My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Witch Bowler Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Witch Ice Wizard
The Log
Firecracker Mini P.E.K.K.A Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Witch Bowler Ice Wizard
Fireball
Firecracker Witch Bowler Ice Wizard
Poison
Firecracker Witch Ice Wizard
Lightning
Mini P.E.K.K.A Witch Bowler Ice Wizard
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Bowler Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Ice Wizard Mini P.E.K.K.A Giant Witch Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Ice Wizard Mini P.E.K.K.A

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mini P.E.K.K.A Bowler Mega Knight
Firecracker
Mini P.E.K.K.A Giant Bowler Mega Knight
Mini P.E.K.K.A
Giant Arrows Firecracker Bowler Ice Wizard Mega Knight
Giant
Arrows Mini P.E.K.K.A Firecracker Witch Bowler Ice Wizard
Witch
Giant Bowler Mega Knight
Bowler
Arrows Firecracker Mini P.E.K.K.A Giant Witch Ice Wizard
Ice Wizard
Mini P.E.K.K.A Giant Bowler
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Witch

Defense Synergies 1 14

Arrows
Mega Knight Mini P.E.K.K.A Bowler Ice Wizard
Firecracker
Mini P.E.K.K.A Ice Wizard Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Witch Bowler Ice Wizard
Giant
Witch
Mini P.E.K.K.A Bowler Ice Wizard Mega Knight
Bowler
Arrows Mini P.E.K.K.A Witch Ice Wizard
Ice Wizard
Arrows Firecracker Mini P.E.K.K.A Witch Bowler Mega Knight
Mega Knight
Arrows Firecracker Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker
Mini P.E.K.K.A Firecracker Witch Ice Wizard Mega Knight
Mini P.E.K.K.A Witch Bowler Mega Knight Ice Wizard
Mini P.E.K.K.A Witch Firecracker Bowler Ice Wizard Mega Knight
Arrows Firecracker Mini P.E.K.K.A Bowler Mega Knight
Arrows Bowler Firecracker Ice Wizard Mega Knight
Arrows Firecracker Witch Ice Wizard
Bowler Arrows Mega Knight
Mini P.E.K.K.A Witch Ice Wizard
Firecracker Mini P.E.K.K.A Bowler Ice Wizard Mega Knight
Witch Ice Wizard Arrows Firecracker Bowler Mega Knight
Arrows Firecracker Witch Ice Wizard
Mini P.E.K.K.A Bowler Mega Knight Witch Ice Wizard
Bowler Mega Knight Arrows Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Bowler Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A Witch Bowler
Arrows Mega Knight Firecracker Witch Bowler Ice Wizard
Arrows Witch Firecracker Bowler Ice Wizard Mega Knight
Mini P.E.K.K.A
Bowler Mega Knight Arrows Firecracker Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch Bowler
Arrows Firecracker Mini P.E.K.K.A Bowler Mega Knight
Mega Knight Mini P.E.K.K.A Witch Bowler
Mini P.E.K.K.A Bowler Mega Knight
Mini P.E.K.K.A Witch Bowler Mega Knight
Arrows Firecracker Witch Ice Wizard
Mini P.E.K.K.A Witch Bowler Ice Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Witch
Witch
Mega Knight Mini P.E.K.K.A Witch Bowler
Mega Knight Arrows Bowler
Mini P.E.K.K.A Bowler Mega Knight Witch
Firecracker Witch Bowler Mega Knight
Witch Firecracker Mini P.E.K.K.A Bowler
Arrows Bowler Mega Knight Firecracker Mini P.E.K.K.A Witch Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Bowler Ice Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Bowler Mega Knight
Arrows Firecracker Witch Ice Wizard
Arrows Firecracker Witch Bowler
Arrows Firecracker Bowler Ice Wizard
Arrows Firecracker
Mini P.E.K.K.A Bowler
Firecracker Arrows Bowler
Arrows Firecracker
Firecracker Bowler
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch Bowler
Arrows Firecracker Bowler Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Bowler Mega Knight
Arrows Firecracker Witch Bowler Mega Knight
Bowler Mega Knight
Arrows
Bowler
Arrows
Arrows Firecracker Witch Bowler Ice Wizard Mega Knight
Witch
Arrows Firecracker Witch Bowler Ice Wizard
Arrows Witch Bowler Mega Knight
Arrows Firecracker
Arrows Firecracker Witch Ice Wizard
Firecracker Witch
Mini P.E.K.K.A Bowler
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Bowler
Witch
Arrows Firecracker Witch Ice Wizard
Arrows
Firecracker Mini P.E.K.K.A Bowler Mega Knight
Arrows Firecracker Bowler
Arrows
Firecracker Mega Knight
Firecracker Witch Bowler
Firecracker Witch
Firecracker Witch Bowler Mega Knight
Firecracker Bowler Mega Knight

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