My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Barbarian Hut Dark Prince Witch Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Ram Rider
Giant Snowball
Flying Machine Witch Ram Rider
Zap
Flying Machine Dark Prince Witch Ram Rider
Barbarian Barrel
Barbarian Hut Dark Prince Witch Electro Wizard
The Log
Barbarian Hut Dark Prince Witch Ram Rider
Earthquake
Barbarian Hut Witch
Arrows
Flying Machine Witch
Royal Delivery
Flying Machine Dark Prince Witch Electro Wizard Ram Rider
Fireball
Flying Machine Barbarian Hut Witch Electro Wizard Ram Rider
Poison
Flying Machine Barbarian Hut Witch Electro Wizard
Lightning
Barbarian Hut Dark Prince Witch Electro Wizard Ram Rider
Rocket
Barbarian Hut Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Flying Machine Dark Prince Electro Wizard Witch Ram Rider Barbarian Hut Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Flying Machine Dark Prince Electro Wizard

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Barbarian Hut Dark Prince Lightning Ram Rider
Flying Machine
Barbarian Hut Dark Prince Ram Rider
Barbarian Hut
Arrows Flying Machine Dark Prince Ram Rider
Dark Prince
Arrows Flying Machine Barbarian Hut Witch Lightning Electro Wizard Ram Rider
Witch
Dark Prince Ram Rider
Lightning
Ram Rider Arrows Dark Prince
Electro Wizard
Dark Prince Ram Rider
Ram Rider
Lightning Arrows Flying Machine Barbarian Hut Dark Prince Witch Electro Wizard

Defense Synergies 0 11

Arrows
Barbarian Hut Dark Prince Lightning
Flying Machine
Barbarian Hut Dark Prince Electro Wizard
Barbarian Hut
Arrows Flying Machine Electro Wizard
Dark Prince
Arrows Flying Machine Witch Electro Wizard
Witch
Dark Prince Electro Wizard
Lightning
Arrows
Electro Wizard
Flying Machine Barbarian Hut Dark Prince Witch Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Flying Machine Electro Wizard Ram Rider
Barbarian Hut Flying Machine Dark Prince Witch Electro Wizard Ram Rider
Barbarian Hut Witch Ram Rider Dark Prince Lightning Electro Wizard
Barbarian Hut Witch Dark Prince Electro Wizard Ram Rider
Lightning Arrows Dark Prince
Arrows Flying Machine Dark Prince Electro Wizard
Lightning Electro Wizard Ram Rider Arrows Flying Machine Barbarian Hut Witch
Barbarian Hut Lightning Arrows Flying Machine Electro Wizard Ram Rider
Barbarian Hut Witch
Dark Prince Electro Wizard
Witch Electro Wizard Arrows Flying Machine Dark Prince Ram Rider
Arrows Flying Machine Barbarian Hut Witch Electro Wizard Ram Rider
Barbarian Hut Flying Machine Dark Prince Witch Lightning Electro Wizard Ram Rider
Barbarian Hut Arrows Dark Prince Witch Electro Wizard
Barbarian Hut Electro Wizard Ram Rider
Barbarian Hut Lightning Electro Wizard Ram Rider
Barbarian Hut Arrows Dark Prince Witch Electro Wizard
Arrows Flying Machine Barbarian Hut Dark Prince Witch Electro Wizard Ram Rider
Arrows Witch Flying Machine Barbarian Hut Dark Prince Electro Wizard Ram Rider
Barbarian Hut Electro Wizard Ram Rider
Dark Prince Arrows Flying Machine Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Dark Prince Witch Electro Wizard
Electro Wizard Arrows Flying Machine Lightning
Barbarian Hut Dark Prince Witch Lightning Electro Wizard Ram Rider
Dark Prince Lightning Barbarian Hut Electro Wizard Ram Rider
Barbarian Hut Dark Prince Witch Ram Rider
Arrows Flying Machine Witch Electro Wizard Ram Rider
Dark Prince Flying Machine Barbarian Hut Witch Lightning Electro Wizard Ram Rider
Barbarian Hut Dark Prince
Lightning Electro Wizard Flying Machine Barbarian Hut Dark Prince Witch
Witch Barbarian Hut
Flying Machine Dark Prince Witch
Lightning Arrows Dark Prince Electro Wizard
Dark Prince Lightning Barbarian Hut Witch Ram Rider
Flying Machine Barbarian Hut Witch
Witch Electro Wizard Flying Machine Barbarian Hut Dark Prince Lightning
Arrows Flying Machine Barbarian Hut Dark Prince Witch Electro Wizard
Arrows Barbarian Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Flying Machine Barbarian Hut
Arrows Flying Machine Electro Wizard Ram Rider
Lightning Arrows Flying Machine Barbarian Hut
Lightning Arrows Flying Machine Barbarian Hut Dark Prince
Arrows Dark Prince
Arrows Flying Machine Witch Ram Rider
Arrows Flying Machine Witch
Arrows Flying Machine Barbarian Hut Lightning Ram Rider
Arrows Flying Machine Lightning Ram Rider
Lightning Electro Wizard
Lightning Arrows Flying Machine Dark Prince Electro Wizard Ram Rider
Lightning Arrows Flying Machine
Flying Machine Lightning Barbarian Hut
Lightning Arrows Flying Machine
Lightning Arrows Flying Machine Barbarian Hut
Lightning Arrows Flying Machine Barbarian Hut Witch
Lightning Arrows Flying Machine Barbarian Hut
Lightning Arrows
Lightning
Lightning Arrows Flying Machine Dark Prince Electro Wizard
Lightning Arrows Flying Machine Witch
Lightning
Lightning Arrows
Lightning
Lightning Arrows Flying Machine Barbarian Hut
Arrows Dark Prince Witch
Witch
Arrows Flying Machine Witch Lightning Electro Wizard Ram Rider
Lightning Arrows Flying Machine Witch Ram Rider
Lightning Arrows
Lightning Arrows Flying Machine Witch Electro Wizard
Lightning Electro Wizard Flying Machine Witch
Lightning
Lightning Arrows
Lightning Arrows Electro Wizard
Arrows Lightning
Lightning Electro Wizard Flying Machine Barbarian Hut Dark Prince Witch
Lightning Arrows Flying Machine Witch Electro Wizard Ram Rider
Arrows
Lightning Flying Machine Dark Prince Electro Wizard
Arrows Flying Machine Lightning
Lightning Arrows
Flying Machine Dark Prince
Flying Machine Witch Lightning Electro Wizard
Flying Machine Witch Lightning Electro Wizard
Lightning Flying Machine Dark Prince Witch Electro Wizard
Lightning

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