My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Musketeer Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits
Giant Snowball
Goblin Gang Royal Recruits Musketeer
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Royal Recruits Musketeer Electro Wizard
The Log
Goblin Gang Firecracker Royal Recruits Musketeer
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Royal Recruits
Royal Delivery
Goblin Gang Firecracker Royal Recruits Musketeer Electro Wizard
Fireball
Goblin Gang Firecracker Musketeer Electro Wizard
Poison
Goblin Gang Firecracker Royal Recruits Musketeer Electro Wizard
Lightning
Musketeer Electro Wizard Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Tornado Musketeer Electro Wizard Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Tornado

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Gang
Firecracker Royal Recruits
Firecracker
Goblin Gang Royal Recruits Tornado
Royal Recruits
Goblin Gang Firecracker Musketeer Electro Wizard
Musketeer
Royal Recruits
Tornado
Firecracker
Electro Wizard
Royal Recruits
Goblinstein

Defense Synergies 1 12

Arrows
Tornado
Goblin Gang
Musketeer Firecracker Royal Recruits Electro Wizard
Firecracker
Goblin Gang Royal Recruits Musketeer Tornado Electro Wizard
Royal Recruits
Goblin Gang Firecracker Tornado
Musketeer
Goblin Gang Firecracker Tornado Electro Wizard
Tornado
Arrows Firecracker Royal Recruits Musketeer Electro Wizard
Electro Wizard
Goblin Gang Firecracker Musketeer Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Musketeer Electro Wizard
Goblin Gang Firecracker Royal Recruits Musketeer Electro Wizard
Goblin Gang Tornado Royal Recruits Musketeer Electro Wizard
Royal Recruits Goblin Gang Firecracker Musketeer Electro Wizard
Arrows Firecracker Royal Recruits Tornado
Arrows Goblin Gang Tornado Firecracker Musketeer Electro Wizard
Musketeer Tornado Electro Wizard Arrows Goblin Gang Firecracker
Arrows Royal Recruits Musketeer Electro Wizard
Goblin Gang Royal Recruits Musketeer Tornado
Goblin Gang Tornado Firecracker Royal Recruits Musketeer Electro Wizard
Goblin Gang Electro Wizard Arrows Firecracker Royal Recruits Musketeer Tornado
Arrows Musketeer Goblin Gang Firecracker Tornado Electro Wizard
Royal Recruits Goblin Gang Musketeer Electro Wizard
Arrows Goblin Gang Firecracker Royal Recruits Tornado Electro Wizard
Royal Recruits Goblin Gang Electro Wizard
Tornado Goblin Gang Royal Recruits Electro Wizard
Arrows Goblin Gang Firecracker Royal Recruits Musketeer Tornado Electro Wizard
Arrows Goblin Gang Firecracker Royal Recruits Musketeer Tornado Electro Wizard
Arrows Tornado Firecracker Royal Recruits Musketeer Electro Wizard
Royal Recruits Musketeer Tornado Electro Wizard
Goblin Gang Royal Recruits Arrows Firecracker Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Electro Wizard
Electro Wizard Arrows Goblin Gang Firecracker Musketeer
Goblin Gang Royal Recruits Musketeer Electro Wizard
Goblin Gang Royal Recruits Musketeer Tornado Electro Wizard
Royal Recruits Goblin Gang Musketeer
Arrows Firecracker Goblin Gang Musketeer Tornado Electro Wizard
Goblin Gang Royal Recruits Musketeer Electro Wizard
Royal Recruits
Royal Recruits Electro Wizard Firecracker Tornado
Royal Recruits Goblin Gang Musketeer
Royal Recruits Musketeer
Royal Recruits Arrows Tornado Electro Wizard
Royal Recruits Goblin Gang
Royal Recruits Firecracker Musketeer
Goblin Gang Royal Recruits Electro Wizard Firecracker Musketeer Tornado
Arrows Firecracker Royal Recruits Musketeer Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Musketeer
Arrows Firecracker Musketeer Tornado Electro Wizard
Arrows
Arrows Firecracker Royal Recruits Musketeer
Arrows Firecracker
Arrows Firecracker Musketeer Tornado
Arrows Firecracker Musketeer Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Goblin Gang Musketeer Tornado Electro Wizard
Firecracker Arrows Royal Recruits Musketeer Tornado Electro Wizard
Arrows Firecracker Musketeer Tornado
Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Royal Recruits Musketeer
Arrows Tornado
Arrows Firecracker Musketeer Electro Wizard
Arrows Firecracker Tornado
Musketeer
Arrows Tornado
Musketeer Tornado
Arrows Royal Recruits Musketeer
Arrows Firecracker Tornado
Arrows Firecracker Musketeer Tornado Electro Wizard
Arrows Musketeer Tornado
Arrows Firecracker Musketeer Tornado
Arrows Firecracker Musketeer Tornado Electro Wizard
Electro Wizard Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker Electro Wizard
Arrows Firecracker
Electro Wizard Goblin Gang Royal Recruits Musketeer
Arrows Firecracker Musketeer Tornado Electro Wizard
Arrows
Goblin Gang Firecracker Musketeer Electro Wizard
Arrows Firecracker Musketeer
Arrows Tornado
Firecracker Royal Recruits Musketeer
Goblin Gang Firecracker Royal Recruits Musketeer Tornado Electro Wizard
Firecracker Musketeer Tornado Electro Wizard
Firecracker Royal Recruits Musketeer Tornado Electro Wizard
Firecracker

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