My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs
Giant Snowball
Goblin Gang Royal Hogs Witch
Zap
Goblin Gang Royal Hogs Witch
Barbarian Barrel
Goblin Gang Valkyrie Wizard Royal Hogs Witch Royal Ghost
The Log
Goblin Gang Royal Hogs Witch
Earthquake
Goblin Gang Royal Hogs Witch
Arrows
Goblin Gang Royal Hogs Witch
Royal Delivery
Goblin Gang Valkyrie Wizard Royal Hogs Witch Royal Ghost
Fireball
Goblin Gang Wizard Royal Hogs Witch
Poison
Goblin Gang Wizard Royal Hogs Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Tornado Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Tornado Royal Ghost Valkyrie Wizard Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Tornado Royal Ghost

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs
Goblin Gang
Valkyrie Royal Hogs Royal Ghost
Valkyrie
Goblin Gang Wizard Royal Hogs Tornado Witch Royal Ghost
Wizard
Tornado Valkyrie Royal Hogs Royal Ghost
Royal Hogs
Arrows Goblin Gang Valkyrie Wizard
Tornado
Wizard Valkyrie Witch
Witch
Valkyrie Tornado Royal Ghost
Royal Ghost
Goblin Gang Valkyrie Wizard Witch

Defense Synergies 1 9

Arrows
Valkyrie Tornado
Goblin Gang
Valkyrie
Valkyrie
Arrows Goblin Gang Wizard Tornado Witch
Wizard
Tornado Valkyrie Royal Ghost
Royal Hogs
Tornado
Wizard Arrows Valkyrie Witch
Witch
Valkyrie Tornado Royal Ghost
Royal Ghost
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Goblin Gang Valkyrie Witch
Goblin Gang Tornado Witch Valkyrie
Witch Goblin Gang Valkyrie
Arrows Valkyrie Tornado
Arrows Goblin Gang Tornado Valkyrie Royal Ghost
Tornado Arrows Goblin Gang Wizard Witch
Arrows Valkyrie
Witch Goblin Gang Tornado
Goblin Gang Tornado Valkyrie Royal Ghost
Goblin Gang Valkyrie Witch Arrows Wizard Tornado Royal Ghost
Arrows Goblin Gang Wizard Tornado Witch
Goblin Gang Valkyrie Wizard Witch
Valkyrie Wizard Arrows Goblin Gang Tornado Witch Royal Ghost
Goblin Gang
Tornado Goblin Gang
Wizard Arrows Goblin Gang Valkyrie Tornado Witch
Arrows Valkyrie Goblin Gang Wizard Tornado Witch Royal Ghost
Arrows Valkyrie Wizard Tornado Witch Royal Ghost
Tornado
Goblin Gang Valkyrie Wizard Royal Ghost Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Witch Royal Ghost
Arrows Goblin Gang Valkyrie Wizard Royal Ghost
Goblin Gang Valkyrie Witch
Goblin Gang Valkyrie Tornado
Goblin Gang Valkyrie Witch
Arrows Wizard Goblin Gang Tornado Witch
Goblin Gang Valkyrie Witch
Valkyrie
Valkyrie Tornado Witch
Witch Goblin Gang
Valkyrie Witch
Arrows Valkyrie Tornado
Goblin Gang Valkyrie Wizard Witch
Wizard Valkyrie Witch
Goblin Gang Witch Valkyrie Tornado
Arrows Valkyrie Wizard Witch Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Royal Ghost
Arrows Tornado Royal Ghost
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Tornado Witch
Arrows Wizard Tornado Witch
Arrows Wizard Tornado
Arrows Wizard Tornado
Goblin Gang Tornado
Arrows Valkyrie Wizard Tornado
Arrows Wizard Tornado
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows Tornado
Arrows Wizard
Arrows Valkyrie Wizard Tornado Witch
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Valkyrie Wizard Witch
Witch
Arrows Wizard Tornado Witch Royal Ghost
Arrows Wizard Tornado Witch
Arrows Tornado
Arrows Wizard Tornado Witch
Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Goblin Gang Witch
Arrows Wizard Tornado Witch
Arrows
Goblin Gang Valkyrie Wizard
Arrows Wizard
Arrows Tornado
Goblin Gang Tornado Witch
Tornado Witch
Tornado Witch Royal Ghost
Wizard

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