My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Musketeer P.E.K.K.A Bandit Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Musketeer
Zap
Firecracker Bandit
Barbarian Barrel
Firecracker Musketeer Bandit Electro Wizard
The Log
Firecracker Musketeer Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Musketeer P.E.K.K.A Bandit Electro Wizard
Fireball
Firecracker Musketeer Bandit Electro Wizard
Poison
Firecracker Musketeer Electro Wizard
Lightning
Ice Golem Musketeer Bandit Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Firecracker Bandit Musketeer Electro Wizard Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Firecracker Bandit

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Bandit
Firecracker
Ice Golem P.E.K.K.A Bandit
Ice Golem
Musketeer Firecracker Electro Wizard
Musketeer
Ice Golem P.E.K.K.A Bandit
P.E.K.K.A
Arrows Electro Wizard Firecracker Musketeer
Bandit
Arrows Firecracker Musketeer Electro Wizard Golden Knight
Electro Wizard
P.E.K.K.A Ice Golem Bandit
Golden Knight
Bandit

Defense Synergies 2 17

Arrows
Ice Golem P.E.K.K.A Bandit Golden Knight
Firecracker
Ice Golem Musketeer P.E.K.K.A Bandit Electro Wizard Golden Knight
Ice Golem
Firecracker Musketeer Arrows Bandit Electro Wizard
Musketeer
Ice Golem Firecracker P.E.K.K.A Bandit Electro Wizard Golden Knight
P.E.K.K.A
Arrows Firecracker Musketeer Electro Wizard
Bandit
Arrows Firecracker Ice Golem Musketeer Electro Wizard
Electro Wizard
Firecracker Ice Golem Musketeer P.E.K.K.A Bandit
Golden Knight
Arrows Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Musketeer Electro Wizard Golden Knight
P.E.K.K.A Firecracker Musketeer Bandit Electro Wizard
P.E.K.K.A Musketeer Bandit Electro Wizard
P.E.K.K.A Firecracker Musketeer Bandit Electro Wizard
Arrows Firecracker P.E.K.K.A
Arrows Firecracker Musketeer Bandit Electro Wizard
Musketeer Electro Wizard Arrows Firecracker
Arrows Ice Golem Musketeer P.E.K.K.A Bandit Electro Wizard Golden Knight
P.E.K.K.A Musketeer
Firecracker Ice Golem Musketeer Bandit Electro Wizard
Electro Wizard Arrows Firecracker Ice Golem Musketeer Bandit
Arrows Musketeer Firecracker Electro Wizard
P.E.K.K.A Musketeer Bandit Electro Wizard
Arrows Firecracker P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Arrows Firecracker Musketeer P.E.K.K.A Electro Wizard
Arrows Firecracker Musketeer Bandit Electro Wizard Golden Knight
Arrows Firecracker Ice Golem Musketeer Bandit Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Arrows Firecracker Musketeer P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows Firecracker Ice Golem Musketeer
P.E.K.K.A Bandit Ice Golem Musketeer Electro Wizard Golden Knight
P.E.K.K.A Ice Golem Musketeer Bandit Electro Wizard
P.E.K.K.A Musketeer Bandit
Arrows Firecracker Ice Golem Musketeer Electro Wizard
P.E.K.K.A Ice Golem Musketeer Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker Ice Golem Bandit
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Golden Knight
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Ice Golem Bandit Golden Knight
Firecracker Musketeer
Electro Wizard Firecracker Ice Golem Musketeer P.E.K.K.A Golden Knight
Arrows Firecracker Ice Golem Musketeer P.E.K.K.A Electro Wizard Golden Knight
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem Musketeer Bandit Golden Knight
Arrows Firecracker Musketeer Bandit Electro Wizard Golden Knight
Arrows Bandit
Arrows Firecracker Ice Golem Musketeer
Arrows Firecracker
Arrows Firecracker Ice Golem Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Ice Golem
Arrows Firecracker Bandit Golden Knight
Musketeer Electro Wizard
Firecracker Arrows Musketeer Bandit Electro Wizard Golden Knight
Arrows Firecracker Musketeer
Firecracker Ice Golem Musketeer Bandit Golden Knight
Arrows Firecracker Musketeer Bandit
Arrows Firecracker Ice Golem Musketeer
Arrows Firecracker Musketeer Bandit Golden Knight
Arrows Firecracker Musketeer Bandit
Arrows
Arrows Firecracker Musketeer Bandit Electro Wizard
Arrows Firecracker Golden Knight
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Ice Golem
Arrows Firecracker Musketeer Bandit Electro Wizard Golden Knight
Arrows Musketeer Bandit Golden Knight
Arrows Firecracker Musketeer Bandit Golden Knight
Arrows Firecracker Ice Golem Musketeer Electro Wizard
Electro Wizard Firecracker Musketeer
Arrows Musketeer Bandit
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Electro Wizard Musketeer Bandit
Arrows Firecracker Musketeer Electro Wizard
Arrows
Firecracker Musketeer Electro Wizard
Arrows Firecracker Ice Golem Musketeer
Arrows
Firecracker Musketeer P.E.K.K.A
Firecracker Musketeer Electro Wizard Golden Knight
Firecracker Musketeer Electro Wizard
Firecracker Musketeer Bandit Electro Wizard Golden Knight
P.E.K.K.A
Firecracker

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