My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Giant Skeleton Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Sparky
Giant Snowball
Clone
Zap
Firecracker Clone Sparky
Barbarian Barrel
Firecracker Goblin Cage Clone Giant Skeleton Sparky
The Log
Firecracker Goblin Cage Clone Giant Skeleton Sparky
Earthquake
Firecracker Goblin Cage Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Goblin Cage Clone Giant Skeleton Sparky
Fireball
Firecracker Goblin Cage Clone Sparky
Poison
Firecracker Goblin Cage Clone Sparky
Lightning
Goblin Cage Sparky Monk
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Giant Skeleton Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Clone Goblin Cage Monk Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Clone

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Sparky Giant Skeleton
Firecracker
Goblin Cage Mirror Giant Skeleton Sparky Monk
Goblin Cage
Firecracker Mirror Giant Skeleton
Mirror
Arrows Firecracker Goblin Cage Giant Skeleton Sparky
Clone
Giant Skeleton Sparky
Giant Skeleton
Clone Arrows Firecracker Goblin Cage Mirror Sparky
Sparky
Arrows Firecracker Mirror Clone Giant Skeleton
Monk
Firecracker

Defense Synergies 2 8

Arrows
Mirror Giant Skeleton Sparky Monk
Firecracker
Goblin Cage Mirror Giant Skeleton
Goblin Cage
Mirror Firecracker Sparky
Mirror
Arrows Goblin Cage Firecracker Sparky
Clone
Giant Skeleton
Arrows Firecracker
Sparky
Arrows Goblin Cage Mirror
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Sparky
Sparky Firecracker Goblin Cage Monk
Goblin Cage Sparky Giant Skeleton
Goblin Cage Sparky Firecracker Monk
Arrows Firecracker Goblin Cage Giant Skeleton Sparky Monk
Arrows Firecracker
Arrows Firecracker Goblin Cage
Arrows Goblin Cage Giant Skeleton Sparky Monk
Sparky Goblin Cage
Firecracker Giant Skeleton Sparky
Arrows Firecracker Giant Skeleton
Arrows Firecracker
Goblin Cage Sparky Giant Skeleton
Sparky Arrows Firecracker Goblin Cage
Sparky Goblin Cage
Monk Goblin Cage Sparky
Sparky Arrows Firecracker Goblin Cage
Arrows Goblin Cage Firecracker
Arrows Goblin Cage Firecracker Giant Skeleton
Sparky Goblin Cage
Arrows Firecracker Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Giant Skeleton Sparky
Arrows Firecracker Monk
Giant Skeleton Goblin Cage Sparky
Giant Skeleton Goblin Cage Sparky Monk
Giant Skeleton Goblin Cage Sparky
Arrows Firecracker Monk
Sparky Goblin Cage Giant Skeleton
Giant Skeleton Goblin Cage Sparky
Goblin Cage Giant Skeleton Firecracker Sparky Monk
Goblin Cage Sparky
Goblin Cage Giant Skeleton Sparky
Monk Arrows Goblin Cage Giant Skeleton
Giant Skeleton Goblin Cage Sparky
Firecracker Goblin Cage Sparky
Sparky Firecracker Goblin Cage Giant Skeleton Monk
Arrows Firecracker Goblin Cage Giant Skeleton Sparky
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton Sparky Monk
Arrows Firecracker Monk
Arrows Giant Skeleton Sparky
Arrows Firecracker Giant Skeleton Sparky
Arrows Firecracker Sparky
Arrows Firecracker Monk
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Monk Firecracker
Sparky
Firecracker Monk Arrows Sparky
Monk Arrows Firecracker
Firecracker Sparky
Arrows Firecracker Monk
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Monk Arrows Sparky
Sparky
Arrows Firecracker Sparky Monk
Arrows Firecracker Monk
Giant Skeleton Sparky Monk
Arrows
Sparky Monk
Arrows Monk
Arrows Firecracker Sparky
Arrows Firecracker Sparky Monk
Arrows Sparky Monk
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Firecracker
Sparky
Arrows Sparky
Arrows Firecracker Sparky Monk
Giant Skeleton Sparky
Arrows Firecracker Sparky Monk
Arrows Firecracker Monk
Arrows
Firecracker Sparky
Arrows Firecracker
Monk Arrows Giant Skeleton Sparky
Firecracker Sparky
Firecracker Giant Skeleton Sparky
Firecracker
Firecracker Giant Skeleton Sparky Monk

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