My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon P.E.K.K.A Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Fisherman
Giant Snowball
Goblin Gang Hog Rider Electro Dragon Fisherman
Zap
Goblin Gang Fisherman
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang Hog Rider Fisherman
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Electro Dragon P.E.K.K.A Fisherman
Fireball
Goblin Gang Hog Rider Electro Dragon Fisherman
Poison
Goblin Gang Electro Dragon Fisherman
Lightning
Electro Dragon Fisherman Goblinstein
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Tornado Fisherman Hog Rider Electro Dragon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Tornado Fisherman

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider P.E.K.K.A
Hog Rider
Arrows Goblin Gang Tornado
Tornado
P.E.K.K.A Hog Rider Electro Dragon
Electro Dragon
Tornado P.E.K.K.A Fisherman
P.E.K.K.A
Arrows Tornado Goblin Gang Electro Dragon Fisherman
Fisherman
Electro Dragon P.E.K.K.A
Goblinstein

Defense Synergies 1 7

Arrows
Tornado P.E.K.K.A
Goblin Gang
P.E.K.K.A Fisherman
Hog Rider
Tornado
P.E.K.K.A Arrows Electro Dragon
Electro Dragon
Tornado Fisherman
P.E.K.K.A
Tornado Arrows Goblin Gang Fisherman
Fisherman
Goblin Gang Electro Dragon P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
P.E.K.K.A Goblin Gang Electro Dragon Fisherman
Goblin Gang Tornado P.E.K.K.A Fisherman Electro Dragon
P.E.K.K.A Goblin Gang Electro Dragon Fisherman
Arrows Tornado P.E.K.K.A
Arrows Goblin Gang Tornado Electro Dragon
Tornado Arrows Goblin Gang Electro Dragon
Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang Tornado Fisherman
Goblin Gang Tornado Fisherman
Goblin Gang Arrows Tornado Electro Dragon Fisherman
Arrows Goblin Gang Tornado Electro Dragon
P.E.K.K.A Goblin Gang Electro Dragon
Arrows Goblin Gang Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang
Tornado Goblin Gang P.E.K.K.A Fisherman
Arrows Goblin Gang Tornado Electro Dragon P.E.K.K.A Fisherman
Arrows Goblin Gang Tornado Electro Dragon Fisherman
Arrows Tornado Electro Dragon Fisherman
P.E.K.K.A Tornado Fisherman
Goblin Gang Arrows Electro Dragon P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Fisherman
Arrows Goblin Gang Electro Dragon Fisherman
Goblin Gang P.E.K.K.A Electro Dragon Fisherman
Goblin Gang P.E.K.K.A Tornado Fisherman
P.E.K.K.A Goblin Gang Fisherman
Arrows Goblin Gang Tornado Electro Dragon
Goblin Gang P.E.K.K.A
P.E.K.K.A Fisherman
Electro Dragon P.E.K.K.A Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A Electro Dragon
P.E.K.K.A Arrows Tornado
P.E.K.K.A Goblin Gang
Electro Dragon
Goblin Gang Electro Dragon Tornado P.E.K.K.A Fisherman
Arrows Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Tornado Electro Dragon Fisherman
Arrows Electro Dragon
Arrows
Arrows
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon Fisherman
Goblin Gang Tornado Electro Dragon Fisherman
Arrows Tornado Electro Dragon Fisherman
Arrows Tornado Electro Dragon
Fisherman
Arrows Electro Dragon Fisherman
Arrows Fisherman
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Fisherman
Arrows Electro Dragon Fisherman
Arrows Tornado Electro Dragon
Arrows Tornado
Tornado Fisherman
Arrows Electro Dragon
Arrows Tornado Electro Dragon
Fisherman
Arrows Tornado Electro Dragon Fisherman
Arrows Tornado Electro Dragon Fisherman
Arrows Tornado Fisherman
Arrows Tornado Electro Dragon
Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
P.E.K.K.A
Arrows
Goblin Gang Electro Dragon
Arrows Tornado Electro Dragon
Arrows
Goblin Gang Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Goblin Gang Tornado
Tornado Electro Dragon
Electro Dragon Tornado
P.E.K.K.A
Electro Dragon

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