My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem Magic Archer
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Bowler Magic Archer
Fireball
Firecracker Elixir Golem Bowler Magic Archer
Poison
Firecracker Elixir Golem Magic Archer
Lightning
Bowler Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Poison Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Poison Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Elixir Golem Fireball Poison Magic Archer Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Elixir Golem

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mirror Elixir Golem Bowler
Firecracker
Elixir Golem Mirror Bowler
Elixir Golem
Firecracker Poison Arrows Fireball Mirror Bowler Magic Archer
Fireball
Arrows Mirror Elixir Golem Magic Archer
Mirror
Arrows Fireball Firecracker Elixir Golem Poison Magic Archer
Poison
Elixir Golem Mirror Bowler
Bowler
Arrows Firecracker Elixir Golem Poison Magic Archer
Magic Archer
Elixir Golem Fireball Mirror Bowler

Defense Synergies 2 6

Arrows
Mirror Fireball Bowler
Firecracker
Mirror
Elixir Golem
Fireball
Mirror Arrows
Mirror
Arrows Fireball Firecracker Poison Bowler Magic Archer
Poison
Mirror
Bowler
Arrows Mirror
Magic Archer
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Fireball Magic Archer
Firecracker
Bowler
Firecracker Bowler
Arrows Firecracker Fireball Poison Bowler
Arrows Fireball Bowler Firecracker Magic Archer
Arrows Firecracker Fireball Poison Magic Archer
Bowler Arrows Fireball Poison Magic Archer
Firecracker Bowler
Poison Arrows Firecracker Fireball Bowler Magic Archer
Arrows Firecracker Fireball Poison Magic Archer
Bowler Fireball
Fireball Bowler Arrows Firecracker Poison Magic Archer
Fireball Bowler
Arrows Firecracker Fireball Poison Bowler
Arrows Fireball Firecracker Bowler Magic Archer
Arrows Poison Firecracker Fireball Bowler Magic Archer
Bowler Arrows Firecracker Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bowler
Fireball Poison Arrows Firecracker Bowler Magic Archer
Bowler
Bowler Fireball
Bowler
Arrows Firecracker Fireball Poison Magic Archer
Fireball Bowler
Firecracker Fireball Poison Magic Archer
Bowler
Arrows Fireball Poison Bowler
Bowler Fireball
Firecracker Fireball Bowler Magic Archer
Firecracker Fireball Poison Bowler Magic Archer
Arrows Poison Bowler Firecracker Fireball Magic Archer
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Magic Archer Arrows Firecracker
Arrows Firecracker Fireball Poison Bowler Magic Archer
Arrows Fireball Poison Magic Archer
Arrows Firecracker Fireball Poison
Fireball Poison Arrows Firecracker Bowler Magic Archer
Arrows Firecracker Fireball Poison Magic Archer
Arrows Firecracker Poison Bowler Magic Archer
Arrows Fireball Poison Firecracker Bowler Magic Archer
Arrows Fireball Poison Firecracker
Fireball Poison Bowler
Firecracker Poison Arrows Fireball Bowler Magic Archer
Fireball Poison Arrows Firecracker Magic Archer
Poison Firecracker Fireball Bowler Magic Archer
Arrows Firecracker Fireball Poison Magic Archer
Arrows Firecracker Fireball Poison Magic Archer
Arrows Firecracker Fireball Poison Bowler Magic Archer
Magic Archer Arrows Firecracker Fireball Poison Bowler
Arrows Fireball Poison
Arrows Firecracker Fireball Poison Bowler Magic Archer
Arrows Firecracker Fireball Poison Bowler Magic Archer
Fireball Poison Bowler Magic Archer
Arrows Fireball Poison
Bowler
Arrows Fireball Poison
Arrows Firecracker Poison Fireball Bowler Magic Archer
Arrows Firecracker Fireball Poison Bowler Magic Archer
Fireball Arrows Poison Bowler Magic Archer
Fireball Poison Arrows Firecracker Magic Archer
Poison Arrows Firecracker Fireball Magic Archer
Firecracker Fireball Poison
Fireball Bowler
Poison Arrows Fireball Magic Archer
Arrows Firecracker Fireball Poison Magic Archer
Arrows Firecracker Fireball Poison Bowler Magic Archer
Fireball Magic Archer
Fireball Poison Arrows Firecracker Magic Archer
Arrows Fireball
Fireball Poison Firecracker Bowler Magic Archer
Arrows Firecracker Fireball Poison Bowler Magic Archer
Arrows Fireball Poison
Firecracker
Firecracker Fireball Poison Bowler Magic Archer
Firecracker Fireball Poison Magic Archer
Poison Firecracker Fireball Bowler Magic Archer
Fireball Firecracker Bowler

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