My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Minion Horde Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Giant Skeleton Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elixir Golem Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elixir Golem Royal Hogs Giant Skeleton
Giant Snowball
Goblin Gang Minion Horde Royal Hogs
Zap
Goblin Gang Firecracker Minion Horde Royal Hogs
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Royal Hogs Giant Skeleton
The Log
Goblin Gang Firecracker Elixir Golem Royal Hogs Giant Skeleton
Earthquake
Goblin Gang Firecracker Elixir Golem Royal Hogs
Arrows
Goblin Gang Firecracker Minion Horde Royal Hogs
Royal Delivery
Goblin Gang Firecracker Minion Horde Elixir Golem Royal Hogs Giant Skeleton Mother Witch
Fireball
Goblin Gang Firecracker Minion Horde Elixir Golem Royal Hogs Mother Witch
Poison
Goblin Gang Firecracker Minion Horde Elixir Golem Royal Hogs Mother Witch
Lightning
Mother Witch
Rocket
Minion Horde Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Giant Skeleton Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Elixir Golem Mother Witch Minion Horde Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Elixir Golem

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Elixir Golem Giant Skeleton Mother Witch
Goblin Gang
Firecracker Elixir Golem Royal Hogs Giant Skeleton
Firecracker
Elixir Golem Goblin Gang Royal Hogs Giant Skeleton
Minion Horde
Giant Skeleton
Elixir Golem
Firecracker Arrows Goblin Gang Mother Witch
Royal Hogs
Arrows Mother Witch Goblin Gang Firecracker
Giant Skeleton
Arrows Goblin Gang Firecracker Minion Horde Mother Witch
Mother Witch
Royal Hogs Arrows Elixir Golem Giant Skeleton

Defense Synergies 0 6

Arrows
Giant Skeleton Mother Witch
Goblin Gang
Firecracker Giant Skeleton
Firecracker
Goblin Gang Giant Skeleton
Minion Horde
Elixir Golem
Royal Hogs
Giant Skeleton
Arrows Goblin Gang Firecracker Mother Witch
Mother Witch
Arrows Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde
Minion Horde Goblin Gang Firecracker
Goblin Gang Minion Horde Giant Skeleton
Minion Horde Goblin Gang Firecracker
Arrows Firecracker Giant Skeleton
Arrows Goblin Gang Firecracker Mother Witch
Minion Horde Arrows Goblin Gang Firecracker
Arrows Giant Skeleton
Minion Horde Goblin Gang
Goblin Gang Firecracker Minion Horde Giant Skeleton
Goblin Gang Minion Horde Mother Witch Arrows Firecracker Giant Skeleton
Arrows Minion Horde Goblin Gang Firecracker
Minion Horde Goblin Gang Giant Skeleton
Arrows Goblin Gang Firecracker Minion Horde
Goblin Gang Minion Horde
Minion Horde Goblin Gang
Minion Horde Arrows Goblin Gang Firecracker
Arrows Goblin Gang Firecracker Minion Horde
Arrows Firecracker Giant Skeleton Mother Witch
Goblin Gang Arrows Firecracker Minion Horde Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton
Arrows Goblin Gang Firecracker
Goblin Gang Giant Skeleton Minion Horde
Goblin Gang Giant Skeleton Minion Horde
Giant Skeleton Goblin Gang Minion Horde
Arrows Firecracker Mother Witch Goblin Gang Minion Horde
Goblin Gang Minion Horde Giant Skeleton
Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Firecracker
Goblin Gang Minion Horde
Minion Horde Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Goblin Gang Minion Horde
Firecracker Minion Horde
Goblin Gang Firecracker Minion Horde Giant Skeleton
Arrows Firecracker Minion Horde Giant Skeleton Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde Giant Skeleton
Arrows Firecracker
Arrows Minion Horde Giant Skeleton
Arrows Firecracker Giant Skeleton
Arrows Firecracker Minion Horde
Arrows Firecracker Mother Witch Minion Horde
Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Firecracker
Goblin Gang Minion Horde
Firecracker Arrows Minion Horde
Arrows Firecracker
Firecracker
Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Firecracker Minion Horde
Arrows Firecracker Minion Horde
Arrows
Minion Horde
Arrows Firecracker
Arrows Firecracker Mother Witch
Minion Horde Giant Skeleton
Arrows
Arrows Minion Horde
Arrows Firecracker Mother Witch
Minion Horde
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Minion Horde Mother Witch
Firecracker Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Firecracker Minion Horde
Minion Horde Giant Skeleton
Arrows Firecracker
Minion Horde Goblin Gang
Arrows Firecracker
Arrows
Goblin Gang Firecracker Minion Horde
Arrows Firecracker
Arrows Giant Skeleton
Firecracker Minion Horde
Goblin Gang Firecracker Minion Horde Giant Skeleton
Firecracker
Firecracker Giant Skeleton
Firecracker

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