My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Wizard Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Wizard Guards
The Log
Firecracker Elixir Golem Guards
Earthquake
Firecracker Elixir Golem Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Elixir Golem Valkyrie Wizard Guards Bowler
Fireball
Firecracker Elixir Golem Wizard Bowler
Poison
Firecracker Elixir Golem Wizard Guards
Lightning
Valkyrie Wizard Bowler
Rocket
Valkyrie Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Guards Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Guards Valkyrie Wizard Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Elixir Golem Guards

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Bowler Mega Knight
Firecracker
Elixir Golem Valkyrie Bowler Mega Knight
Elixir Golem
Firecracker Arrows Wizard Bowler
Valkyrie
Firecracker Wizard
Wizard
Elixir Golem Valkyrie Mega Knight
Guards
Bowler
Arrows Firecracker Elixir Golem
Mega Knight
Arrows Firecracker Wizard

Defense Synergies 2 8

Arrows
Mega Knight Valkyrie Bowler
Firecracker
Valkyrie Guards Mega Knight
Elixir Golem
Valkyrie
Firecracker Arrows Wizard Bowler
Wizard
Valkyrie Guards Mega Knight
Guards
Firecracker Wizard
Bowler
Arrows Valkyrie
Mega Knight
Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Valkyrie Wizard
Firecracker Valkyrie Mega Knight
Bowler Mega Knight Valkyrie
Firecracker Valkyrie Guards Bowler Mega Knight
Arrows Firecracker Valkyrie Bowler Mega Knight
Arrows Bowler Firecracker Valkyrie Guards Mega Knight
Arrows Firecracker Wizard
Bowler Arrows Valkyrie Mega Knight
Guards Firecracker Valkyrie Bowler Mega Knight
Valkyrie Guards Arrows Firecracker Wizard Bowler Mega Knight
Arrows Firecracker Wizard
Bowler Mega Knight Valkyrie Wizard Guards
Valkyrie Wizard Bowler Mega Knight Arrows Firecracker Guards
Mega Knight
Bowler Mega Knight
Wizard Mega Knight Arrows Firecracker Valkyrie Bowler
Arrows Mega Knight Firecracker Valkyrie Wizard Guards Bowler
Arrows Valkyrie Wizard Firecracker Guards Bowler Mega Knight
Valkyrie Wizard Bowler Mega Knight Arrows Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Bowler
Arrows Firecracker Valkyrie Wizard Bowler Mega Knight
Guards Mega Knight Valkyrie Bowler
Valkyrie Guards Bowler Mega Knight
Valkyrie Guards Bowler Mega Knight
Arrows Firecracker Wizard
Guards Valkyrie Bowler
Mega Knight Valkyrie
Mega Knight Firecracker Valkyrie
Guards
Mega Knight Valkyrie Guards Bowler
Mega Knight Arrows Valkyrie Guards Bowler
Bowler Mega Knight Valkyrie Wizard Guards
Wizard Firecracker Valkyrie Bowler Mega Knight
Guards Firecracker Valkyrie Bowler
Arrows Valkyrie Bowler Mega Knight Firecracker Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Guards
Arrows Firecracker Bowler
Arrows
Arrows Firecracker Valkyrie Guards
Wizard Arrows Firecracker Valkyrie Bowler Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard Bowler
Arrows Firecracker Wizard Bowler
Arrows Firecracker Wizard
Guards Bowler
Firecracker Arrows Valkyrie Wizard Bowler
Arrows Firecracker Wizard
Firecracker Bowler
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard Bowler
Arrows Firecracker Wizard Bowler Mega Knight
Arrows
Arrows Firecracker Wizard Bowler Mega Knight
Arrows Firecracker Valkyrie Wizard Bowler Mega Knight
Bowler Mega Knight
Arrows Wizard
Bowler
Arrows
Arrows Firecracker Valkyrie Wizard Bowler Mega Knight
Arrows Firecracker Wizard Bowler
Arrows Wizard Bowler Mega Knight
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard Guards
Bowler
Arrows Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard Bowler
Guards
Arrows Firecracker Wizard
Arrows
Firecracker Valkyrie Wizard Bowler Mega Knight
Arrows Firecracker Wizard Bowler
Arrows
Firecracker Mega Knight
Firecracker Guards Bowler
Firecracker
Firecracker Bowler Mega Knight
Firecracker Wizard Bowler Mega Knight

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