My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Witch Electro Dragon Sparky Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Sparky
Giant Snowball
Battle Ram Witch Electro Dragon
Zap
Firecracker Battle Ram Witch Sparky
Barbarian Barrel
Firecracker Battle Ram Witch Sparky
The Log
Firecracker Battle Ram Witch Sparky
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Battle Ram Witch Electro Dragon Sparky
Fireball
Firecracker Battle Ram Witch Electro Dragon Sparky
Poison
Firecracker Witch Electro Dragon Sparky
Lightning
Battle Ram Witch Electro Dragon Sparky Monk
Rocket
Witch Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Battle Ram Witch Electro Dragon Monk Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Firecracker Battle Ram Witch

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Battle Ram Mega Knight
Firecracker
Battle Ram Sparky Mega Knight Monk
Battle Ram
Arrows Firecracker Witch
Witch
Battle Ram Mega Knight
Electro Dragon
Sparky Mega Knight
Sparky
Arrows Firecracker Electro Dragon
Mega Knight
Arrows Firecracker Witch Electro Dragon
Monk
Firecracker

Defense Synergies 1 6

Arrows
Mega Knight Sparky Monk
Firecracker
Electro Dragon Mega Knight
Battle Ram
Witch
Electro Dragon Mega Knight
Electro Dragon
Firecracker Witch
Sparky
Arrows
Mega Knight
Arrows Firecracker Witch
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon Sparky
Sparky Firecracker Witch Electro Dragon Mega Knight Monk
Witch Sparky Mega Knight Electro Dragon
Witch Sparky Firecracker Electro Dragon Mega Knight Monk
Arrows Firecracker Sparky Mega Knight Monk
Arrows Firecracker Electro Dragon Mega Knight
Arrows Firecracker Witch Electro Dragon
Arrows Electro Dragon Sparky Mega Knight Monk
Witch Sparky
Firecracker Sparky Mega Knight
Witch Arrows Firecracker Electro Dragon Mega Knight
Arrows Firecracker Witch Electro Dragon
Sparky Mega Knight Witch Electro Dragon
Sparky Mega Knight Arrows Firecracker Witch Electro Dragon
Sparky Mega Knight
Monk Sparky Mega Knight
Sparky Mega Knight Arrows Firecracker Witch Electro Dragon
Arrows Mega Knight Firecracker Witch Electro Dragon
Arrows Witch Firecracker Electro Dragon Mega Knight
Sparky
Mega Knight Arrows Firecracker Witch Electro Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Sparky
Arrows Firecracker Electro Dragon Mega Knight Monk
Mega Knight Witch Electro Dragon Sparky
Mega Knight Sparky Monk
Witch Sparky Mega Knight
Arrows Firecracker Witch Electro Dragon Monk
Sparky Witch
Mega Knight Sparky
Electro Dragon Mega Knight Firecracker Witch Sparky Monk
Witch Sparky
Mega Knight Witch Electro Dragon Sparky
Mega Knight Monk Arrows
Mega Knight Witch Sparky
Firecracker Witch Electro Dragon Sparky Mega Knight
Witch Electro Dragon Sparky Firecracker Monk
Arrows Mega Knight Firecracker Witch Electro Dragon Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon Sparky Monk
Arrows Firecracker Monk Electro Dragon
Arrows Electro Dragon Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Witch Electro Dragon Monk
Arrows Firecracker Witch Sparky
Arrows Firecracker Electro Dragon
Arrows Monk Firecracker Electro Dragon
Electro Dragon Sparky
Firecracker Monk Arrows Electro Dragon Sparky
Monk Arrows Firecracker Electro Dragon
Firecracker Sparky
Arrows Firecracker Electro Dragon Monk
Arrows Firecracker Sparky
Arrows Firecracker Witch Electro Dragon Sparky
Arrows Firecracker Electro Dragon Sparky Mega Knight
Monk Arrows Sparky
Sparky
Arrows Firecracker Electro Dragon Sparky Mega Knight Monk
Arrows Firecracker Witch Electro Dragon Mega Knight Monk
Sparky Mega Knight Monk
Arrows
Sparky Monk
Arrows Electro Dragon Monk
Arrows Firecracker Witch Electro Dragon Sparky Mega Knight
Witch
Arrows Firecracker Witch Electro Dragon Sparky Monk
Arrows Witch Electro Dragon Sparky Mega Knight Monk
Arrows Firecracker Sparky
Arrows Firecracker Witch Electro Dragon Sparky
Electro Dragon Firecracker Witch
Sparky
Arrows Electro Dragon Sparky Mega Knight
Arrows Firecracker Electro Dragon Sparky Monk
Sparky Mega Knight
Arrows Firecracker Sparky Monk
Witch Electro Dragon
Arrows Firecracker Witch Electro Dragon Monk
Arrows
Firecracker Electro Dragon Sparky Mega Knight
Arrows Firecracker Electro Dragon
Monk Arrows Sparky
Firecracker Electro Dragon Sparky Mega Knight
Electro Dragon Firecracker Witch Sparky
Firecracker Witch Electro Dragon
Electro Dragon Firecracker Witch Sparky Mega Knight Monk

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