My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Witch Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Goblin Hut Guards Witch Inferno Dragon
Zap
Firecracker Goblin Hut Guards Witch Inferno Dragon
Barbarian Barrel
Firecracker Goblin Hut Guards Witch Electro Wizard
The Log
Firecracker Goblin Hut Guards Witch
Earthquake
Firecracker Goblin Hut Guards Witch
Arrows
Firecracker Goblin Hut Guards Witch
Royal Delivery
Firecracker Goblin Hut Guards Witch Electro Wizard Inferno Dragon
Fireball
Firecracker Goblin Hut Witch Electro Wizard Inferno Dragon
Poison
Firecracker Goblin Hut Guards Witch Electro Wizard
Lightning
Goblin Hut Witch Electro Wizard Inferno Dragon
Rocket
Goblin Hut Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Electro Wizard Inferno Dragon Goblin Hut Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Electro Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Firecracker
Goblin Hut Inferno Dragon Mega Knight
Goblin Hut
Firecracker Mega Knight
Guards
Witch
Mega Knight
Electro Wizard
Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker Goblin Hut Witch Electro Wizard

Defense Synergies 1 13

Arrows
Mega Knight Goblin Hut
Firecracker
Goblin Hut Guards Electro Wizard Mega Knight
Goblin Hut
Arrows Firecracker Electro Wizard
Guards
Firecracker Witch Electro Wizard
Witch
Guards Electro Wizard Mega Knight
Electro Wizard
Firecracker Goblin Hut Guards Witch Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Arrows Firecracker Witch Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Hut Electro Wizard
Inferno Dragon Firecracker Goblin Hut Witch Electro Wizard Mega Knight
Goblin Hut Witch Mega Knight Electro Wizard Inferno Dragon
Goblin Hut Witch Inferno Dragon Firecracker Guards Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Guards Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Arrows Firecracker Goblin Hut Witch
Arrows Electro Wizard Mega Knight
Witch Inferno Dragon Goblin Hut
Guards Firecracker Electro Wizard Mega Knight
Guards Witch Electro Wizard Arrows Firecracker Goblin Hut Mega Knight
Arrows Inferno Dragon Firecracker Goblin Hut Witch Electro Wizard
Goblin Hut Mega Knight Guards Witch Electro Wizard
Mega Knight Arrows Firecracker Goblin Hut Guards Witch Electro Wizard
Inferno Dragon Goblin Hut Electro Wizard Mega Knight
Goblin Hut Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Firecracker Goblin Hut Witch Electro Wizard
Arrows Mega Knight Firecracker Goblin Hut Guards Witch Electro Wizard
Arrows Witch Firecracker Goblin Hut Guards Electro Wizard Inferno Dragon Mega Knight
Goblin Hut Electro Wizard Inferno Dragon
Mega Knight Arrows Firecracker Guards Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Goblin Hut Witch Electro Wizard
Electro Wizard Arrows Firecracker Inferno Dragon Mega Knight
Guards Mega Knight Goblin Hut Witch Electro Wizard
Guards Mega Knight Electro Wizard
Goblin Hut Guards Witch Inferno Dragon Mega Knight
Arrows Firecracker Goblin Hut Witch Electro Wizard
Guards Goblin Hut Witch Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Firecracker Goblin Hut Witch Inferno Dragon
Witch Goblin Hut Guards Inferno Dragon
Inferno Dragon Mega Knight Goblin Hut Guards Witch
Mega Knight Arrows Guards Electro Wizard
Mega Knight Guards Witch
Firecracker Witch Mega Knight
Goblin Hut Guards Witch Electro Wizard Firecracker Inferno Dragon
Arrows Mega Knight Firecracker Goblin Hut Witch Electro Wizard Inferno Dragon
Arrows Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Electro Wizard
Arrows Goblin Hut
Arrows Firecracker Guards
Arrows Firecracker Mega Knight
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Guards Electro Wizard
Firecracker Arrows Electro Wizard
Arrows Firecracker
Firecracker Goblin Hut
Arrows Firecracker
Arrows Firecracker Goblin Hut
Arrows Firecracker Goblin Hut Witch
Arrows Firecracker Goblin Hut Mega Knight
Arrows
Arrows Firecracker Electro Wizard Mega Knight
Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Witch Mega Knight
Witch Inferno Dragon
Arrows Firecracker Witch Electro Wizard
Arrows Witch Mega Knight
Arrows Firecracker
Arrows Firecracker Witch Electro Wizard
Electro Wizard Firecracker Goblin Hut Guards Witch
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Goblin Hut Guards Witch
Arrows Firecracker Witch Electro Wizard
Arrows
Firecracker Electro Wizard Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Guards Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard Mega Knight
Inferno Dragon
Firecracker Mega Knight

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