My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Musketeer Hog Rider Guards Lumberjack
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Musketeer Guards Electro Wizard Lumberjack
The Log
Firecracker Musketeer Hog Rider Guards Lumberjack
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Musketeer Hog Rider Guards Electro Wizard Lumberjack
Fireball
Firecracker Musketeer Hog Rider Electro Wizard Lumberjack
Poison
Firecracker Musketeer Guards Electro Wizard
Lightning
Musketeer Electro Wizard Lumberjack
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Musketeer Hog Rider Electro Wizard Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Musketeer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lumberjack Mega Knight
Firecracker
Hog Rider Lumberjack Mega Knight
Musketeer
Hog Rider Lumberjack Mega Knight
Hog Rider
Arrows Firecracker Musketeer Guards Electro Wizard Lumberjack Mega Knight
Guards
Hog Rider Lumberjack
Electro Wizard
Hog Rider Lumberjack Mega Knight
Lumberjack
Arrows Firecracker Musketeer Hog Rider Guards Electro Wizard Mega Knight
Mega Knight
Arrows Firecracker Musketeer Hog Rider Electro Wizard Lumberjack

Defense Synergies 3 12

Arrows
Mega Knight Lumberjack
Firecracker
Musketeer Guards Electro Wizard Lumberjack Mega Knight
Musketeer
Guards Lumberjack Firecracker Electro Wizard Mega Knight
Hog Rider
Guards
Musketeer Firecracker Electro Wizard Lumberjack
Electro Wizard
Firecracker Musketeer Guards Lumberjack Mega Knight
Lumberjack
Musketeer Arrows Firecracker Guards Electro Wizard
Mega Knight
Arrows Firecracker Musketeer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Electro Wizard
Lumberjack Firecracker Musketeer Electro Wizard Mega Knight
Lumberjack Mega Knight Musketeer Electro Wizard
Lumberjack Firecracker Musketeer Guards Electro Wizard Mega Knight
Arrows Firecracker Lumberjack Mega Knight
Arrows Firecracker Musketeer Guards Electro Wizard Lumberjack Mega Knight
Musketeer Electro Wizard Arrows Firecracker
Arrows Musketeer Electro Wizard Mega Knight
Musketeer Lumberjack
Guards Firecracker Musketeer Electro Wizard Lumberjack Mega Knight
Guards Electro Wizard Arrows Firecracker Musketeer Lumberjack Mega Knight
Arrows Musketeer Firecracker Electro Wizard
Lumberjack Mega Knight Musketeer Guards Electro Wizard
Mega Knight Arrows Firecracker Guards Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack Mega Knight
Mega Knight Arrows Firecracker Musketeer Electro Wizard Lumberjack
Arrows Mega Knight Firecracker Musketeer Guards Electro Wizard Lumberjack
Arrows Firecracker Musketeer Guards Electro Wizard Lumberjack Mega Knight
Musketeer Electro Wizard Lumberjack
Mega Knight Arrows Firecracker Musketeer Guards Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Electro Wizard
Electro Wizard Arrows Firecracker Musketeer Lumberjack Mega Knight
Guards Lumberjack Mega Knight Musketeer Electro Wizard
Guards Lumberjack Mega Knight Musketeer Electro Wizard
Musketeer Guards Lumberjack Mega Knight
Arrows Firecracker Musketeer Electro Wizard
Guards Musketeer Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight Firecracker
Musketeer Guards
Mega Knight Musketeer Guards Lumberjack
Mega Knight Arrows Guards Electro Wizard
Mega Knight Guards Lumberjack
Firecracker Musketeer Mega Knight
Guards Electro Wizard Firecracker Musketeer Lumberjack
Arrows Mega Knight Firecracker Musketeer Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer Guards
Arrows Firecracker Musketeer Electro Wizard
Arrows
Arrows Firecracker Musketeer Guards
Arrows Firecracker Mega Knight
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker
Musketeer Guards Electro Wizard Lumberjack
Firecracker Arrows Musketeer Electro Wizard
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Mega Knight
Arrows
Arrows Firecracker Musketeer Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Mega Knight
Arrows Firecracker Musketeer Electro Wizard
Arrows Musketeer Mega Knight
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Electro Wizard
Electro Wizard Firecracker Musketeer Guards
Arrows Musketeer Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Musketeer Guards
Arrows Firecracker Musketeer Electro Wizard
Arrows
Firecracker Musketeer Electro Wizard Lumberjack Mega Knight
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer Mega Knight
Firecracker Musketeer Guards Electro Wizard
Firecracker Musketeer Electro Wizard
Firecracker Musketeer Electro Wizard Mega Knight
Firecracker Mega Knight

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