My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Executioner Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Executioner
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Executioner
Fireball
Firecracker Tesla Executioner
Poison
Firecracker Executioner
Lightning
Tesla Executioner Goblinstein
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Poison Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Poison Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tornado Tesla Poison Executioner Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Tornado Tesla

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Firecracker
Tornado Mega Knight
Tesla
Tornado
Executioner Firecracker Poison Mega Knight
Poison
Tornado Mega Knight
Executioner
Tornado Mega Knight
Mega Knight
Arrows Firecracker Tornado Poison Executioner
Goblinstein

Defense Synergies 2 11

Arrows
Mega Knight Tesla Tornado
Firecracker
Tesla Tornado Mega Knight
Tesla
Arrows Firecracker Tornado Poison
Tornado
Executioner Arrows Firecracker Tesla Poison Mega Knight
Poison
Tesla Tornado Mega Knight
Executioner
Tornado Mega Knight
Mega Knight
Arrows Firecracker Tornado Poison Executioner
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Executioner
Firecracker Tesla Executioner Mega Knight
Tesla Tornado Mega Knight Executioner
Tesla Firecracker Mega Knight
Arrows Firecracker Tornado Poison Mega Knight
Arrows Tornado Firecracker Tesla Executioner Mega Knight
Tesla Tornado Arrows Firecracker Poison Executioner
Arrows Tesla Poison Mega Knight
Tesla Tornado
Tornado Firecracker Tesla Mega Knight
Poison Executioner Arrows Firecracker Tesla Tornado Mega Knight
Arrows Tesla Executioner Firecracker Tornado Poison
Tesla Mega Knight
Executioner Mega Knight Arrows Firecracker Tesla Tornado Poison
Tesla Mega Knight
Tornado Tesla Mega Knight
Tesla Mega Knight Arrows Firecracker Tornado Poison Executioner
Arrows Tesla Mega Knight Firecracker Tornado Executioner
Arrows Tornado Poison Executioner Firecracker Tesla Mega Knight
Tesla Tornado
Mega Knight Arrows Firecracker Tesla Poison Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla
Poison Arrows Firecracker Tesla Executioner Mega Knight
Mega Knight
Mega Knight Tesla Tornado
Tesla Executioner Mega Knight
Arrows Firecracker Poison Executioner Tesla Tornado
Tesla
Mega Knight Tesla
Mega Knight Firecracker Tornado Poison
Tesla
Mega Knight Tesla
Mega Knight Arrows Tornado Poison
Mega Knight Tesla Executioner
Firecracker Tesla Executioner Mega Knight
Tesla Firecracker Tornado Poison Executioner
Arrows Poison Executioner Mega Knight Firecracker Tesla
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker
Arrows Firecracker Poison Tornado Executioner
Arrows Poison
Arrows Firecracker Poison
Poison Executioner Arrows Firecracker Mega Knight
Arrows Firecracker Poison Executioner Tornado
Arrows Firecracker Tornado Poison Executioner
Arrows Poison Firecracker Tornado Executioner
Arrows Poison Firecracker Tornado
Tornado Poison
Firecracker Poison Arrows Tornado
Poison Arrows Firecracker Tornado Executioner
Poison Firecracker Executioner
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Executioner
Arrows Firecracker Poison Executioner Mega Knight
Arrows Tornado Poison
Arrows Firecracker Poison Executioner Mega Knight
Arrows Firecracker Tornado Poison Mega Knight
Poison Mega Knight
Arrows Tornado Poison
Tornado
Arrows Poison
Arrows Firecracker Tornado Poison Executioner Mega Knight
Arrows Firecracker Poison Tornado Executioner
Arrows Tornado Poison Mega Knight
Poison Arrows Firecracker Tornado
Poison Arrows Firecracker Tornado Executioner
Firecracker Poison
Poison Arrows Mega Knight
Arrows Firecracker Poison
Mega Knight
Arrows Firecracker Poison
Poison Arrows Firecracker Tornado Executioner
Arrows
Poison Firecracker Executioner Mega Knight
Arrows Firecracker Poison Executioner
Arrows Tornado Poison
Firecracker Executioner Mega Knight
Firecracker Tornado Poison
Firecracker Tornado Poison Executioner
Poison Firecracker Tornado Executioner Mega Knight
Firecracker Mega Knight

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