My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army
Giant Snowball
Dart Goblin Furnace Guards Skeleton Army
Zap
Firecracker Dart Goblin Furnace Guards Skeleton Army
Barbarian Barrel
Firecracker Dart Goblin Furnace Guards Skeleton Army Electro Wizard
The Log
Firecracker Dart Goblin Furnace Guards Skeleton Army
Earthquake
Firecracker Furnace Guards Skeleton Army
Arrows
Firecracker Dart Goblin Furnace Guards Skeleton Army
Royal Delivery
Firecracker Dart Goblin Guards Skeleton Army Electro Wizard
Fireball
Firecracker Dart Goblin Furnace Skeleton Army Electro Wizard
Poison
Firecracker Dart Goblin Furnace Guards Skeleton Army Electro Wizard
Lightning
Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Furnace Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Dart Goblin Guards Skeleton Army Furnace Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Dart Goblin Guards

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Firecracker
Dart Goblin Mega Knight
Dart Goblin
Firecracker Mega Knight
Furnace
Guards
Skeleton Army
Electro Wizard
Mega Knight
Mega Knight
Arrows Firecracker Dart Goblin Electro Wizard

Defense Synergies 1 18

Arrows
Mega Knight Furnace
Firecracker
Dart Goblin Guards Skeleton Army Electro Wizard Mega Knight
Dart Goblin
Firecracker Furnace Guards Skeleton Army Electro Wizard Mega Knight
Furnace
Arrows Dart Goblin Guards Skeleton Army Electro Wizard
Guards
Firecracker Dart Goblin Furnace Skeleton Army Electro Wizard
Skeleton Army
Firecracker Dart Goblin Furnace Guards Electro Wizard
Electro Wizard
Firecracker Dart Goblin Furnace Guards Skeleton Army Mega Knight
Mega Knight
Arrows Firecracker Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Electro Wizard
Skeleton Army Firecracker Dart Goblin Furnace Electro Wizard Mega Knight
Furnace Skeleton Army Mega Knight Dart Goblin Electro Wizard
Skeleton Army Firecracker Dart Goblin Furnace Guards Electro Wizard Mega Knight
Arrows Firecracker Skeleton Army Mega Knight
Arrows Skeleton Army Firecracker Dart Goblin Furnace Guards Electro Wizard Mega Knight
Dart Goblin Furnace Electro Wizard Arrows Firecracker
Arrows Dart Goblin Electro Wizard Mega Knight
Furnace Skeleton Army
Guards Skeleton Army Firecracker Dart Goblin Electro Wizard Mega Knight
Dart Goblin Guards Skeleton Army Electro Wizard Arrows Firecracker Furnace Mega Knight
Arrows Firecracker Dart Goblin Furnace Electro Wizard
Furnace Skeleton Army Mega Knight Guards Electro Wizard
Skeleton Army Mega Knight Arrows Firecracker Dart Goblin Furnace Guards Electro Wizard
Skeleton Army Furnace Electro Wizard Mega Knight
Skeleton Army Furnace Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Furnace Skeleton Army Electro Wizard
Arrows Mega Knight Firecracker Dart Goblin Furnace Guards Skeleton Army Electro Wizard
Arrows Furnace Firecracker Dart Goblin Guards Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Skeleton Army Mega Knight Arrows Firecracker Dart Goblin Furnace Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Mega Knight Furnace Electro Wizard
Electro Wizard Arrows Firecracker Mega Knight
Guards Skeleton Army Mega Knight Furnace Electro Wizard
Guards Skeleton Army Mega Knight Electro Wizard
Guards Skeleton Army Mega Knight
Arrows Firecracker Furnace Dart Goblin Electro Wizard
Guards Skeleton Army Dart Goblin Furnace Electro Wizard
Mega Knight Skeleton Army
Electro Wizard Mega Knight Firecracker Skeleton Army
Dart Goblin Guards Skeleton Army
Mega Knight Dart Goblin Guards
Skeleton Army Mega Knight Arrows Guards Electro Wizard
Skeleton Army Mega Knight Guards
Firecracker Dart Goblin Furnace Skeleton Army Mega Knight
Guards Skeleton Army Electro Wizard Firecracker Dart Goblin Furnace
Arrows Mega Knight Firecracker Dart Goblin Electro Wizard
Arrows Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Guards
Arrows Firecracker Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows Firecracker Dart Goblin Guards
Arrows Firecracker Furnace Mega Knight
Arrows Firecracker Dart Goblin Furnace
Arrows Firecracker Dart Goblin Furnace
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Guards Electro Wizard
Firecracker Arrows Dart Goblin Electro Wizard
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Furnace
Arrows Firecracker Dart Goblin Furnace
Arrows Firecracker Dart Goblin Furnace Mega Knight
Arrows
Arrows Firecracker Dart Goblin Electro Wizard Mega Knight
Arrows Firecracker Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Furnace Mega Knight
Arrows Firecracker Dart Goblin Electro Wizard
Arrows Mega Knight
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Furnace Electro Wizard
Electro Wizard Firecracker Dart Goblin Guards
Arrows Dart Goblin Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Dart Goblin Guards Skeleton Army
Arrows Firecracker Dart Goblin Electro Wizard
Arrows
Firecracker Dart Goblin Electro Wizard Mega Knight
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Guards Electro Wizard
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Electro Wizard Mega Knight
Firecracker Dart Goblin Mega Knight

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