My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch P.E.K.K.A Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Witch Skeleton King
Zap
Firecracker Witch Skeleton King
Barbarian Barrel
Firecracker Valkyrie Bomb Tower Witch Electro Wizard Skeleton King
The Log
Firecracker Witch Skeleton King
Earthquake
Firecracker Bomb Tower Witch Skeleton King
Arrows
Firecracker Witch Skeleton King
Royal Delivery
Firecracker Valkyrie Witch P.E.K.K.A Electro Wizard Skeleton King
Fireball
Firecracker Bomb Tower Witch Electro Wizard Skeleton King
Poison
Firecracker Bomb Tower Witch Electro Wizard Skeleton King
Lightning
Valkyrie Bomb Tower Witch Electro Wizard Skeleton King
Rocket
Valkyrie Bomb Tower Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Bomb Tower Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Valkyrie Bomb Tower Electro Wizard Skeleton King Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Valkyrie Bomb Tower

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Firecracker
Valkyrie P.E.K.K.A
Valkyrie
Firecracker Witch P.E.K.K.A Electro Wizard
Bomb Tower
Witch
Valkyrie P.E.K.K.A Skeleton King
P.E.K.K.A
Arrows Electro Wizard Firecracker Valkyrie Witch
Electro Wizard
P.E.K.K.A Valkyrie
Skeleton King
Witch

Defense Synergies 1 13

Arrows
Valkyrie Bomb Tower P.E.K.K.A
Firecracker
Valkyrie Bomb Tower P.E.K.K.A Electro Wizard
Valkyrie
Firecracker Arrows Bomb Tower Witch P.E.K.K.A Electro Wizard
Bomb Tower
Arrows Firecracker Valkyrie Electro Wizard
Witch
Valkyrie Electro Wizard
P.E.K.K.A
Arrows Firecracker Valkyrie Electro Wizard
Electro Wizard
Firecracker Valkyrie Bomb Tower Witch P.E.K.K.A
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard
Bomb Tower P.E.K.K.A Firecracker Valkyrie Witch Electro Wizard
Bomb Tower Witch P.E.K.K.A Valkyrie Electro Wizard
Bomb Tower Witch P.E.K.K.A Firecracker Valkyrie Electro Wizard Skeleton King
Arrows Firecracker Valkyrie Bomb Tower P.E.K.K.A
Arrows Firecracker Valkyrie Bomb Tower Electro Wizard
Electro Wizard Arrows Firecracker Bomb Tower Witch
Arrows Valkyrie Bomb Tower P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Bomb Tower Skeleton King
Firecracker Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Arrows Firecracker Bomb Tower Skeleton King
Arrows Firecracker Witch Electro Wizard
Bomb Tower P.E.K.K.A Valkyrie Witch Electro Wizard
Valkyrie Bomb Tower Arrows Firecracker Witch P.E.K.K.A Electro Wizard Skeleton King
P.E.K.K.A Bomb Tower Electro Wizard Skeleton King
Bomb Tower P.E.K.K.A Electro Wizard
Bomb Tower Arrows Firecracker Valkyrie Witch P.E.K.K.A Electro Wizard
Arrows Valkyrie Bomb Tower Firecracker Witch Electro Wizard
Arrows Valkyrie Bomb Tower Witch Firecracker Electro Wizard
P.E.K.K.A Bomb Tower Electro Wizard
Valkyrie Arrows Firecracker Bomb Tower Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Valkyrie Bomb Tower
P.E.K.K.A Valkyrie Bomb Tower Witch Electro Wizard
Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Valkyrie Witch
Arrows Firecracker Bomb Tower Witch Electro Wizard
P.E.K.K.A Valkyrie Bomb Tower Witch Electro Wizard
P.E.K.K.A Valkyrie Bomb Tower
P.E.K.K.A Electro Wizard Firecracker Valkyrie Bomb Tower Witch
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Bomb Tower Witch
P.E.K.K.A Arrows Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Bomb Tower Witch Skeleton King
Firecracker Valkyrie Bomb Tower Witch
Witch Electro Wizard Firecracker Valkyrie Bomb Tower P.E.K.K.A Skeleton King
Arrows Valkyrie Firecracker Bomb Tower Witch P.E.K.K.A Electro Wizard Skeleton King
Arrows Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Electro Wizard
Firecracker Arrows Valkyrie Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker Valkyrie Witch
Arrows
Arrows
Arrows Firecracker Valkyrie Witch
Witch
Arrows Firecracker Witch Electro Wizard
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
Arrows
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Electro Wizard Witch
Arrows Firecracker Witch Electro Wizard
Arrows
Firecracker Valkyrie Electro Wizard
Arrows Firecracker Skeleton King
Arrows
Firecracker P.E.K.K.A
Firecracker Witch Electro Wizard Skeleton King
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
P.E.K.K.A
Firecracker

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