My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Zappies Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Royal Giant Zappies Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zappies
Zap
Firecracker Royal Giant Zappies
Barbarian Barrel
Firecracker Tesla Zappies Wizard
The Log
Firecracker Royal Giant Zappies
Earthquake
Firecracker Tesla Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Zappies Wizard Mother Witch
Fireball
Firecracker Tesla Zappies Wizard Mother Witch
Poison
Firecracker Zappies Wizard Mother Witch
Lightning
Tesla Wizard Mother Witch
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Tesla Zappies Mother Witch Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Tesla

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mother Witch
Firecracker
Royal Giant Zappies
Tesla
Royal Giant
Arrows Firecracker Mother Witch Zappies Wizard The Log
Zappies
Firecracker Royal Giant
Wizard
Royal Giant
The Log
Royal Giant
Mother Witch
Royal Giant Arrows

Defense Synergies 2 11

Arrows
Tesla Mother Witch
Firecracker
The Log Tesla Zappies
Tesla
The Log Arrows Firecracker Zappies Wizard Mother Witch
Royal Giant
Zappies
Firecracker Tesla The Log Mother Witch
Wizard
Tesla The Log
The Log
Firecracker Tesla Zappies Wizard Mother Witch
Mother Witch
Arrows Tesla Zappies The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Zappies Wizard The Log
Firecracker Tesla Zappies The Log
Tesla Zappies
Tesla Firecracker Zappies
Arrows Firecracker The Log
Arrows The Log Firecracker Tesla Zappies Mother Witch
Tesla Arrows Firecracker Zappies Wizard
Arrows Tesla The Log
Tesla Zappies
Firecracker Tesla Zappies
Mother Witch Arrows Firecracker Tesla Zappies Wizard The Log
Arrows Tesla Firecracker Zappies Wizard
Tesla Zappies Wizard The Log
Wizard Arrows Firecracker Tesla Zappies The Log
Tesla Zappies
Tesla Zappies The Log
Tesla Wizard Arrows Firecracker Zappies
Arrows Tesla Firecracker Zappies Wizard The Log
Arrows Wizard The Log Firecracker Tesla Zappies Mother Witch
Tesla Zappies
Wizard Arrows Firecracker Tesla Zappies The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Zappies
Arrows Firecracker Tesla Wizard The Log
Zappies The Log
Tesla Zappies The Log
Tesla Zappies
Arrows Firecracker Wizard Mother Witch Tesla Zappies
Tesla Zappies
Tesla Zappies
Firecracker Zappies The Log
Tesla Zappies
Tesla Zappies
Arrows The Log
Tesla Zappies Wizard
Wizard Firecracker Tesla Zappies
Tesla Zappies Firecracker The Log
Arrows Firecracker Tesla Zappies Wizard The Log Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Wizard Arrows Firecracker The Log
Arrows Firecracker Wizard Mother Witch
Arrows Firecracker Wizard The Log
Arrows The Log Firecracker Wizard
Arrows The Log Firecracker Wizard
Firecracker Arrows Wizard The Log
Arrows Firecracker Wizard
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log
Arrows
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log Mother Witch
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows Firecracker The Log Mother Witch Wizard
Arrows Firecracker The Log Wizard
Arrows Wizard The Log
Arrows Firecracker The Log
Arrows Firecracker Wizard Mother Witch
Firecracker Zappies Wizard
Arrows Wizard The Log
Arrows Firecracker Zappies
Arrows Firecracker Wizard The Log
Zappies
Arrows Firecracker Zappies Wizard
Arrows The Log
Firecracker Wizard
Arrows The Log Firecracker Wizard
Arrows
Firecracker
Firecracker Zappies The Log
Firecracker Zappies
Firecracker The Log
Firecracker Wizard

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