My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Goblin Hut Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram Goblin Hut Three Musketeers Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Three Musketeers Guards
Giant Snowball
Goblin Gang Battle Ram Goblin Hut Three Musketeers Guards
Zap
Goblin Gang Battle Ram Goblin Hut Three Musketeers Guards
Barbarian Barrel
Goblin Gang Rascals Battle Ram Goblin Hut Three Musketeers Guards Ice Wizard
The Log
Goblin Gang Rascals Battle Ram Goblin Hut Three Musketeers Guards
Earthquake
Goblin Gang Goblin Hut Guards
Arrows
Goblin Gang Rascals Goblin Hut Guards
Royal Delivery
Goblin Gang Rascals Battle Ram Goblin Hut Three Musketeers Guards Ice Wizard
Fireball
Goblin Gang Rascals Battle Ram Goblin Hut Three Musketeers Ice Wizard
Poison
Goblin Gang Rascals Goblin Hut Three Musketeers Guards Ice Wizard
Lightning
Battle Ram Goblin Hut Three Musketeers Ice Wizard
Rocket
Rascals Goblin Hut Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Guards Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Guards Ice Wizard Battle Ram Rascals Goblin Hut Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Guards Ice Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram
Goblin Gang
Battle Ram Goblin Hut Three Musketeers
Rascals
Battle Ram
Battle Ram
Arrows Goblin Gang Rascals Goblin Hut Three Musketeers
Goblin Hut
Goblin Gang Battle Ram Three Musketeers Ice Wizard
Three Musketeers
Goblin Gang Battle Ram Goblin Hut Guards
Guards
Three Musketeers
Ice Wizard
Goblin Hut

Defense Synergies 0 8

Arrows
Goblin Hut Ice Wizard
Goblin Gang
Rascals Goblin Hut Guards Ice Wizard
Rascals
Goblin Gang
Battle Ram
Goblin Hut
Arrows Goblin Gang Ice Wizard
Three Musketeers
Guards
Goblin Gang Ice Wizard
Ice Wizard
Arrows Goblin Gang Goblin Hut Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut
Goblin Gang Rascals Goblin Hut Three Musketeers Ice Wizard
Goblin Gang Goblin Hut Three Musketeers Rascals Ice Wizard
Goblin Hut Three Musketeers Goblin Gang Rascals Guards Ice Wizard
Arrows
Arrows Goblin Gang Rascals Guards Ice Wizard
Three Musketeers Arrows Goblin Gang Rascals Goblin Hut Ice Wizard
Arrows Rascals
Three Musketeers Goblin Gang Rascals Goblin Hut Ice Wizard
Goblin Gang Guards Rascals Ice Wizard
Goblin Gang Guards Ice Wizard Arrows Rascals Goblin Hut
Arrows Three Musketeers Goblin Gang Rascals Goblin Hut Ice Wizard
Goblin Hut Goblin Gang Rascals Three Musketeers Guards Ice Wizard
Three Musketeers Arrows Goblin Gang Rascals Goblin Hut Guards
Goblin Gang Rascals Goblin Hut Three Musketeers
Goblin Gang Rascals Goblin Hut Three Musketeers
Three Musketeers Arrows Goblin Gang Rascals Goblin Hut
Arrows Goblin Gang Rascals Goblin Hut Three Musketeers Guards Ice Wizard
Arrows Rascals Goblin Hut Guards Ice Wizard
Goblin Hut Three Musketeers
Goblin Gang Rascals Arrows Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Guards Goblin Hut
Arrows Goblin Gang
Goblin Gang Guards Rascals Goblin Hut
Goblin Gang Guards Rascals
Goblin Gang Rascals Goblin Hut Three Musketeers Guards
Arrows Goblin Gang Rascals Goblin Hut Three Musketeers Ice Wizard
Goblin Gang Rascals Guards Goblin Hut Ice Wizard
Rascals
Goblin Hut
Goblin Gang Goblin Hut Three Musketeers Guards
Rascals Goblin Hut Guards
Arrows Guards
Rascals Goblin Gang Three Musketeers Guards
Rascals Three Musketeers
Goblin Gang Rascals Goblin Hut Guards Three Musketeers
Arrows Rascals Goblin Hut Ice Wizard
Arrows Goblin Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Guards
Arrows Ice Wizard
Arrows Goblin Hut
Arrows Rascals Guards
Arrows
Arrows Ice Wizard
Arrows
Arrows Ice Wizard
Arrows
Goblin Gang Three Musketeers Guards
Arrows
Arrows
Goblin Hut Three Musketeers
Arrows
Arrows Goblin Hut
Arrows Goblin Hut Three Musketeers
Arrows Goblin Hut Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Arrows
Arrows
Arrows
Arrows Ice Wizard
Arrows Ice Wizard
Arrows
Arrows
Arrows Ice Wizard
Goblin Hut Guards
Arrows
Arrows
Arrows
Goblin Gang Goblin Hut Guards
Arrows Three Musketeers Ice Wizard
Arrows
Goblin Gang Rascals Three Musketeers
Arrows
Arrows
Three Musketeers
Goblin Gang Rascals Guards

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