My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon P.E.K.K.A Mother Witch Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Electro Dragon Ram Rider
Zap
Firecracker Ram Rider
Barbarian Barrel
Firecracker
The Log
Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Electro Dragon P.E.K.K.A Mother Witch Ram Rider
Fireball
Firecracker Electro Dragon Mother Witch Ram Rider
Poison
Firecracker Electro Dragon Mother Witch
Lightning
Electro Dragon Mother Witch Ram Rider Goblinstein
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Fireball Mother Witch Electro Dragon Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Fireball Mother Witch

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Mother Witch Ram Rider
Firecracker
P.E.K.K.A Ram Rider
Fireball
Arrows Ram Rider
Electro Dragon
P.E.K.K.A Mother Witch
P.E.K.K.A
Arrows Firecracker Electro Dragon Mother Witch Ram Rider
Mother Witch
Arrows Electro Dragon P.E.K.K.A Ram Rider
Ram Rider
Arrows Firecracker Fireball P.E.K.K.A Mother Witch
Goblinstein

Defense Synergies 0 6

Arrows
Fireball P.E.K.K.A Mother Witch
Firecracker
Electro Dragon P.E.K.K.A
Fireball
Arrows Ram Rider
Electro Dragon
Firecracker
P.E.K.K.A
Arrows Firecracker
Mother Witch
Arrows
Ram Rider
Fireball
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Dragon Ram Rider
P.E.K.K.A Firecracker Electro Dragon Ram Rider
P.E.K.K.A Ram Rider Electro Dragon
P.E.K.K.A Firecracker Electro Dragon Ram Rider
Arrows Firecracker Fireball P.E.K.K.A
Arrows Fireball Firecracker Electro Dragon Mother Witch
Ram Rider Arrows Firecracker Fireball Electro Dragon
Arrows Fireball Electro Dragon P.E.K.K.A Ram Rider
P.E.K.K.A
Firecracker
Mother Witch Arrows Firecracker Fireball Electro Dragon Ram Rider
Arrows Firecracker Fireball Electro Dragon Ram Rider
P.E.K.K.A Fireball Electro Dragon Ram Rider
Fireball Arrows Firecracker Electro Dragon P.E.K.K.A
P.E.K.K.A Ram Rider
Fireball P.E.K.K.A Ram Rider
Arrows Firecracker Fireball Electro Dragon P.E.K.K.A
Arrows Fireball Firecracker Electro Dragon Ram Rider
Arrows Firecracker Fireball Electro Dragon Mother Witch Ram Rider
P.E.K.K.A Ram Rider
Arrows Firecracker Fireball Electro Dragon P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A
Fireball Arrows Firecracker Electro Dragon
P.E.K.K.A Electro Dragon Ram Rider
P.E.K.K.A Fireball Ram Rider
P.E.K.K.A Ram Rider
Arrows Firecracker Fireball Mother Witch Electro Dragon Ram Rider
P.E.K.K.A Fireball Ram Rider
P.E.K.K.A
Electro Dragon P.E.K.K.A Firecracker Fireball
P.E.K.K.A
P.E.K.K.A Electro Dragon
P.E.K.K.A Arrows Fireball
P.E.K.K.A Fireball Ram Rider
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball P.E.K.K.A
Arrows Firecracker Fireball Electro Dragon P.E.K.K.A Mother Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Electro Dragon
Arrows Firecracker Fireball Electro Dragon Ram Rider
Arrows Fireball Electro Dragon
Arrows Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Mother Witch Electro Dragon Ram Rider
Arrows Firecracker
Arrows Fireball Firecracker Electro Dragon Ram Rider
Arrows Fireball Firecracker Electro Dragon Ram Rider
Fireball Electro Dragon
Firecracker Arrows Fireball Electro Dragon Ram Rider
Fireball Arrows Firecracker Electro Dragon
Firecracker Fireball
Arrows Firecracker Fireball Electro Dragon
Arrows Firecracker Fireball
Arrows Firecracker Fireball Electro Dragon
Arrows Firecracker Fireball Electro Dragon
Arrows Fireball
Arrows Firecracker Fireball Electro Dragon
Arrows Firecracker Fireball Electro Dragon Mother Witch
Fireball
Arrows Fireball
Arrows Fireball Electro Dragon
Arrows Firecracker Mother Witch Fireball Electro Dragon
Arrows Firecracker Fireball Electro Dragon Ram Rider
Fireball Arrows Electro Dragon Ram Rider
Fireball Arrows Firecracker
Arrows Firecracker Fireball Electro Dragon Mother Witch
Electro Dragon Firecracker Fireball
Fireball
Arrows Fireball Electro Dragon
Arrows Firecracker Fireball Electro Dragon
P.E.K.K.A
Arrows Firecracker Fireball
Fireball Electro Dragon
Fireball Arrows Firecracker Electro Dragon Ram Rider
Arrows Fireball
Fireball Firecracker Electro Dragon
Arrows Firecracker Fireball Electro Dragon
Arrows Fireball
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Fireball
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball
P.E.K.K.A
Fireball Firecracker Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: