My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Bowler Executioner Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zappies Lumberjack
Zap
Firecracker Zappies
Barbarian Barrel
Firecracker Elite Barbarians Zappies Executioner Lumberjack
The Log
Firecracker Elite Barbarians Zappies Lumberjack
Earthquake
Firecracker Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Elite Barbarians Zappies Bowler Executioner Lumberjack
Fireball
Firecracker Elite Barbarians Zappies Bowler Executioner Lumberjack
Poison
Firecracker Zappies Executioner
Lightning
Elite Barbarians Bowler Executioner Lumberjack
Rocket
Elite Barbarians Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler Executioner Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Zappies Lumberjack Bowler Executioner Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Zappies Lumberjack

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Golem Bowler Lumberjack
Firecracker
Elite Barbarians Zappies Bowler Golem Lumberjack
Elite Barbarians
Arrows Firecracker Zappies Lumberjack
Zappies
Firecracker Elite Barbarians Bowler Golem Lumberjack
Bowler
Arrows Firecracker Zappies Executioner Lumberjack
Executioner
Bowler Golem
Golem
Arrows Firecracker Zappies Executioner Lumberjack
Lumberjack
Arrows Firecracker Elite Barbarians Zappies Bowler Golem

Defense Synergies 0 8

Arrows
Bowler Lumberjack
Firecracker
Zappies Lumberjack
Elite Barbarians
Zappies
Firecracker Bowler Lumberjack
Bowler
Arrows Zappies Lumberjack
Executioner
Lumberjack
Golem
Lumberjack
Arrows Firecracker Zappies Bowler Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Zappies Executioner
Elite Barbarians Lumberjack Firecracker Zappies Executioner
Bowler Lumberjack Elite Barbarians Zappies Executioner
Elite Barbarians Lumberjack Firecracker Zappies Bowler
Arrows Firecracker Elite Barbarians Bowler Lumberjack
Arrows Bowler Firecracker Zappies Executioner Lumberjack
Arrows Firecracker Zappies Executioner
Bowler Arrows
Zappies Elite Barbarians Lumberjack
Elite Barbarians Firecracker Zappies Bowler Lumberjack
Executioner Arrows Firecracker Zappies Bowler Lumberjack
Arrows Executioner Firecracker Zappies
Bowler Lumberjack Elite Barbarians Zappies
Bowler Executioner Arrows Firecracker Zappies Lumberjack
Elite Barbarians Zappies Lumberjack
Elite Barbarians Zappies Bowler Lumberjack
Arrows Firecracker Elite Barbarians Zappies Bowler Executioner Lumberjack
Arrows Firecracker Elite Barbarians Zappies Bowler Executioner Lumberjack
Arrows Executioner Firecracker Zappies Bowler Lumberjack
Elite Barbarians Zappies Lumberjack
Bowler Arrows Firecracker Elite Barbarians Zappies Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Zappies Bowler
Arrows Firecracker Elite Barbarians Bowler Executioner Lumberjack
Zappies Lumberjack Elite Barbarians Bowler
Bowler Lumberjack Elite Barbarians Zappies
Elite Barbarians Zappies Bowler Executioner Lumberjack
Arrows Firecracker Executioner Zappies
Elite Barbarians Zappies Bowler Lumberjack
Elite Barbarians Zappies Lumberjack
Firecracker Elite Barbarians Zappies
Zappies
Elite Barbarians Zappies Bowler Lumberjack
Arrows Elite Barbarians Bowler
Elite Barbarians Bowler Zappies Executioner Lumberjack
Firecracker Zappies Bowler Executioner
Elite Barbarians Zappies Firecracker Bowler Executioner Lumberjack
Arrows Bowler Executioner Firecracker Elite Barbarians Zappies
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Bowler Executioner
Arrows
Arrows Firecracker
Executioner Arrows Firecracker Bowler
Arrows Firecracker Executioner
Arrows Firecracker Bowler Executioner
Arrows Firecracker Bowler Executioner
Arrows Firecracker
Elite Barbarians Bowler Lumberjack
Firecracker Arrows Bowler
Arrows Firecracker Executioner
Firecracker Elite Barbarians Bowler Executioner
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker Bowler Executioner
Arrows Firecracker Bowler Executioner
Arrows
Arrows Firecracker Bowler Executioner
Arrows Firecracker Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Firecracker Bowler Executioner
Arrows Firecracker Bowler Executioner
Arrows Bowler
Arrows Firecracker
Elite Barbarians Arrows Firecracker Executioner
Firecracker Zappies
Elite Barbarians Bowler
Arrows
Arrows Firecracker Zappies
Arrows Firecracker Bowler
Zappies
Arrows Firecracker Zappies Executioner
Arrows
Firecracker Bowler Executioner Lumberjack
Arrows Firecracker Bowler Executioner
Arrows
Firecracker Elite Barbarians Executioner
Firecracker Elite Barbarians Zappies Bowler
Firecracker Zappies Executioner
Firecracker Bowler Executioner

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