My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Flying Machine Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Flying Machine Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Flying Machine
Zap
Firecracker Royal Giant Flying Machine
Barbarian Barrel
Firecracker Hunter
The Log
Firecracker Royal Giant Mini P.E.K.K.A Hunter
Earthquake
Firecracker
Arrows
Firecracker Flying Machine
Royal Delivery
Firecracker Mini P.E.K.K.A Flying Machine Hunter
Fireball
Firecracker Flying Machine Hunter
Poison
Firecracker Flying Machine Hunter
Lightning
Mini P.E.K.K.A Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Earthquake Mini P.E.K.K.A Flying Machine Hunter Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Earthquake Mini P.E.K.K.A

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Earthquake Mini P.E.K.K.A Mega Knight
Firecracker
Royal Giant Earthquake Mini P.E.K.K.A Flying Machine Mega Knight
Royal Giant
Arrows Firecracker Earthquake Hunter Flying Machine
Earthquake
Royal Giant Arrows Firecracker Mini P.E.K.K.A Hunter Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Earthquake Hunter Mega Knight
Flying Machine
Firecracker Royal Giant Mega Knight
Hunter
Royal Giant Earthquake Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Earthquake Mini P.E.K.K.A Flying Machine Hunter

Defense Synergies 1 12

Arrows
Mega Knight Mini P.E.K.K.A
Firecracker
Earthquake Mini P.E.K.K.A Flying Machine Hunter Mega Knight
Royal Giant
Earthquake
Firecracker Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Earthquake Hunter
Flying Machine
Firecracker Hunter Mega Knight
Hunter
Firecracker Mini P.E.K.K.A Flying Machine Mega Knight
Mega Knight
Arrows Firecracker Earthquake Flying Machine Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Flying Machine
Mini P.E.K.K.A Hunter Firecracker Flying Machine Mega Knight
Mini P.E.K.K.A Hunter Mega Knight
Mini P.E.K.K.A Hunter Firecracker Mega Knight
Arrows Firecracker Earthquake Mini P.E.K.K.A Mega Knight
Arrows Firecracker Earthquake Flying Machine Hunter Mega Knight
Hunter Arrows Firecracker Flying Machine
Earthquake Arrows Flying Machine Mega Knight
Mini P.E.K.K.A Hunter
Firecracker Mini P.E.K.K.A Hunter Mega Knight
Arrows Firecracker Earthquake Flying Machine Hunter Mega Knight
Arrows Hunter Firecracker Flying Machine
Mini P.E.K.K.A Hunter Mega Knight Earthquake Flying Machine
Mega Knight Arrows Firecracker Earthquake Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Mega Knight
Mini P.E.K.K.A Hunter Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A Hunter
Arrows Mega Knight Firecracker Flying Machine Hunter
Arrows Earthquake Hunter Firecracker Flying Machine Mega Knight
Mini P.E.K.K.A Hunter
Mega Knight Arrows Firecracker Earthquake Mini P.E.K.K.A Flying Machine Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Arrows Firecracker Mini P.E.K.K.A Flying Machine Hunter Mega Knight
Mega Knight Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Mega Knight
Mini P.E.K.K.A Hunter Mega Knight
Arrows Firecracker Flying Machine Hunter
Mini P.E.K.K.A Flying Machine Hunter
Mini P.E.K.K.A Mega Knight Hunter
Mega Knight Firecracker Mini P.E.K.K.A Flying Machine
Mega Knight Mini P.E.K.K.A Flying Machine Hunter
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Hunter
Firecracker Flying Machine Mega Knight
Firecracker Mini P.E.K.K.A Flying Machine Hunter
Arrows Mega Knight Firecracker Earthquake Mini P.E.K.K.A Flying Machine Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Earthquake Arrows Flying Machine
Earthquake Arrows Firecracker Flying Machine
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Flying Machine Hunter
Arrows Firecracker Earthquake Flying Machine
Arrows Earthquake Firecracker Flying Machine Hunter
Arrows Firecracker Flying Machine
Mini P.E.K.K.A
Firecracker Arrows Earthquake Flying Machine
Arrows Firecracker Flying Machine
Earthquake Flying Machine Firecracker Hunter
Earthquake Arrows Firecracker Flying Machine
Earthquake Arrows Firecracker Flying Machine
Earthquake Arrows Firecracker Flying Machine Hunter
Earthquake Arrows Firecracker Flying Machine Mega Knight
Arrows Earthquake
Mini P.E.K.K.A
Arrows Firecracker Earthquake Mini P.E.K.K.A Flying Machine Hunter Mega Knight
Arrows Firecracker Earthquake Flying Machine Mega Knight
Earthquake Mega Knight
Arrows
Earthquake Arrows Flying Machine
Arrows Firecracker Earthquake Hunter Mega Knight
Arrows Firecracker Earthquake Flying Machine Hunter
Arrows Flying Machine Mega Knight
Arrows Firecracker
Arrows Firecracker Flying Machine Hunter
Firecracker Flying Machine
Mini P.E.K.K.A
Arrows Earthquake Hunter Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Earthquake
Earthquake Flying Machine
Arrows Firecracker Flying Machine Hunter
Arrows
Firecracker Mini P.E.K.K.A Flying Machine Hunter Mega Knight
Arrows Firecracker Earthquake Flying Machine
Arrows
Firecracker Flying Machine Mega Knight
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: