My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Lumberjack Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Lumberjack
Zap
Firecracker Inferno Tower Guards
Barbarian Barrel
Firecracker Inferno Tower Wizard Guards Lumberjack
The Log
Firecracker Guards Lumberjack
Earthquake
Firecracker Inferno Tower Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Wizard Guards Lumberjack
Fireball
Firecracker Inferno Tower Wizard Lumberjack
Poison
Firecracker Inferno Tower Wizard Guards
Lightning
Inferno Tower Wizard Lumberjack Monk
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Lumberjack Inferno Tower Wizard Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Lumberjack

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lumberjack Mega Knight
Firecracker
Lumberjack Mega Knight Monk
Inferno Tower
Wizard
Lumberjack Mega Knight
Guards
Lumberjack
Lumberjack
Arrows Firecracker Wizard Guards Mega Knight
Mega Knight
Arrows Firecracker Wizard Lumberjack
Monk
Firecracker

Defense Synergies 2 13

Arrows
Mega Knight Inferno Tower Lumberjack Monk
Firecracker
Inferno Tower Guards Lumberjack Mega Knight
Inferno Tower
Guards Arrows Firecracker Lumberjack Mega Knight
Wizard
Guards Lumberjack Mega Knight
Guards
Inferno Tower Firecracker Wizard Lumberjack
Lumberjack
Arrows Firecracker Inferno Tower Wizard Guards
Mega Knight
Arrows Firecracker Inferno Tower Wizard
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard
Inferno Tower Lumberjack Firecracker Mega Knight Monk
Inferno Tower Lumberjack Mega Knight
Inferno Tower Lumberjack Firecracker Guards Mega Knight Monk
Arrows Firecracker Lumberjack Mega Knight Monk
Arrows Firecracker Guards Lumberjack Mega Knight
Inferno Tower Arrows Firecracker Wizard
Arrows Inferno Tower Mega Knight Monk
Inferno Tower Lumberjack
Guards Firecracker Inferno Tower Lumberjack Mega Knight
Guards Arrows Firecracker Wizard Lumberjack Mega Knight
Arrows Inferno Tower Firecracker Wizard
Inferno Tower Lumberjack Mega Knight Wizard Guards
Wizard Mega Knight Arrows Firecracker Guards Lumberjack
Inferno Tower Lumberjack Mega Knight
Inferno Tower Monk Lumberjack Mega Knight
Wizard Mega Knight Arrows Firecracker Inferno Tower Lumberjack
Arrows Mega Knight Firecracker Wizard Guards Lumberjack
Arrows Wizard Firecracker Guards Lumberjack Mega Knight
Inferno Tower Lumberjack
Wizard Mega Knight Arrows Firecracker Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Inferno Tower
Arrows Firecracker Wizard Lumberjack Mega Knight Monk
Guards Lumberjack Mega Knight Inferno Tower
Guards Lumberjack Mega Knight Inferno Tower Monk
Inferno Tower Guards Lumberjack Mega Knight
Arrows Firecracker Wizard Monk
Guards Inferno Tower Lumberjack
Inferno Tower Mega Knight Lumberjack
Mega Knight Firecracker Inferno Tower Monk
Inferno Tower Guards
Mega Knight Inferno Tower Guards Lumberjack
Mega Knight Monk Arrows Guards
Mega Knight Inferno Tower Wizard Guards Lumberjack
Wizard Firecracker Mega Knight
Inferno Tower Guards Firecracker Lumberjack Monk
Arrows Mega Knight Firecracker Inferno Tower Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Monk
Arrows Firecracker Monk
Arrows
Arrows Firecracker Guards
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Monk
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Monk Firecracker Wizard
Guards Lumberjack
Firecracker Monk Arrows Wizard
Monk Arrows Firecracker Wizard
Firecracker
Arrows Firecracker Monk
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Monk Arrows
Arrows Firecracker Wizard Mega Knight Monk
Arrows Firecracker Wizard Mega Knight Monk
Mega Knight Monk
Arrows Wizard
Monk
Arrows Monk
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Monk
Arrows Wizard Mega Knight Monk
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard Guards
Arrows Wizard Mega Knight
Arrows Firecracker Monk
Mega Knight
Arrows Firecracker Wizard Monk
Guards
Arrows Firecracker Wizard Monk
Arrows
Firecracker Wizard Lumberjack Mega Knight
Arrows Firecracker Wizard
Monk Arrows
Firecracker Mega Knight
Firecracker Guards
Firecracker
Firecracker Mega Knight Monk

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