My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Inferno Tower Skeleton Army
Barbarian Barrel
Firecracker Inferno Tower Wizard Skeleton Army
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Wizard Skeleton Army P.E.K.K.A
Fireball
Firecracker Inferno Tower Wizard Skeleton Army
Poison
Firecracker Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Inferno Tower Wizard Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Skeleton Army Inferno Tower

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Lightning Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Inferno Tower
Wizard
P.E.K.K.A Mega Knight
Skeleton Army
Lightning
Arrows
P.E.K.K.A
Arrows Firecracker Wizard
Mega Knight
Arrows Firecracker Wizard

Defense Synergies 2 11

Arrows
Mega Knight Inferno Tower Lightning P.E.K.K.A
Firecracker
Inferno Tower Skeleton Army P.E.K.K.A Mega Knight
Inferno Tower
Skeleton Army Arrows Firecracker Mega Knight
Wizard
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army
Inferno Tower Firecracker Wizard
Lightning
Arrows
P.E.K.K.A
Arrows Firecracker Wizard
Mega Knight
Arrows Firecracker Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Inferno Tower Wizard
Inferno Tower Skeleton Army P.E.K.K.A Firecracker Mega Knight
Inferno Tower Skeleton Army P.E.K.K.A Mega Knight Lightning
Inferno Tower Skeleton Army P.E.K.K.A Firecracker Mega Knight
Lightning Arrows Firecracker Skeleton Army P.E.K.K.A Mega Knight
Arrows Skeleton Army Firecracker Mega Knight
Inferno Tower Lightning Arrows Firecracker Wizard
Lightning Arrows Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Inferno Tower Mega Knight
Skeleton Army Arrows Firecracker Wizard Mega Knight
Arrows Inferno Tower Firecracker Wizard
Inferno Tower Skeleton Army P.E.K.K.A Mega Knight Wizard Lightning
Wizard Skeleton Army Mega Knight Arrows Firecracker P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A Mega Knight
Inferno Tower Skeleton Army Lightning P.E.K.K.A Mega Knight
Wizard Mega Knight Arrows Firecracker Inferno Tower Skeleton Army P.E.K.K.A
Arrows Mega Knight Firecracker Wizard Skeleton Army
Arrows Wizard Firecracker Mega Knight
P.E.K.K.A Inferno Tower
Wizard Skeleton Army Mega Knight Arrows Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Inferno Tower P.E.K.K.A
Arrows Firecracker Wizard Lightning Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Inferno Tower Lightning
Skeleton Army Lightning P.E.K.K.A Mega Knight Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Army Mega Knight
Arrows Firecracker Wizard
Skeleton Army P.E.K.K.A Inferno Tower Lightning
Inferno Tower P.E.K.K.A Mega Knight Skeleton Army
Lightning P.E.K.K.A Mega Knight Firecracker Inferno Tower Skeleton Army
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Inferno Tower
Skeleton Army Lightning P.E.K.K.A Mega Knight Arrows
Skeleton Army Lightning P.E.K.K.A Mega Knight Inferno Tower Wizard
Wizard Firecracker Skeleton Army Mega Knight
Inferno Tower Skeleton Army Firecracker Lightning P.E.K.K.A
Arrows Mega Knight Firecracker Inferno Tower Wizard P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker
Arrows Firecracker
Lightning Arrows
Lightning Arrows Firecracker
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard Lightning
Arrows Firecracker Wizard Lightning
Lightning
Firecracker Lightning Arrows Wizard
Lightning Arrows Firecracker Wizard
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Wizard
Lightning Arrows Firecracker Wizard Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Firecracker Wizard Mega Knight
Lightning Arrows Firecracker Wizard Mega Knight
Lightning Mega Knight
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows Firecracker
Lightning Arrows Firecracker Wizard
Lightning Firecracker Wizard
Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker Wizard Lightning
Lightning Skeleton Army
Lightning Arrows Firecracker Wizard
Arrows
Lightning Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Lightning
Lightning Arrows
Firecracker P.E.K.K.A Mega Knight
Firecracker Lightning
Firecracker Lightning
Lightning Firecracker Mega Knight
P.E.K.K.A
Lightning Firecracker Wizard Mega Knight

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