My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army Bandit
Giant Snowball
Goblin Gang Goblin Barrel Skeleton Army
Zap
Goblin Gang Goblin Barrel Skeleton Army Bandit
Barbarian Barrel
Goblin Gang Tesla Goblin Barrel Skeleton Army Bandit Electro Wizard
The Log
Goblin Gang Goblin Barrel Skeleton Army Bandit
Earthquake
Goblin Gang Tesla Goblin Barrel Skeleton Army
Arrows
Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Goblin Barrel Skeleton Army Bandit Electro Wizard
Fireball
Goblin Gang Tesla Goblin Barrel Skeleton Army Bandit Electro Wizard
Poison
Goblin Gang Skeleton Army Electro Wizard
Lightning
Tesla Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Gang Goblin Barrel Skeleton Army Bandit Tesla Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Gang Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Goblin Barrel Bandit
Goblin Gang
Goblin Barrel Mirror Bandit
Tesla
Mirror
Arrows Goblin Barrel Goblin Gang Skeleton Army
Goblin Barrel
Goblin Gang Mirror Arrows Skeleton Army Bandit
Skeleton Army
Mirror Goblin Barrel
Bandit
Arrows Goblin Gang Goblin Barrel Electro Wizard
Electro Wizard
Bandit

Defense Synergies 4 12

Arrows
Mirror Tesla Bandit
Goblin Gang
Tesla Mirror Skeleton Army Bandit Electro Wizard
Tesla
Goblin Gang Mirror Arrows Skeleton Army Electro Wizard
Mirror
Arrows Tesla Skeleton Army Goblin Gang Electro Wizard
Goblin Barrel
Skeleton Army
Mirror Goblin Gang Tesla Bandit Electro Wizard
Bandit
Arrows Goblin Gang Skeleton Army Electro Wizard
Electro Wizard
Goblin Gang Tesla Mirror Skeleton Army Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard
Skeleton Army Goblin Gang Tesla Bandit Electro Wizard
Goblin Gang Tesla Skeleton Army Bandit Electro Wizard
Tesla Skeleton Army Goblin Gang Bandit Electro Wizard
Arrows Skeleton Army
Arrows Goblin Gang Skeleton Army Tesla Bandit Electro Wizard
Tesla Electro Wizard Arrows Goblin Gang
Arrows Tesla Bandit Electro Wizard
Tesla Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Tesla Bandit Electro Wizard
Goblin Gang Skeleton Army Electro Wizard Arrows Tesla Bandit
Arrows Tesla Goblin Gang Electro Wizard
Tesla Skeleton Army Goblin Gang Bandit Electro Wizard
Skeleton Army Arrows Goblin Gang Tesla Electro Wizard
Skeleton Army Goblin Gang Tesla Bandit Electro Wizard
Skeleton Army Goblin Gang Tesla Bandit Electro Wizard
Tesla Arrows Goblin Gang Skeleton Army Electro Wizard
Arrows Tesla Goblin Gang Skeleton Army Bandit Electro Wizard
Arrows Tesla Bandit Electro Wizard
Tesla Electro Wizard
Goblin Gang Skeleton Army Arrows Tesla Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Tesla Bandit Electro Wizard
Bandit Electro Wizard Arrows Goblin Gang Tesla
Goblin Gang Skeleton Army Bandit Electro Wizard
Goblin Gang Skeleton Army Tesla Bandit Electro Wizard
Goblin Gang Tesla Skeleton Army Bandit
Arrows Goblin Gang Tesla Electro Wizard
Goblin Gang Skeleton Army Tesla Bandit Electro Wizard
Tesla Skeleton Army
Electro Wizard Skeleton Army Bandit
Goblin Gang Tesla Skeleton Army
Tesla
Skeleton Army Arrows Electro Wizard
Skeleton Army Goblin Gang Tesla Bandit
Tesla Skeleton Army
Goblin Gang Tesla Skeleton Army Electro Wizard
Arrows Tesla Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Bandit
Goblin Gang Electro Wizard
Arrows Bandit Electro Wizard
Arrows
Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Bandit
Arrows
Arrows Bandit Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows Bandit
Arrows Electro Wizard
Electro Wizard
Arrows Bandit
Arrows Electro Wizard
Arrows
Electro Wizard Goblin Gang Skeleton Army Bandit
Arrows Electro Wizard
Arrows
Goblin Gang Electro Wizard
Arrows
Arrows
Goblin Gang Electro Wizard
Electro Wizard
Bandit Electro Wizard

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