My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Elixir Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elixir Golem Royal Hogs
Giant Snowball
Goblin Gang Barbarians Minion Horde Royal Hogs
Zap
Goblin Gang Minion Horde Royal Hogs
Barbarian Barrel
Goblin Gang Barbarians Elixir Golem Wizard Royal Hogs Hunter
The Log
Goblin Gang Barbarians Elixir Golem Royal Hogs Hunter
Earthquake
Goblin Gang Barbarians Elixir Golem Royal Hogs
Arrows
Goblin Gang Minion Horde Royal Hogs
Royal Delivery
Goblin Gang Barbarians Minion Horde Elixir Golem Wizard Royal Hogs Hunter
Fireball
Goblin Gang Barbarians Minion Horde Elixir Golem Wizard Royal Hogs Hunter
Poison
Goblin Gang Barbarians Minion Horde Elixir Golem Wizard Royal Hogs Hunter
Lightning
Wizard Hunter
Rocket
Barbarians Minion Horde Wizard Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Elixir Golem Hunter Barbarians Minion Horde Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Elixir Golem Hunter

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Elixir Golem
Goblin Gang
Elixir Golem Royal Hogs
Barbarians
Minion Horde
Elixir Golem
Arrows Goblin Gang Wizard Hunter
Wizard
Elixir Golem Royal Hogs
Royal Hogs
Arrows Goblin Gang Wizard
Hunter
Elixir Golem

Defense Synergies 0 3

Arrows
Barbarians
Goblin Gang
Barbarians
Barbarians
Arrows Goblin Gang Minion Horde
Minion Horde
Barbarians
Elixir Golem
Wizard
Royal Hogs
Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Barbarians Minion Horde Hunter Goblin Gang
Goblin Gang Barbarians Minion Horde Hunter
Barbarians Minion Horde Hunter Goblin Gang
Arrows Barbarians
Arrows Goblin Gang Hunter
Minion Horde Hunter Arrows Goblin Gang Wizard
Arrows Barbarians
Barbarians Minion Horde Hunter Goblin Gang
Goblin Gang Barbarians Minion Horde Hunter
Goblin Gang Barbarians Minion Horde Arrows Wizard Hunter
Arrows Minion Horde Hunter Goblin Gang Wizard
Barbarians Minion Horde Hunter Goblin Gang Wizard
Wizard Arrows Goblin Gang Barbarians Minion Horde Hunter
Barbarians Goblin Gang Minion Horde Hunter
Barbarians Minion Horde Goblin Gang Hunter
Barbarians Minion Horde Wizard Arrows Goblin Gang Hunter
Arrows Goblin Gang Barbarians Minion Horde Wizard Hunter
Arrows Wizard Hunter Barbarians
Barbarians Hunter
Goblin Gang Wizard Arrows Barbarians Minion Horde Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians
Arrows Goblin Gang Wizard Hunter
Goblin Gang Barbarians Minion Horde Hunter
Goblin Gang Hunter Barbarians Minion Horde
Barbarians Goblin Gang Minion Horde Hunter
Arrows Wizard Goblin Gang Minion Horde Hunter
Goblin Gang Barbarians Minion Horde Hunter
Barbarians Minion Horde Hunter
Minion Horde Barbarians
Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde Hunter
Arrows Barbarians
Barbarians Goblin Gang Minion Horde Wizard Hunter
Wizard Barbarians Minion Horde
Goblin Gang Barbarians Minion Horde Hunter
Arrows Barbarians Minion Horde Wizard Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Barbarians
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde Hunter
Arrows Minion Horde Wizard
Arrows Wizard Hunter
Arrows Wizard
Goblin Gang Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Hunter
Arrows Minion Horde
Arrows
Arrows Minion Horde Wizard Hunter
Arrows Minion Horde Wizard
Arrows
Minion Horde
Arrows Wizard Hunter
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Barbarians Minion Horde
Arrows Wizard Hunter
Minion Horde
Arrows Wizard Hunter
Arrows Wizard
Arrows
Arrows Minion Horde Wizard Hunter
Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard Hunter
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Goblin Gang Barbarians
Arrows Wizard Hunter
Arrows
Goblin Gang Minion Horde Wizard Hunter
Arrows Wizard
Arrows
Minion Horde
Goblin Gang Minion Horde
Wizard

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