My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards Princess
Zap
Goblin Barrel Guards Princess
Barbarian Barrel
Wizard Goblin Barrel Guards Princess Electro Wizard
The Log
Goblin Barrel Guards Princess
Earthquake
Goblin Barrel Guards
Arrows
Goblin Barrel Guards Princess
Royal Delivery
Wizard Goblin Barrel Guards P.E.K.K.A Princess Electro Wizard
Fireball
Wizard Goblin Barrel Princess Electro Wizard
Poison
Wizard Guards Princess Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Guards Princess Fireball Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Barrel Guards Princess

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Goblin Barrel
Fireball
Arrows Princess Electro Wizard
Wizard
P.E.K.K.A
Goblin Barrel
Arrows Guards P.E.K.K.A Princess
Guards
Goblin Barrel
P.E.K.K.A
Arrows Electro Wizard Wizard Goblin Barrel Princess
Princess
Fireball Goblin Barrel P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball

Defense Synergies 0 11

Arrows
Fireball P.E.K.K.A
Fireball
Arrows Princess Electro Wizard
Wizard
Guards P.E.K.K.A Electro Wizard
Goblin Barrel
Guards
Wizard Princess Electro Wizard
P.E.K.K.A
Arrows Wizard Princess Electro Wizard
Princess
Fireball Guards P.E.K.K.A
Electro Wizard
Fireball Wizard Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Guards Electro Wizard
Arrows Fireball P.E.K.K.A Princess
Arrows Fireball Guards Electro Wizard
Electro Wizard Arrows Fireball Wizard Princess
Arrows Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Princess
Guards Electro Wizard
Guards Electro Wizard Arrows Fireball Wizard Princess
Arrows Fireball Wizard Princess Electro Wizard
P.E.K.K.A Fireball Wizard Guards Electro Wizard
Fireball Wizard Arrows Guards P.E.K.K.A Princess Electro Wizard
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Wizard Arrows Fireball P.E.K.K.A Electro Wizard
Arrows Fireball Wizard Guards Electro Wizard
Arrows Wizard Fireball Guards Princess Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Arrows Fireball Guards P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows Wizard
Guards P.E.K.K.A Electro Wizard
Guards P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Guards
Arrows Fireball Wizard Princess Electro Wizard
Guards P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Arrows Fireball Guards Electro Wizard
P.E.K.K.A Fireball Wizard Guards
Wizard Fireball Princess
Guards Electro Wizard Fireball P.E.K.K.A
Arrows Fireball Wizard P.E.K.K.A Princess Electro Wizard
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Guards
Arrows Fireball Princess Electro Wizard
Arrows Fireball
Arrows Fireball Guards
Fireball Wizard Arrows
Arrows Fireball Wizard Princess
Arrows Wizard Princess
Arrows Fireball Wizard Princess
Arrows Fireball Wizard
Fireball Guards Electro Wizard
Arrows Fireball Wizard Princess Electro Wizard
Fireball Arrows Wizard Princess
Fireball Princess
Arrows Fireball Princess
Princess Arrows Fireball
Arrows Fireball Wizard Princess
Arrows Fireball Wizard Princess
Arrows Fireball
Arrows Fireball Wizard Princess Electro Wizard
Arrows Fireball Wizard Princess
Fireball
Arrows Fireball Wizard Princess
Arrows Fireball
Arrows Fireball Wizard Princess
Arrows Fireball Wizard Princess Electro Wizard
Fireball Arrows Wizard Princess
Fireball Arrows
Arrows Fireball Wizard Princess Electro Wizard
Electro Wizard Fireball Wizard Guards
Fireball
Arrows Fireball Wizard
Arrows Fireball Princess Electro Wizard
P.E.K.K.A
Arrows Fireball Wizard Princess
Electro Wizard Fireball Guards Princess
Fireball Arrows Wizard Princess Electro Wizard
Arrows Fireball
Fireball Wizard Princess Electro Wizard
Arrows Fireball Wizard Princess
Arrows Fireball
P.E.K.K.A
Fireball Guards Princess Electro Wizard
Fireball Princess Electro Wizard
Fireball Princess Electro Wizard
P.E.K.K.A
Fireball Wizard

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