My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Prince
Giant Snowball
Dart Goblin Hog Rider
Zap
Firecracker Dart Goblin Inferno Tower Prince
Barbarian Barrel
Firecracker Elite Barbarians Dart Goblin Inferno Tower Electro Wizard
The Log
Firecracker Elite Barbarians Dart Goblin Hog Rider Prince
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Elite Barbarians Dart Goblin Hog Rider Prince Electro Wizard
Fireball
Firecracker Elite Barbarians Dart Goblin Hog Rider Inferno Tower Electro Wizard
Poison
Firecracker Dart Goblin Inferno Tower Electro Wizard
Lightning
Elite Barbarians Inferno Tower Prince Electro Wizard
Rocket
Elite Barbarians Hog Rider Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Dart Goblin Hog Rider Electro Wizard Inferno Tower Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Dart Goblin Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Prince
Firecracker
Hog Rider Elite Barbarians Dart Goblin Prince
Elite Barbarians
Arrows Firecracker Dart Goblin Hog Rider
Dart Goblin
Firecracker Elite Barbarians Hog Rider Prince
Hog Rider
Arrows Firecracker Elite Barbarians Dart Goblin Prince Electro Wizard
Inferno Tower
Prince
Arrows Firecracker Dart Goblin Hog Rider Electro Wizard
Electro Wizard
Hog Rider Prince

Defense Synergies 1 12

Arrows
Inferno Tower Prince
Firecracker
Dart Goblin Inferno Tower Prince Electro Wizard
Elite Barbarians
Dart Goblin
Dart Goblin
Firecracker Elite Barbarians Inferno Tower Prince Electro Wizard
Hog Rider
Inferno Tower
Electro Wizard Arrows Firecracker Dart Goblin Prince
Prince
Arrows Firecracker Dart Goblin Inferno Tower Electro Wizard
Electro Wizard
Inferno Tower Firecracker Dart Goblin Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Inferno Tower Electro Wizard
Elite Barbarians Inferno Tower Firecracker Dart Goblin Prince Electro Wizard
Inferno Tower Prince Elite Barbarians Dart Goblin Electro Wizard
Elite Barbarians Inferno Tower Prince Firecracker Dart Goblin Electro Wizard
Arrows Firecracker Elite Barbarians Prince
Arrows Firecracker Dart Goblin Electro Wizard
Dart Goblin Inferno Tower Electro Wizard Arrows Firecracker
Arrows Dart Goblin Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Prince
Elite Barbarians Firecracker Dart Goblin Inferno Tower Prince Electro Wizard
Dart Goblin Electro Wizard Arrows Firecracker
Arrows Inferno Tower Firecracker Dart Goblin Electro Wizard
Inferno Tower Prince Elite Barbarians Electro Wizard
Arrows Firecracker Dart Goblin Prince Electro Wizard
Elite Barbarians Inferno Tower Prince Electro Wizard
Inferno Tower Elite Barbarians Prince Electro Wizard
Arrows Firecracker Elite Barbarians Inferno Tower Prince Electro Wizard
Arrows Firecracker Elite Barbarians Dart Goblin Prince Electro Wizard
Arrows Firecracker Dart Goblin Electro Wizard
Elite Barbarians Dart Goblin Inferno Tower Prince Electro Wizard
Arrows Firecracker Elite Barbarians Dart Goblin Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Inferno Tower Prince Electro Wizard
Electro Wizard Arrows Firecracker Elite Barbarians Prince
Elite Barbarians Inferno Tower Prince Electro Wizard
Prince Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Prince
Arrows Firecracker Dart Goblin Electro Wizard
Prince Elite Barbarians Dart Goblin Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Prince
Electro Wizard Firecracker Elite Barbarians Inferno Tower Prince
Inferno Tower Dart Goblin
Elite Barbarians Dart Goblin Inferno Tower Prince
Arrows Elite Barbarians Prince Electro Wizard
Elite Barbarians Prince Inferno Tower
Firecracker Dart Goblin
Elite Barbarians Inferno Tower Electro Wizard Firecracker Dart Goblin Prince
Arrows Firecracker Elite Barbarians Dart Goblin Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows Firecracker Dart Goblin Prince
Arrows Firecracker
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Elite Barbarians Prince Electro Wizard
Firecracker Arrows Dart Goblin Prince Electro Wizard
Arrows Firecracker Dart Goblin
Firecracker Elite Barbarians Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Elite Barbarians Dart Goblin Prince
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin Prince Electro Wizard
Arrows Firecracker Dart Goblin
Prince
Arrows
Prince
Arrows
Arrows Firecracker
Arrows Firecracker Dart Goblin Electro Wizard
Arrows Prince
Arrows Firecracker Dart Goblin
Elite Barbarians Arrows Firecracker Dart Goblin Electro Wizard
Electro Wizard Firecracker Dart Goblin
Elite Barbarians
Arrows Dart Goblin
Arrows Firecracker Electro Wizard
Prince
Arrows Firecracker
Electro Wizard Dart Goblin Prince
Arrows Firecracker Dart Goblin Electro Wizard
Arrows
Firecracker Dart Goblin Prince Electro Wizard
Arrows Firecracker Dart Goblin
Arrows
Firecracker Elite Barbarians Dart Goblin Prince
Firecracker Elite Barbarians Dart Goblin Electro Wizard
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Prince Electro Wizard

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