My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch Electro Dragon
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Witch Electro Wizard
The Log
Firecracker Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Hog Rider Witch Electro Dragon P.E.K.K.A Electro Wizard
Fireball
Firecracker Hog Rider Witch Electro Dragon Electro Wizard
Poison
Firecracker Witch Electro Dragon Electro Wizard
Lightning
Witch Electro Dragon Electro Wizard
Rocket
Hog Rider Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Fireball Hog Rider Electro Wizard Witch Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Fireball Hog Rider

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider P.E.K.K.A
Firecracker
Hog Rider P.E.K.K.A
Fireball
Arrows Hog Rider Electro Wizard
Hog Rider
Arrows Firecracker Fireball Witch Electro Wizard
Witch
Hog Rider P.E.K.K.A
Electro Dragon
P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Firecracker Witch Electro Dragon
Electro Wizard
P.E.K.K.A Fireball Hog Rider

Defense Synergies 0 10

Arrows
Fireball P.E.K.K.A
Firecracker
Electro Dragon P.E.K.K.A Electro Wizard
Fireball
Arrows Electro Wizard
Hog Rider
Witch
Electro Dragon Electro Wizard
Electro Dragon
Firecracker Witch Electro Wizard
P.E.K.K.A
Arrows Firecracker Electro Wizard
Electro Wizard
Firecracker Fireball Witch Electro Dragon P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Dragon Electro Wizard
P.E.K.K.A Firecracker Witch Electro Dragon Electro Wizard
Witch P.E.K.K.A Electro Dragon Electro Wizard
Witch P.E.K.K.A Firecracker Electro Dragon Electro Wizard
Arrows Firecracker Fireball P.E.K.K.A
Arrows Fireball Firecracker Electro Dragon Electro Wizard
Electro Wizard Arrows Firecracker Fireball Witch Electro Dragon
Arrows Fireball Electro Dragon P.E.K.K.A Electro Wizard
Witch P.E.K.K.A
Firecracker Electro Wizard
Witch Electro Wizard Arrows Firecracker Fireball Electro Dragon
Arrows Firecracker Fireball Witch Electro Dragon Electro Wizard
P.E.K.K.A Fireball Witch Electro Dragon Electro Wizard
Fireball Arrows Firecracker Witch Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Arrows Firecracker Fireball Witch Electro Dragon P.E.K.K.A Electro Wizard
Arrows Fireball Firecracker Witch Electro Dragon Electro Wizard
Arrows Witch Firecracker Fireball Electro Dragon Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Firecracker Fireball Witch Electro Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows Firecracker Electro Dragon
P.E.K.K.A Witch Electro Dragon Electro Wizard
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Witch
Arrows Firecracker Fireball Witch Electro Dragon Electro Wizard
P.E.K.K.A Fireball Witch Electro Wizard
P.E.K.K.A
Electro Dragon P.E.K.K.A Electro Wizard Firecracker Fireball Witch
Witch P.E.K.K.A
P.E.K.K.A Witch Electro Dragon
P.E.K.K.A Arrows Fireball Electro Wizard
P.E.K.K.A Fireball Witch
Firecracker Fireball Witch Electro Dragon
Witch Electro Dragon Electro Wizard Firecracker Fireball P.E.K.K.A
Arrows Firecracker Fireball Witch Electro Dragon P.E.K.K.A Electro Wizard
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Electro Dragon
Arrows Firecracker Fireball Electro Dragon Electro Wizard
Arrows Fireball Electro Dragon
Arrows Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Witch Electro Dragon
Arrows Firecracker Witch
Arrows Fireball Firecracker Electro Dragon
Arrows Fireball Firecracker Electro Dragon
Fireball Electro Dragon Electro Wizard
Firecracker Arrows Fireball Electro Dragon Electro Wizard
Fireball Arrows Firecracker Electro Dragon
Firecracker Fireball
Arrows Firecracker Fireball Electro Dragon
Arrows Firecracker Fireball
Arrows Firecracker Fireball Witch Electro Dragon
Arrows Firecracker Fireball Electro Dragon
Arrows Fireball
Arrows Firecracker Fireball Electro Dragon Electro Wizard
Arrows Firecracker Fireball Witch Electro Dragon
Fireball
Arrows Fireball
Arrows Fireball Electro Dragon
Arrows Firecracker Fireball Witch Electro Dragon
Witch
Arrows Firecracker Fireball Witch Electro Dragon Electro Wizard
Fireball Arrows Witch Electro Dragon
Fireball Arrows Firecracker
Arrows Firecracker Fireball Witch Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Firecracker Fireball Witch
Fireball
Arrows Fireball Electro Dragon
Arrows Firecracker Fireball Electro Dragon Electro Wizard
P.E.K.K.A
Arrows Firecracker Fireball
Electro Wizard Fireball Witch Electro Dragon
Fireball Arrows Firecracker Witch Electro Dragon Electro Wizard
Arrows Fireball
Fireball Firecracker Electro Dragon Electro Wizard
Arrows Firecracker Fireball Electro Dragon
Arrows Fireball
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Fireball Witch Electro Wizard
Firecracker Fireball Witch Electro Dragon Electro Wizard
Electro Dragon Firecracker Fireball Witch Electro Wizard
P.E.K.K.A
Fireball Firecracker Electro Dragon

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