My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Bandit Electro Wizard Lumberjack Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit Sparky
Giant Snowball
Lumberjack
Zap
Firecracker Royal Giant Bandit Sparky
Barbarian Barrel
Firecracker Bandit Electro Wizard Lumberjack Sparky
The Log
Firecracker Royal Giant Bandit Lumberjack Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Bandit Electro Wizard Lumberjack Sparky
Fireball
Firecracker Bandit Electro Wizard Lumberjack Sparky
Poison
Firecracker Electro Wizard Sparky
Lightning
Bandit Electro Wizard Lumberjack Sparky Goblinstein
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Bandit Electro Wizard Lumberjack Goblinstein Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Bandit Electro Wizard

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Sparky Bandit Lumberjack
Firecracker
Royal Giant Bandit Lumberjack Sparky
Royal Giant
Arrows Firecracker Bandit Electro Wizard Lumberjack Sparky
Bandit
Arrows Firecracker Royal Giant Electro Wizard Lumberjack
Electro Wizard
Royal Giant Bandit Lumberjack Sparky
Lumberjack
Arrows Firecracker Royal Giant Bandit Electro Wizard Sparky
Sparky
Arrows Firecracker Royal Giant Electro Wizard Lumberjack
Goblinstein

Defense Synergies 0 9

Arrows
Bandit Lumberjack Sparky
Firecracker
Bandit Electro Wizard Lumberjack
Royal Giant
Bandit
Arrows Firecracker Electro Wizard Lumberjack
Electro Wizard
Firecracker Bandit Lumberjack
Lumberjack
Arrows Firecracker Bandit Electro Wizard
Sparky
Arrows
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Sparky
Lumberjack Sparky Firecracker Bandit Electro Wizard
Lumberjack Sparky Bandit Electro Wizard
Lumberjack Sparky Firecracker Bandit Electro Wizard
Arrows Firecracker Lumberjack Sparky
Arrows Firecracker Bandit Electro Wizard Lumberjack
Electro Wizard Arrows Firecracker
Arrows Bandit Electro Wizard Sparky
Sparky Lumberjack
Firecracker Bandit Electro Wizard Lumberjack Sparky
Electro Wizard Arrows Firecracker Bandit Lumberjack
Arrows Firecracker Electro Wizard
Lumberjack Sparky Bandit Electro Wizard
Sparky Arrows Firecracker Electro Wizard Lumberjack
Sparky Bandit Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack Sparky
Sparky Arrows Firecracker Electro Wizard Lumberjack
Arrows Firecracker Bandit Electro Wizard Lumberjack
Arrows Firecracker Bandit Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Arrows Firecracker Bandit Electro Wizard Lumberjack Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bandit Electro Wizard Sparky
Bandit Electro Wizard Arrows Firecracker Lumberjack
Bandit Lumberjack Electro Wizard Sparky
Lumberjack Bandit Electro Wizard Sparky
Bandit Lumberjack Sparky
Arrows Firecracker Electro Wizard
Sparky Bandit Electro Wizard Lumberjack
Lumberjack Sparky
Electro Wizard Firecracker Bandit Sparky
Sparky
Lumberjack Sparky
Arrows Electro Wizard
Bandit Lumberjack Sparky
Firecracker Sparky
Electro Wizard Sparky Firecracker Lumberjack
Arrows Firecracker Electro Wizard Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit Sparky
Arrows Firecracker Bandit Electro Wizard
Arrows Bandit Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Bandit
Electro Wizard Lumberjack Sparky
Firecracker Arrows Bandit Electro Wizard Sparky
Arrows Firecracker
Firecracker Bandit Sparky
Arrows Firecracker Bandit
Arrows Firecracker Sparky
Arrows Firecracker Bandit Sparky
Arrows Firecracker Bandit Sparky
Arrows Sparky
Sparky
Arrows Firecracker Bandit Electro Wizard Sparky
Arrows Firecracker
Sparky
Arrows
Sparky
Arrows
Arrows Firecracker Sparky
Arrows Firecracker Bandit Electro Wizard Sparky
Arrows Bandit Sparky
Arrows Firecracker Bandit Sparky
Arrows Firecracker Electro Wizard Sparky
Electro Wizard Firecracker
Sparky
Arrows Bandit Sparky
Arrows Firecracker Electro Wizard Sparky
Sparky
Arrows Firecracker Sparky
Electro Wizard Bandit
Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard Lumberjack Sparky
Arrows Firecracker
Arrows Sparky
Firecracker Sparky
Firecracker Electro Wizard Sparky
Firecracker Electro Wizard
Firecracker Bandit Electro Wizard Sparky
Sparky
Firecracker Sparky

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