My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Wizard Balloon P.E.K.K.A Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Phoenix
Giant Snowball
Balloon Little Prince
Zap
Balloon Little Prince
Barbarian Barrel
Goblin Cage Wizard Little Prince
The Log
Goblin Cage Little Prince
Earthquake
Goblin Cage
Arrows
Little Prince
Royal Delivery
Goblin Cage Wizard Balloon P.E.K.K.A Little Prince
Fireball
Goblin Cage Wizard Balloon Little Prince
Poison
Goblin Cage Wizard Balloon Phoenix Little Prince
Lightning
Goblin Cage Wizard Balloon Phoenix Little Prince
Rocket
Wizard Balloon Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Little Prince Goblin Cage Phoenix Wizard Balloon Goblin Machine P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Little Prince Goblin Cage Phoenix

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Phoenix
Goblin Cage
Balloon
Wizard
Balloon P.E.K.K.A
Balloon
Arrows Goblin Cage Wizard Little Prince
P.E.K.K.A
Arrows Wizard
Phoenix
Arrows
Goblin Machine
Little Prince
Balloon

Defense Synergies 0 7

Arrows
P.E.K.K.A Phoenix Little Prince
Goblin Cage
Wizard Phoenix
Wizard
Goblin Cage P.E.K.K.A
Balloon
P.E.K.K.A
Arrows Wizard
Phoenix
Arrows Goblin Cage Little Prince
Goblin Machine
Little Prince
Arrows Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Wizard
P.E.K.K.A Goblin Cage Phoenix
Goblin Cage P.E.K.K.A
Goblin Cage P.E.K.K.A Phoenix
Arrows Goblin Cage P.E.K.K.A
Arrows
Arrows Goblin Cage Wizard Phoenix Little Prince
Arrows Goblin Cage P.E.K.K.A Phoenix
P.E.K.K.A Goblin Cage Phoenix
Phoenix Little Prince
Arrows Wizard
Arrows Wizard Phoenix
Goblin Cage P.E.K.K.A Wizard
Wizard Arrows Goblin Cage P.E.K.K.A
P.E.K.K.A Goblin Cage Phoenix
Goblin Cage P.E.K.K.A
Wizard Arrows Goblin Cage P.E.K.K.A
Arrows Goblin Cage Wizard Little Prince
Arrows Goblin Cage Wizard Little Prince
P.E.K.K.A Goblin Cage Phoenix
Wizard Arrows P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage P.E.K.K.A
Arrows Wizard Phoenix
P.E.K.K.A Goblin Cage
P.E.K.K.A Goblin Cage Phoenix
P.E.K.K.A Goblin Cage Phoenix
Arrows Wizard
P.E.K.K.A Goblin Cage Phoenix
P.E.K.K.A Goblin Cage Phoenix
Goblin Cage P.E.K.K.A Phoenix
P.E.K.K.A Goblin Cage Phoenix
P.E.K.K.A Goblin Cage Phoenix
P.E.K.K.A Arrows Goblin Cage Phoenix
P.E.K.K.A Goblin Cage Wizard
Wizard Goblin Cage
Phoenix Goblin Cage P.E.K.K.A Little Prince
Arrows Goblin Cage Wizard P.E.K.K.A Phoenix
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard Goblin Machine
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard Goblin Machine
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Goblin Machine
Arrows Wizard Goblin Machine Little Prince
Arrows Wizard
Arrows
Arrows Wizard Goblin Machine Little Prince
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Little Prince
Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows
Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Little Prince
P.E.K.K.A
Wizard

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