkyrie Rocket
Arrows Fireball Poison
Rocket Arrows Fireball Poison
Fireball Rocket Freeze Poison
Fireball Rocket Poison
Poison Fireball Rocket Freeze
Fireball Rocket

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