My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Skeleton Army Witch
The Log
Firecracker Skeleton Army Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Skeleton Army Witch P.E.K.K.A
Fireball
Firecracker Skeleton Army Witch
Poison
Firecracker Skeleton Army Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Skeleton Army Fireball Freeze Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Freeze
Firecracker
P.E.K.K.A
Fireball
Arrows Freeze The Log
Skeleton Army
Freeze
Arrows Fireball
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Witch The Log
The Log
Fireball P.E.K.K.A

Defense Synergies 3 8

Arrows
Fireball P.E.K.K.A
Firecracker
The Log Skeleton Army P.E.K.K.A
Fireball
The Log Arrows Freeze
Skeleton Army
Firecracker Freeze The Log
Freeze
Fireball Skeleton Army
Witch
The Log
P.E.K.K.A
The Log Arrows Firecracker
The Log
Firecracker Fireball P.E.K.K.A Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Skeleton Army P.E.K.K.A Firecracker Witch The Log
Skeleton Army Witch P.E.K.K.A Freeze
Skeleton Army Witch P.E.K.K.A Firecracker
Arrows Firecracker Fireball Skeleton Army P.E.K.K.A The Log
Arrows Fireball Skeleton Army Freeze The Log Firecracker
Arrows Firecracker Fireball Freeze Witch
Arrows Fireball P.E.K.K.A The Log
Witch P.E.K.K.A Skeleton Army
Skeleton Army Firecracker
Skeleton Army Witch Arrows Firecracker Fireball Freeze The Log
Arrows Firecracker Fireball Witch
Skeleton Army P.E.K.K.A Fireball Freeze Witch The Log
Fireball Skeleton Army Arrows Firecracker Freeze Witch P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Skeleton Army Fireball Freeze P.E.K.K.A The Log
Arrows Firecracker Fireball Skeleton Army Witch P.E.K.K.A
Arrows Fireball Firecracker Skeleton Army Witch The Log
Arrows Freeze Witch The Log Firecracker Fireball
P.E.K.K.A
Skeleton Army Arrows Firecracker Fireball Witch P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch P.E.K.K.A
Fireball Arrows Firecracker The Log
Skeleton Army P.E.K.K.A Witch The Log
Skeleton Army P.E.K.K.A Fireball The Log
P.E.K.K.A Skeleton Army Witch
Arrows Firecracker Fireball Freeze Witch
Skeleton Army P.E.K.K.A Fireball Witch
P.E.K.K.A Skeleton Army
Freeze P.E.K.K.A Firecracker Fireball Skeleton Army Witch The Log
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Arrows Fireball The Log
Skeleton Army P.E.K.K.A Fireball Witch
Firecracker Fireball Skeleton Army Witch
Skeleton Army Witch Firecracker Fireball Freeze P.E.K.K.A The Log
Arrows Firecracker Fireball Freeze Witch P.E.K.K.A The Log
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Freeze The Log
Arrows Firecracker Fireball The Log
Arrows Fireball The Log
Arrows Firecracker Fireball Freeze The Log
Fireball Arrows Firecracker The Log
Arrows Firecracker Fireball Freeze Witch
Arrows Firecracker Witch The Log
Arrows Fireball The Log Firecracker Freeze
Arrows Fireball The Log Firecracker
Fireball
Firecracker Arrows Fireball The Log
Fireball Arrows Firecracker
Firecracker Fireball The Log
Arrows Firecracker Fireball Freeze
Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball Witch The Log
Arrows Firecracker Fireball The Log
Arrows Fireball Freeze
Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball Witch The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows Firecracker Freeze The Log Fireball Witch
Witch
Arrows Firecracker Fireball The Log Witch
Fireball Arrows Witch The Log
Fireball Arrows Firecracker The Log
Arrows Firecracker Fireball Witch
Firecracker Fireball Freeze Witch
Fireball
Arrows Fireball The Log
Arrows Firecracker Fireball Freeze
P.E.K.K.A
Arrows Firecracker Fireball The Log
Fireball Skeleton Army Freeze Witch
Fireball Arrows Firecracker Witch
Freeze
Arrows The Log Fireball
Fireball Firecracker
Arrows The Log Firecracker Fireball
Arrows Fireball
Firecracker P.E.K.K.A
Firecracker Fireball Freeze Witch The Log
Firecracker Fireball Witch
Firecracker Fireball Freeze Witch The Log
P.E.K.K.A
Fireball Firecracker

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