My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Three Musketeers Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Three Musketeers Baby Dragon Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Three Musketeers Giant Skeleton Inferno Dragon
Giant Snowball
Royal Recruits Three Musketeers Baby Dragon Inferno Dragon
Zap
Firecracker Three Musketeers Inferno Dragon
Barbarian Barrel
Firecracker Royal Recruits Three Musketeers Giant Skeleton
The Log
Firecracker Royal Recruits Three Musketeers Giant Skeleton
Earthquake
Firecracker
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Royal Recruits Three Musketeers Baby Dragon Giant Skeleton Inferno Dragon
Fireball
Firecracker Three Musketeers Baby Dragon Inferno Dragon
Poison
Firecracker Royal Recruits Three Musketeers
Lightning
Three Musketeers Baby Dragon Inferno Dragon
Rocket
Three Musketeers Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Baby Dragon Poison Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Baby Dragon Poison Inferno Dragon Giant Skeleton Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Baby Dragon Poison

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton
Firecracker
Royal Recruits Three Musketeers Baby Dragon Giant Skeleton Inferno Dragon
Royal Recruits
Firecracker
Three Musketeers
Firecracker
Baby Dragon
Firecracker Poison Giant Skeleton Inferno Dragon
Poison
Baby Dragon Giant Skeleton
Giant Skeleton
Arrows Firecracker Baby Dragon Poison
Inferno Dragon
Firecracker Baby Dragon

Defense Synergies 0 6

Arrows
Giant Skeleton
Firecracker
Royal Recruits Baby Dragon Giant Skeleton
Royal Recruits
Firecracker
Three Musketeers
Baby Dragon
Firecracker Giant Skeleton Inferno Dragon
Poison
Giant Skeleton
Arrows Firecracker Baby Dragon
Inferno Dragon
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Baby Dragon
Inferno Dragon Firecracker Royal Recruits Three Musketeers
Three Musketeers Royal Recruits Giant Skeleton Inferno Dragon
Royal Recruits Three Musketeers Inferno Dragon Firecracker
Arrows Firecracker Royal Recruits Poison Giant Skeleton
Arrows Firecracker Baby Dragon
Three Musketeers Inferno Dragon Arrows Firecracker Baby Dragon Poison
Arrows Royal Recruits Baby Dragon Poison Giant Skeleton
Three Musketeers Inferno Dragon Royal Recruits
Firecracker Royal Recruits Giant Skeleton
Poison Arrows Firecracker Royal Recruits Baby Dragon Giant Skeleton
Arrows Three Musketeers Inferno Dragon Firecracker Baby Dragon Poison
Royal Recruits Three Musketeers Giant Skeleton
Three Musketeers Arrows Firecracker Royal Recruits Baby Dragon Poison
Royal Recruits Inferno Dragon Three Musketeers
Royal Recruits Three Musketeers Inferno Dragon
Three Musketeers Arrows Firecracker Royal Recruits Poison
Arrows Firecracker Royal Recruits Three Musketeers Baby Dragon
Arrows Baby Dragon Poison Firecracker Royal Recruits Giant Skeleton Inferno Dragon
Royal Recruits Three Musketeers Inferno Dragon
Royal Recruits Arrows Firecracker Baby Dragon Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Giant Skeleton
Poison Arrows Firecracker Baby Dragon Inferno Dragon
Royal Recruits Giant Skeleton
Royal Recruits Giant Skeleton
Royal Recruits Giant Skeleton Three Musketeers Inferno Dragon
Arrows Firecracker Poison Three Musketeers Baby Dragon
Royal Recruits Giant Skeleton
Giant Skeleton Royal Recruits Inferno Dragon
Royal Recruits Giant Skeleton Firecracker Baby Dragon Poison Inferno Dragon
Royal Recruits Three Musketeers Inferno Dragon
Inferno Dragon Royal Recruits Giant Skeleton
Royal Recruits Arrows Poison Giant Skeleton
Royal Recruits Giant Skeleton Three Musketeers
Royal Recruits Firecracker Three Musketeers Baby Dragon
Royal Recruits Firecracker Three Musketeers Baby Dragon Poison Giant Skeleton Inferno Dragon
Arrows Poison Firecracker Royal Recruits Baby Dragon Giant Skeleton Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Royal Recruits Baby Dragon Giant Skeleton
Arrows Firecracker Poison Baby Dragon
Arrows Baby Dragon Poison Giant Skeleton
Arrows Firecracker Royal Recruits Poison Giant Skeleton
Poison Arrows Firecracker Baby Dragon
Arrows Firecracker Poison Baby Dragon
Arrows Firecracker Baby Dragon Poison
Arrows Poison Firecracker Baby Dragon
Arrows Poison Firecracker
Three Musketeers Poison
Firecracker Poison Arrows Royal Recruits
Poison Arrows Firecracker Baby Dragon
Poison Firecracker Three Musketeers Baby Dragon
Arrows Firecracker Baby Dragon Poison
Arrows Firecracker Baby Dragon Poison
Arrows Firecracker Three Musketeers Baby Dragon Poison
Arrows Firecracker Royal Recruits Three Musketeers Baby Dragon Poison
Arrows Three Musketeers Poison
Arrows Firecracker Three Musketeers Baby Dragon Poison
Arrows Firecracker Baby Dragon Poison
Baby Dragon Poison Giant Skeleton
Arrows Poison
Arrows Royal Recruits Baby Dragon Poison
Arrows Firecracker Poison Baby Dragon
Inferno Dragon
Arrows Firecracker Poison Baby Dragon
Arrows Baby Dragon Poison
Poison Arrows Firecracker Baby Dragon
Poison Arrows Firecracker Baby Dragon
Firecracker Poison
Poison Arrows
Arrows Firecracker Poison
Giant Skeleton
Arrows Firecracker Poison
Royal Recruits
Poison Arrows Firecracker Three Musketeers Baby Dragon
Arrows
Poison Firecracker Three Musketeers Baby Dragon
Arrows Firecracker Baby Dragon Poison
Arrows Poison Giant Skeleton
Firecracker Royal Recruits Three Musketeers
Firecracker Royal Recruits Baby Dragon Poison Giant Skeleton
Firecracker Poison
Poison Firecracker Royal Recruits Baby Dragon Giant Skeleton

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