My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Rune Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Witch
Zap
Firecracker Guards Witch
Barbarian Barrel
Firecracker Tesla Guards Witch
The Log
Firecracker Mini P.E.K.K.A Guards Witch
Earthquake
Firecracker Tesla Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Guards Witch
Fireball
Firecracker Tesla Witch
Poison
Firecracker Guards Witch
Lightning
Tesla Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Void Tesla Mini P.E.K.K.A Rune Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Guards Void

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A Rune Giant
Tesla
Mini P.E.K.K.A
Arrows Firecracker
Guards
Void
Arrows
Rune Giant
Firecracker
Witch

Defense Synergies 1 10

Arrows
Void Tesla Mini P.E.K.K.A
Firecracker
Tesla Mini P.E.K.K.A Guards
Tesla
Arrows Firecracker Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Arrows Firecracker Tesla Guards Witch
Guards
Firecracker Tesla Mini P.E.K.K.A Witch
Void
Arrows
Rune Giant
Witch
Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Void
Mini P.E.K.K.A Firecracker Tesla Witch
Tesla Mini P.E.K.K.A Witch Void
Tesla Mini P.E.K.K.A Witch Firecracker Guards
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Tesla Guards
Tesla Arrows Firecracker Void Witch
Arrows Tesla Void
Tesla Mini P.E.K.K.A Witch
Guards Firecracker Tesla Mini P.E.K.K.A
Guards Witch Arrows Firecracker Tesla
Arrows Tesla Firecracker Witch
Tesla Mini P.E.K.K.A Guards Witch
Arrows Firecracker Tesla Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A
Tesla Arrows Firecracker Mini P.E.K.K.A Witch
Arrows Tesla Firecracker Guards Witch
Arrows Witch Firecracker Tesla Guards
Mini P.E.K.K.A Tesla
Arrows Firecracker Tesla Mini P.E.K.K.A Guards Witch
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Tesla Void Witch
Void Arrows Firecracker Tesla Mini P.E.K.K.A
Guards Mini P.E.K.K.A Witch
Mini P.E.K.K.A Guards Tesla
Tesla Mini P.E.K.K.A Guards Witch
Arrows Firecracker Tesla Witch
Mini P.E.K.K.A Guards Tesla Void Witch
Mini P.E.K.K.A Tesla
Void Firecracker Mini P.E.K.K.A Witch
Witch Tesla Guards
Tesla Mini P.E.K.K.A Guards Witch
Arrows Guards Void
Mini P.E.K.K.A Tesla Guards Witch
Firecracker Tesla Witch
Tesla Guards Witch Firecracker Mini P.E.K.K.A
Arrows Firecracker Tesla Mini P.E.K.K.A Witch
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Guards
Arrows Firecracker Void
Arrows Void
Arrows Firecracker Guards Void
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Void Firecracker
Mini P.E.K.K.A Guards Void
Firecracker Void Arrows
Void Arrows Firecracker
Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Void Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Void Witch
Void
Arrows Void
Void
Arrows Void
Arrows Firecracker Witch
Witch
Arrows Firecracker Void Witch
Void Arrows Witch
Void Arrows Firecracker
Arrows Firecracker Void Witch
Firecracker Guards Void Witch
Mini P.E.K.K.A Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker
Guards Void Witch
Arrows Firecracker Witch
Arrows
Void Firecracker Mini P.E.K.K.A
Arrows Firecracker
Void Arrows
Firecracker
Firecracker Guards Witch
Firecracker Void Witch
Void Firecracker Witch
Firecracker Void
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: