My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Electro Dragon Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Barbarians Electro Dragon Night Witch
Zap
Firecracker Night Witch
Barbarian Barrel
Firecracker Barbarians Wizard Night Witch
The Log
Firecracker Barbarians
Earthquake
Firecracker Barbarians
Arrows
Firecracker Night Witch
Royal Delivery
Firecracker Barbarians Wizard Electro Dragon Night Witch
Fireball
Firecracker Barbarians Wizard Electro Dragon Night Witch
Poison
Firecracker Barbarians Wizard Electro Dragon Night Witch
Lightning
Wizard Electro Dragon Night Witch
Rocket
Barbarians Wizard Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tornado Night Witch Barbarians Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Tornado Night Witch

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Night Witch Mega Knight
Firecracker
Tornado Mega Knight
Barbarians
Wizard
Tornado Mega Knight
Tornado
Wizard Firecracker Electro Dragon Night Witch Mega Knight
Electro Dragon
Tornado Mega Knight
Night Witch
Arrows Tornado Mega Knight
Mega Knight
Arrows Firecracker Wizard Tornado Electro Dragon Night Witch

Defense Synergies 2 10

Arrows
Mega Knight Barbarians Tornado
Firecracker
Tornado Electro Dragon Night Witch Mega Knight
Barbarians
Arrows
Wizard
Tornado Mega Knight
Tornado
Wizard Arrows Firecracker Electro Dragon Mega Knight
Electro Dragon
Firecracker Tornado
Night Witch
Firecracker Mega Knight
Mega Knight
Arrows Firecracker Wizard Tornado Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Dragon
Barbarians Firecracker Electro Dragon Night Witch Mega Knight
Barbarians Tornado Mega Knight Electro Dragon Night Witch
Barbarians Night Witch Firecracker Electro Dragon Mega Knight
Arrows Firecracker Barbarians Tornado Mega Knight
Arrows Tornado Firecracker Electro Dragon Night Witch Mega Knight
Tornado Arrows Firecracker Wizard Electro Dragon Night Witch
Arrows Barbarians Electro Dragon Mega Knight
Barbarians Tornado Night Witch
Tornado Firecracker Barbarians Night Witch Mega Knight
Barbarians Arrows Firecracker Wizard Tornado Electro Dragon Night Witch Mega Knight
Arrows Firecracker Wizard Tornado Electro Dragon Night Witch
Barbarians Night Witch Mega Knight Wizard Electro Dragon
Wizard Mega Knight Arrows Firecracker Barbarians Tornado Electro Dragon Night Witch
Barbarians Mega Knight
Barbarians Tornado Mega Knight
Barbarians Wizard Mega Knight Arrows Firecracker Tornado Electro Dragon Night Witch
Arrows Mega Knight Firecracker Barbarians Wizard Tornado Electro Dragon Night Witch
Arrows Wizard Tornado Firecracker Barbarians Electro Dragon Mega Knight
Barbarians Tornado
Wizard Mega Knight Arrows Firecracker Barbarians Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight
Arrows Firecracker Wizard Electro Dragon Mega Knight
Barbarians Mega Knight Electro Dragon
Mega Knight Barbarians Tornado Night Witch
Barbarians Night Witch Mega Knight
Arrows Firecracker Wizard Tornado Electro Dragon
Barbarians Night Witch
Mega Knight Barbarians
Electro Dragon Mega Knight Firecracker Barbarians Tornado
Barbarians
Mega Knight Barbarians Electro Dragon
Mega Knight Arrows Barbarians Tornado
Barbarians Mega Knight Wizard Night Witch
Wizard Firecracker Barbarians Electro Dragon Mega Knight
Barbarians Electro Dragon Firecracker Tornado Night Witch
Arrows Mega Knight Firecracker Barbarians Wizard Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows Electro Dragon
Arrows Firecracker Barbarians
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Tornado Electro Dragon
Arrows Firecracker Wizard Tornado
Arrows Firecracker Wizard Tornado Electro Dragon
Arrows Firecracker Wizard Tornado Electro Dragon
Tornado Electro Dragon Night Witch
Firecracker Arrows Wizard Tornado Electro Dragon
Arrows Firecracker Wizard Tornado Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Wizard Electro Dragon
Arrows Firecracker Wizard Electro Dragon Mega Knight
Arrows Tornado
Night Witch
Arrows Firecracker Wizard Electro Dragon Mega Knight
Arrows Firecracker Wizard Tornado Electro Dragon Mega Knight
Night Witch Mega Knight
Arrows Wizard Tornado
Tornado
Arrows Barbarians Electro Dragon
Arrows Firecracker Tornado Wizard Electro Dragon Mega Knight
Arrows Firecracker Wizard Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon Mega Knight
Arrows Firecracker Tornado
Arrows Firecracker Wizard Tornado Electro Dragon Night Witch
Electro Dragon Firecracker Wizard
Night Witch
Arrows Wizard Electro Dragon Night Witch Mega Knight
Arrows Firecracker Electro Dragon
Mega Knight
Arrows Firecracker Wizard
Barbarians Electro Dragon Night Witch
Arrows Firecracker Wizard Tornado Electro Dragon
Arrows
Firecracker Wizard Electro Dragon Mega Knight
Arrows Firecracker Wizard Electro Dragon
Arrows Tornado
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Tornado Mega Knight
Firecracker Wizard Electro Dragon Mega Knight

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