My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Electro Giant Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Giant Skeleton Electro Wizard
The Log
Giant Skeleton
Earthquake
Arrows
Royal Delivery
Giant Skeleton Electro Wizard Inferno Dragon
Fireball
Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Giant Skeleton Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Tornado Fireball Electro Wizard Inferno Dragon Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Tornado Fireball

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mirror Giant Skeleton
Fireball
Arrows Mirror Tornado Electro Wizard
Mirror
Arrows Fireball Electro Giant Tornado Giant Skeleton
Tornado
Fireball Electro Giant Mirror Giant Skeleton
Giant Skeleton
Arrows Mirror Tornado Electro Wizard
Electro Giant
Mirror Tornado Inferno Dragon
Electro Wizard
Fireball Giant Skeleton
Inferno Dragon
Electro Giant

Defense Synergies 4 13

Arrows
Mirror Fireball Tornado Giant Skeleton
Fireball
Mirror Tornado Arrows Electro Wizard
Mirror
Arrows Fireball Tornado Electro Wizard Inferno Dragon
Tornado
Fireball Mirror Arrows Giant Skeleton Electro Giant Electro Wizard Inferno Dragon
Giant Skeleton
Arrows Tornado Electro Wizard
Electro Giant
Tornado Inferno Dragon
Electro Wizard
Fireball Mirror Tornado Giant Skeleton Inferno Dragon
Inferno Dragon
Mirror Tornado Electro Giant Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Inferno Dragon Electro Wizard
Tornado Giant Skeleton Electro Wizard Inferno Dragon
Inferno Dragon Electro Wizard
Arrows Fireball Tornado Giant Skeleton
Arrows Fireball Tornado Electro Wizard
Tornado Electro Wizard Inferno Dragon Arrows Fireball
Arrows Fireball Giant Skeleton Electro Giant Electro Wizard
Inferno Dragon Tornado
Tornado Giant Skeleton Electro Wizard
Electro Wizard Arrows Fireball Tornado Giant Skeleton Electro Giant
Arrows Inferno Dragon Fireball Tornado Electro Wizard
Fireball Giant Skeleton Electro Wizard
Fireball Arrows Tornado Electro Wizard
Inferno Dragon Electro Wizard
Tornado Fireball Electro Giant Electro Wizard Inferno Dragon
Arrows Fireball Tornado Electro Wizard
Arrows Fireball Tornado Electro Wizard
Arrows Tornado Fireball Giant Skeleton Electro Wizard Inferno Dragon
Tornado Electro Wizard Inferno Dragon
Arrows Fireball Giant Skeleton Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton Electro Giant Electro Wizard
Fireball Electro Wizard Arrows Inferno Dragon
Giant Skeleton Electro Wizard
Giant Skeleton Fireball Tornado Electro Wizard
Giant Skeleton Inferno Dragon
Arrows Fireball Electro Giant Tornado Electro Wizard
Fireball Giant Skeleton Electro Wizard
Giant Skeleton Inferno Dragon
Giant Skeleton Electro Wizard Fireball Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Giant Skeleton
Arrows Fireball Tornado Giant Skeleton Electro Giant Electro Wizard
Giant Skeleton Fireball
Fireball Electro Giant
Electro Giant Electro Wizard Fireball Tornado Giant Skeleton Inferno Dragon
Arrows Fireball Giant Skeleton Electro Giant Electro Wizard Inferno Dragon
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Giant Skeleton
Arrows Fireball Tornado Electro Wizard
Arrows Fireball Giant Skeleton
Arrows Fireball Giant Skeleton
Fireball Arrows
Arrows Fireball Electro Giant Tornado
Arrows Tornado
Arrows Fireball Tornado
Arrows Fireball Tornado
Fireball Tornado Electro Wizard
Arrows Fireball Tornado Electro Wizard
Fireball Arrows Tornado
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Tornado
Arrows Fireball Electro Wizard
Arrows Fireball Tornado Electro Giant
Fireball Giant Skeleton
Arrows Fireball Tornado
Tornado
Arrows Fireball
Arrows Tornado Electro Giant Fireball
Inferno Dragon
Arrows Fireball Tornado Electro Wizard
Fireball Arrows Tornado
Fireball Arrows Tornado
Arrows Fireball Tornado Electro Giant Electro Wizard
Electro Wizard Fireball Electro Giant
Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Giant Skeleton
Arrows Fireball
Electro Wizard Fireball
Fireball Arrows Tornado Electro Wizard
Arrows Fireball
Fireball Electro Wizard
Arrows Fireball
Arrows Fireball Tornado Giant Skeleton Electro Giant
Electro Giant Fireball Tornado Giant Skeleton Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Giant Skeleton Electro Giant Electro Wizard
Inferno Dragon
Fireball

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