My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Little Prince
Zap
Firecracker Skeleton Army Little Prince
Barbarian Barrel
Firecracker Wizard Skeleton Army Little Prince
The Log
Firecracker Skeleton Army Little Prince
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army Little Prince
Royal Delivery
Firecracker Wizard Skeleton Army P.E.K.K.A Little Prince
Fireball
Firecracker Wizard Skeleton Army Little Prince
Poison
Firecracker Wizard Skeleton Army Little Prince
Lightning
Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Firecracker Skeleton Army Little Prince Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Arrows Firecracker

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A
Firecracker
Mirror P.E.K.K.A
Wizard
P.E.K.K.A
Mirror
Arrows The Log Firecracker Skeleton Army
Skeleton Army
Mirror
P.E.K.K.A
Arrows Firecracker Wizard The Log
The Log
Mirror P.E.K.K.A Little Prince
Little Prince
The Log

Defense Synergies 4 11

Arrows
Mirror P.E.K.K.A Little Prince
Firecracker
The Log Mirror Skeleton Army P.E.K.K.A
Wizard
Skeleton Army P.E.K.K.A The Log
Mirror
Arrows Skeleton Army Firecracker The Log
Skeleton Army
Mirror Firecracker Wizard The Log
P.E.K.K.A
The Log Arrows Firecracker Wizard
The Log
Firecracker P.E.K.K.A Wizard Mirror Skeleton Army Little Prince
Little Prince
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
Skeleton Army P.E.K.K.A Firecracker The Log
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Firecracker
Arrows Firecracker Skeleton Army P.E.K.K.A The Log
Arrows Skeleton Army The Log Firecracker
Arrows Firecracker Wizard Little Prince
Arrows P.E.K.K.A The Log
P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Little Prince
Skeleton Army Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard
Skeleton Army P.E.K.K.A Wizard The Log
Wizard Skeleton Army Arrows Firecracker P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A The Log
Wizard Arrows Firecracker Skeleton Army P.E.K.K.A
Arrows Firecracker Wizard Skeleton Army The Log Little Prince
Arrows Wizard The Log Firecracker Little Prince
P.E.K.K.A
Wizard Skeleton Army Arrows Firecracker P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A
Arrows Firecracker Wizard The Log
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A The Log
P.E.K.K.A Skeleton Army
Arrows Firecracker Wizard
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army
P.E.K.K.A Firecracker Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows The Log
Skeleton Army P.E.K.K.A Wizard
Wizard Firecracker Skeleton Army
Skeleton Army Firecracker P.E.K.K.A The Log Little Prince
Arrows Firecracker Wizard P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Wizard Arrows Firecracker The Log
Arrows Firecracker Wizard
Arrows Firecracker Wizard The Log
Arrows The Log Firecracker Wizard
Arrows The Log Firecracker Wizard
Firecracker Arrows Wizard The Log
Arrows Firecracker Wizard
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log
Arrows
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log Little Prince
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows Firecracker The Log Wizard Little Prince
Arrows Firecracker The Log Wizard
Arrows Wizard The Log
Arrows Firecracker The Log
Arrows Firecracker Wizard Little Prince
Firecracker Wizard
Arrows Wizard The Log
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard The Log
Skeleton Army
Arrows Firecracker Wizard
Arrows The Log
Firecracker Wizard
Arrows The Log Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log Little Prince
P.E.K.K.A
Firecracker Wizard

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