My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Electro Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Skeleton Army
The Log
Firecracker Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Skeleton Army Baby Dragon
Fireball
Firecracker Skeleton Army Baby Dragon
Poison
Firecracker Skeleton Army
Lightning
Mini P.E.K.K.A Baby Dragon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Baby Dragon Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Mini P.E.K.K.A Baby Dragon Goblinstein Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Lightning
Firecracker
Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Arrows Firecracker Baby Dragon Lightning Electro Giant
Skeleton Army
Baby Dragon
Firecracker Mini P.E.K.K.A Lightning Electro Giant
Lightning
Electro Giant Arrows Mini P.E.K.K.A Baby Dragon
Electro Giant
Lightning Mini P.E.K.K.A Baby Dragon
Goblinstein

Defense Synergies 0 8

Arrows
Mini P.E.K.K.A Lightning
Firecracker
Mini P.E.K.K.A Skeleton Army Baby Dragon
Mini P.E.K.K.A
Arrows Firecracker Skeleton Army Baby Dragon Electro Giant
Skeleton Army
Firecracker Mini P.E.K.K.A
Baby Dragon
Firecracker Mini P.E.K.K.A
Lightning
Arrows
Electro Giant
Mini P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Baby Dragon
Mini P.E.K.K.A Skeleton Army Firecracker
Mini P.E.K.K.A Skeleton Army Lightning
Mini P.E.K.K.A Skeleton Army Firecracker
Lightning Arrows Firecracker Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Firecracker Baby Dragon
Lightning Arrows Firecracker Baby Dragon
Lightning Arrows Baby Dragon Electro Giant
Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A
Skeleton Army Arrows Firecracker Baby Dragon Electro Giant
Arrows Firecracker Baby Dragon
Mini P.E.K.K.A Skeleton Army Lightning
Skeleton Army Arrows Firecracker Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Lightning Electro Giant
Arrows Firecracker Mini P.E.K.K.A Skeleton Army
Arrows Firecracker Skeleton Army Baby Dragon
Arrows Baby Dragon Firecracker
Mini P.E.K.K.A
Skeleton Army Arrows Firecracker Mini P.E.K.K.A Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Electro Giant
Arrows Firecracker Mini P.E.K.K.A Baby Dragon Lightning
Skeleton Army Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Skeleton Army Lightning
Mini P.E.K.K.A Skeleton Army
Arrows Firecracker Electro Giant Baby Dragon
Mini P.E.K.K.A Skeleton Army Lightning
Mini P.E.K.K.A Skeleton Army
Lightning Firecracker Mini P.E.K.K.A Skeleton Army Baby Dragon
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Lightning Arrows Electro Giant
Mini P.E.K.K.A Skeleton Army Lightning
Firecracker Skeleton Army Baby Dragon Electro Giant
Skeleton Army Electro Giant Firecracker Mini P.E.K.K.A Baby Dragon Lightning
Arrows Firecracker Mini P.E.K.K.A Baby Dragon Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Firecracker
Arrows Firecracker Baby Dragon
Arrows Firecracker Electro Giant Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Lightning
Arrows Firecracker Lightning
Lightning Mini P.E.K.K.A
Firecracker Lightning Arrows
Lightning Arrows Firecracker Baby Dragon
Lightning Firecracker Baby Dragon
Lightning Arrows Firecracker Baby Dragon
Lightning Arrows Firecracker Baby Dragon
Lightning Arrows Firecracker Baby Dragon
Lightning Arrows Firecracker Baby Dragon
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Arrows Firecracker Mini P.E.K.K.A Baby Dragon
Lightning Arrows Firecracker Baby Dragon Electro Giant
Lightning Baby Dragon
Lightning Arrows
Lightning
Lightning Arrows Baby Dragon
Arrows Firecracker Electro Giant Baby Dragon
Arrows Firecracker Baby Dragon Lightning
Lightning Arrows Baby Dragon
Lightning Arrows Firecracker Baby Dragon
Lightning Arrows Firecracker Baby Dragon Electro Giant
Lightning Firecracker Electro Giant
Lightning Mini P.E.K.K.A
Lightning Arrows
Lightning Arrows Firecracker
Arrows Firecracker Lightning
Lightning Skeleton Army
Lightning Arrows Firecracker Baby Dragon
Arrows
Lightning Firecracker Mini P.E.K.K.A Baby Dragon
Arrows Firecracker Baby Dragon Lightning
Lightning Arrows Electro Giant
Firecracker
Electro Giant Firecracker Baby Dragon Lightning
Firecracker Lightning
Lightning Firecracker Baby Dragon Electro Giant
Lightning Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: