My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Giant Electro Wizard Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Sparky
Giant Snowball
Zap
Firecracker Goblin Giant Sparky
Barbarian Barrel
Firecracker Elite Barbarians Electro Wizard Sparky
The Log
Firecracker Elite Barbarians Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Electro Wizard Sparky
Fireball
Firecracker Elite Barbarians Electro Wizard Sparky
Poison
Firecracker Electro Wizard Sparky
Lightning
Elite Barbarians Electro Wizard Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tornado Electro Wizard Golden Knight Elite Barbarians Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Tornado Electro Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Sparky Goblin Giant
Firecracker
Elite Barbarians Tornado Goblin Giant Sparky
Elite Barbarians
Arrows Firecracker Goblin Giant Sparky Golden Knight
Tornado
Sparky Firecracker Goblin Giant
Goblin Giant
Sparky Arrows Firecracker Elite Barbarians Tornado Electro Wizard
Electro Wizard
Goblin Giant Sparky
Sparky
Arrows Tornado Goblin Giant Firecracker Elite Barbarians Electro Wizard Golden Knight
Golden Knight
Elite Barbarians Sparky

Defense Synergies 1 13

Arrows
Tornado Sparky Golden Knight
Firecracker
Tornado Electro Wizard Golden Knight
Elite Barbarians
Golden Knight
Tornado
Sparky Arrows Firecracker Goblin Giant Electro Wizard Sparky
Goblin Giant
Tornado Electro Wizard Sparky
Electro Wizard
Firecracker Tornado Goblin Giant
Sparky
Tornado Arrows Tornado Goblin Giant Golden Knight
Golden Knight
Arrows Firecracker Elite Barbarians Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant Electro Wizard Sparky Golden Knight
Elite Barbarians Sparky Firecracker Electro Wizard
Tornado Sparky Elite Barbarians Electro Wizard
Elite Barbarians Sparky Firecracker Electro Wizard
Arrows Firecracker Elite Barbarians Tornado Sparky
Arrows Tornado Firecracker Electro Wizard
Tornado Electro Wizard Arrows Firecracker
Arrows Goblin Giant Electro Wizard Sparky Golden Knight
Sparky Elite Barbarians Tornado
Elite Barbarians Tornado Firecracker Electro Wizard Sparky
Electro Wizard Arrows Firecracker Tornado Goblin Giant
Arrows Firecracker Tornado Electro Wizard
Sparky Elite Barbarians Electro Wizard
Sparky Arrows Firecracker Tornado Electro Wizard Golden Knight
Elite Barbarians Sparky Electro Wizard
Tornado Elite Barbarians Electro Wizard Sparky
Sparky Arrows Firecracker Elite Barbarians Tornado Electro Wizard
Arrows Firecracker Elite Barbarians Tornado Electro Wizard Golden Knight
Arrows Tornado Firecracker Electro Wizard
Sparky Elite Barbarians Tornado Electro Wizard
Arrows Firecracker Elite Barbarians Goblin Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Wizard Sparky
Electro Wizard Arrows Firecracker Elite Barbarians
Elite Barbarians Goblin Giant Electro Wizard Sparky Golden Knight
Elite Barbarians Tornado Goblin Giant Electro Wizard Sparky
Elite Barbarians Goblin Giant Sparky
Arrows Firecracker Tornado Goblin Giant Electro Wizard
Sparky Elite Barbarians Goblin Giant Electro Wizard
Elite Barbarians Goblin Giant Sparky
Electro Wizard Firecracker Elite Barbarians Tornado Sparky
Goblin Giant Sparky
Elite Barbarians Sparky Golden Knight
Arrows Elite Barbarians Tornado Goblin Giant Electro Wizard
Elite Barbarians Goblin Giant Sparky Golden Knight
Firecracker Sparky
Elite Barbarians Electro Wizard Sparky Firecracker Tornado Goblin Giant Golden Knight
Arrows Firecracker Elite Barbarians Electro Wizard Sparky Golden Knight
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky Golden Knight
Arrows Firecracker Tornado Electro Wizard Golden Knight
Arrows Goblin Giant Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Tornado Goblin Giant
Arrows Firecracker Tornado Sparky
Arrows Firecracker Tornado
Arrows Firecracker Tornado Golden Knight
Elite Barbarians Tornado Electro Wizard Sparky
Firecracker Arrows Tornado Electro Wizard Sparky Golden Knight
Arrows Firecracker Tornado
Firecracker Elite Barbarians Sparky Golden Knight
Arrows Firecracker
Arrows Firecracker Elite Barbarians Sparky
Arrows Firecracker Sparky Golden Knight
Arrows Firecracker Sparky
Arrows Tornado Sparky
Sparky
Arrows Firecracker Electro Wizard Sparky
Arrows Firecracker Tornado Golden Knight
Sparky
Arrows Tornado
Tornado Sparky
Arrows
Arrows Firecracker Tornado Sparky
Arrows Firecracker Tornado Electro Wizard Sparky Golden Knight
Arrows Tornado Sparky Golden Knight
Arrows Firecracker Tornado Sparky Golden Knight
Elite Barbarians Arrows Firecracker Tornado Electro Wizard Sparky
Electro Wizard Firecracker
Elite Barbarians Sparky
Arrows Sparky
Arrows Firecracker Electro Wizard Sparky
Sparky
Arrows Firecracker Sparky
Electro Wizard
Arrows Firecracker Tornado Electro Wizard
Arrows
Firecracker Electro Wizard Sparky
Arrows Firecracker
Arrows Tornado Sparky
Firecracker Elite Barbarians Sparky
Firecracker Elite Barbarians Tornado Electro Wizard Sparky Golden Knight
Firecracker Tornado Electro Wizard
Firecracker Tornado Goblin Giant Electro Wizard Sparky Golden Knight
Sparky
Firecracker Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: