My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Wizard Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Goblin Drill
Giant Snowball
Skeleton Army Goblin Drill
Zap
Firecracker Skeleton Army Goblin Drill
Barbarian Barrel
Firecracker Goblin Cage Wizard Skeleton Army Goblin Drill
The Log
Firecracker Goblin Cage Skeleton Army Goblin Drill
Earthquake
Firecracker Goblin Cage Skeleton Army Goblin Drill
Arrows
Firecracker Skeleton Army Goblin Drill
Royal Delivery
Firecracker Goblin Cage Wizard Skeleton Army Goblin Drill
Fireball
Firecracker Goblin Cage Wizard Skeleton Army Goblin Drill
Poison
Firecracker Goblin Cage Wizard Skeleton Army Goblin Drill
Lightning
Goblin Cage Wizard Archer Queen
Rocket
Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Goblin Drill Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Goblin Cage Goblin Drill Wizard Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Goblin Cage

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Drill Mega Knight
Firecracker
Goblin Cage Goblin Drill Mega Knight
Goblin Cage
Firecracker
Wizard
Mega Knight
Skeleton Army
Goblin Drill
Arrows Firecracker Mega Knight
Mega Knight
Arrows Firecracker Wizard Goblin Drill Archer Queen
Archer Queen
Mega Knight

Defense Synergies 1 10

Arrows
Mega Knight
Firecracker
Goblin Cage Skeleton Army Mega Knight
Goblin Cage
Firecracker Wizard Skeleton Army Archer Queen
Wizard
Goblin Cage Skeleton Army Mega Knight
Skeleton Army
Firecracker Goblin Cage Wizard Goblin Drill Archer Queen
Goblin Drill
Skeleton Army
Mega Knight
Arrows Firecracker Wizard
Archer Queen
Goblin Cage Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Wizard
Skeleton Army Firecracker Goblin Cage Goblin Drill Mega Knight
Goblin Cage Skeleton Army Mega Knight Goblin Drill
Goblin Cage Skeleton Army Firecracker Goblin Drill Mega Knight
Arrows Firecracker Goblin Cage Skeleton Army Mega Knight
Arrows Skeleton Army Firecracker Mega Knight
Arrows Firecracker Goblin Cage Wizard
Arrows Goblin Cage Mega Knight
Goblin Cage Skeleton Army Goblin Drill Archer Queen
Skeleton Army Firecracker Mega Knight
Skeleton Army Arrows Firecracker Wizard Goblin Drill Mega Knight
Arrows Firecracker Wizard
Goblin Cage Skeleton Army Goblin Drill Mega Knight Wizard
Wizard Skeleton Army Mega Knight Arrows Firecracker Goblin Cage Goblin Drill
Skeleton Army Goblin Cage Goblin Drill Mega Knight
Skeleton Army Goblin Cage Goblin Drill Mega Knight
Wizard Mega Knight Arrows Firecracker Goblin Cage Skeleton Army Goblin Drill
Arrows Goblin Cage Mega Knight Firecracker Wizard Skeleton Army Goblin Drill
Arrows Goblin Cage Wizard Goblin Drill Firecracker Mega Knight
Goblin Cage Goblin Drill
Wizard Skeleton Army Mega Knight Arrows Firecracker
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Goblin Cage
Arrows Firecracker Wizard Mega Knight
Skeleton Army Mega Knight Goblin Cage
Skeleton Army Mega Knight Goblin Cage
Goblin Cage Skeleton Army Goblin Drill Mega Knight
Arrows Firecracker Wizard
Skeleton Army Goblin Cage
Mega Knight Goblin Cage Skeleton Army
Goblin Cage Mega Knight Firecracker Skeleton Army
Goblin Cage Skeleton Army Goblin Drill
Mega Knight Goblin Cage
Skeleton Army Mega Knight Arrows Goblin Cage Archer Queen
Skeleton Army Mega Knight Goblin Cage Wizard
Wizard Firecracker Goblin Cage Skeleton Army Mega Knight
Skeleton Army Firecracker Goblin Cage Goblin Drill Archer Queen
Arrows Mega Knight Firecracker Goblin Cage Wizard Archer Queen
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Goblin Drill
Arrows Firecracker
Arrows Goblin Drill
Arrows Firecracker
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Firecracker Arrows Wizard
Arrows Firecracker Wizard Archer Queen
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard Goblin Drill
Arrows Firecracker Wizard Mega Knight
Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows Goblin Drill
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Skeleton Army
Arrows Firecracker Wizard Archer Queen
Arrows
Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows Archer Queen
Firecracker Mega Knight Archer Queen
Firecracker Archer Queen
Firecracker Archer Queen
Firecracker Mega Knight Archer Queen
Firecracker Wizard Mega Knight

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