My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Electro Wizard Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider
Zap
Firecracker Inferno Tower Bandit
Barbarian Barrel
Firecracker Inferno Tower Bandit Electro Wizard
The Log
Firecracker Hog Rider Bandit
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Bandit Electro Wizard
Fireball
Firecracker Hog Rider Inferno Tower Bandit Electro Wizard
Poison
Firecracker Inferno Tower Electro Wizard
Lightning
Inferno Tower Bandit Electro Wizard Monk
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Bandit Hog Rider Electro Wizard Inferno Tower Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Bandit Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Bandit Mega Knight
Firecracker
Hog Rider Bandit Mega Knight Monk
Hog Rider
Arrows Firecracker Bandit Electro Wizard Mega Knight
Inferno Tower
Bandit
Arrows Firecracker Hog Rider Electro Wizard Mega Knight
Electro Wizard
Hog Rider Bandit Mega Knight
Mega Knight
Arrows Firecracker Hog Rider Bandit Electro Wizard
Monk
Firecracker

Defense Synergies 2 12

Arrows
Mega Knight Inferno Tower Bandit Monk
Firecracker
Inferno Tower Bandit Electro Wizard Mega Knight
Hog Rider
Inferno Tower
Electro Wizard Arrows Firecracker Bandit Mega Knight
Bandit
Arrows Firecracker Inferno Tower Electro Wizard Mega Knight
Electro Wizard
Inferno Tower Firecracker Bandit Mega Knight
Mega Knight
Arrows Firecracker Inferno Tower Bandit Electro Wizard
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Electro Wizard
Inferno Tower Firecracker Bandit Electro Wizard Mega Knight Monk
Inferno Tower Mega Knight Bandit Electro Wizard
Inferno Tower Firecracker Bandit Electro Wizard Mega Knight Monk
Arrows Firecracker Mega Knight Monk
Arrows Firecracker Bandit Electro Wizard Mega Knight
Inferno Tower Electro Wizard Arrows Firecracker
Arrows Inferno Tower Bandit Electro Wizard Mega Knight Monk
Inferno Tower
Firecracker Inferno Tower Bandit Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Bandit Mega Knight
Arrows Inferno Tower Firecracker Electro Wizard
Inferno Tower Mega Knight Bandit Electro Wizard
Mega Knight Arrows Firecracker Electro Wizard
Inferno Tower Bandit Electro Wizard Mega Knight
Inferno Tower Monk Bandit Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Inferno Tower Electro Wizard
Arrows Mega Knight Firecracker Bandit Electro Wizard
Arrows Firecracker Bandit Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Mega Knight Arrows Firecracker Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Bandit Electro Wizard
Bandit Electro Wizard Arrows Firecracker Mega Knight Monk
Bandit Mega Knight Inferno Tower Electro Wizard
Mega Knight Inferno Tower Bandit Electro Wizard Monk
Inferno Tower Bandit Mega Knight
Arrows Firecracker Electro Wizard Monk
Inferno Tower Bandit Electro Wizard
Inferno Tower Mega Knight
Electro Wizard Mega Knight Firecracker Inferno Tower Bandit Monk
Inferno Tower
Mega Knight Inferno Tower
Mega Knight Monk Arrows Electro Wizard
Mega Knight Inferno Tower Bandit
Firecracker Mega Knight
Inferno Tower Electro Wizard Firecracker Monk
Arrows Mega Knight Firecracker Inferno Tower Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit Monk
Arrows Firecracker Monk Bandit Electro Wizard
Arrows Bandit
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Monk
Arrows Firecracker
Arrows Firecracker
Arrows Monk Firecracker Bandit
Electro Wizard
Firecracker Monk Arrows Bandit Electro Wizard
Monk Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit Monk
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Monk Arrows
Arrows Firecracker Bandit Electro Wizard Mega Knight Monk
Arrows Firecracker Mega Knight Monk
Mega Knight Monk
Arrows
Monk
Arrows Monk
Arrows Firecracker Mega Knight
Arrows Firecracker Bandit Electro Wizard Monk
Arrows Bandit Mega Knight Monk
Arrows Firecracker Bandit
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Arrows Bandit Mega Knight
Arrows Firecracker Electro Wizard Monk
Mega Knight
Arrows Firecracker Monk
Electro Wizard Bandit
Arrows Firecracker Electro Wizard Monk
Arrows
Firecracker Electro Wizard Mega Knight
Arrows Firecracker
Monk Arrows
Firecracker Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Bandit Electro Wizard Mega Knight Monk
Firecracker Mega Knight Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: