My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Dart Goblin Hog Rider
Zap
Goblin Gang Firecracker Dart Goblin
Barbarian Barrel
Goblin Gang Firecracker Dart Goblin
The Log
Goblin Gang Firecracker Dart Goblin Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker Dart Goblin
Royal Delivery
Goblin Gang Firecracker Dart Goblin Hog Rider P.E.K.K.A
Fireball
Goblin Gang Firecracker Dart Goblin Hog Rider
Poison
Goblin Gang Firecracker Dart Goblin
Lightning
Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Gang Firecracker Dart Goblin Hog Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Goblin Gang Firecracker

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider Firecracker Dart Goblin P.E.K.K.A
Firecracker
Hog Rider Goblin Gang Dart Goblin P.E.K.K.A
Dart Goblin
Goblin Gang Firecracker Hog Rider P.E.K.K.A
Hog Rider
Arrows Goblin Gang Firecracker Rage Dart Goblin
Rage
Hog Rider
P.E.K.K.A
Arrows Goblin Gang Firecracker Dart Goblin
Goblinstein

Defense Synergies 0 7

Arrows
P.E.K.K.A
Goblin Gang
Firecracker Dart Goblin P.E.K.K.A
Firecracker
Goblin Gang Dart Goblin P.E.K.K.A
Dart Goblin
Goblin Gang Firecracker P.E.K.K.A
Hog Rider
Rage
P.E.K.K.A
Arrows Goblin Gang Firecracker Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin
P.E.K.K.A Goblin Gang Firecracker Dart Goblin
Goblin Gang P.E.K.K.A Dart Goblin
P.E.K.K.A Goblin Gang Firecracker Dart Goblin
Arrows Firecracker P.E.K.K.A
Arrows Goblin Gang Firecracker Dart Goblin
Dart Goblin Arrows Goblin Gang Firecracker
Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Dart Goblin
Goblin Gang Dart Goblin Arrows Firecracker
Arrows Goblin Gang Firecracker Dart Goblin
P.E.K.K.A Goblin Gang
Arrows Goblin Gang Firecracker Dart Goblin P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A
Arrows Goblin Gang Firecracker P.E.K.K.A
Arrows Goblin Gang Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
P.E.K.K.A Dart Goblin
Goblin Gang Arrows Firecracker Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Arrows Goblin Gang Firecracker
Goblin Gang P.E.K.K.A
Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Arrows Firecracker Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Dart Goblin
P.E.K.K.A
P.E.K.K.A Firecracker
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Arrows
P.E.K.K.A Goblin Gang
Firecracker Dart Goblin
Goblin Gang Firecracker Dart Goblin P.E.K.K.A
Arrows Firecracker Dart Goblin P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Goblin Gang
Firecracker Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Goblin Gang Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Goblin Gang Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin P.E.K.K.A
Goblin Gang Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
P.E.K.K.A
Firecracker Dart Goblin

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