My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Executioner Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Flying Machine Bowler Executioner Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Flying Machine Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Flying Machine Guards
Zap
Flying Machine Guards
Barbarian Barrel
Elixir Golem Guards Executioner Ice Wizard Magic Archer
The Log
Elixir Golem Guards
Earthquake
Elixir Golem Guards
Arrows
Flying Machine Guards
Royal Delivery
Elixir Golem Flying Machine Guards Bowler Executioner Ice Wizard Magic Archer
Fireball
Elixir Golem Flying Machine Bowler Executioner Ice Wizard Magic Archer
Poison
Elixir Golem Flying Machine Guards Executioner Ice Wizard Magic Archer
Lightning
Bowler Executioner Ice Wizard Magic Archer
Rocket
Bowler Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler Executioner Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Guards Bowler Executioner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Guards Ice Wizard Flying Machine Magic Archer Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Elixir Golem Guards Ice Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Bowler
Elixir Golem
Arrows Flying Machine Bowler Executioner Ice Wizard Magic Archer
Flying Machine
Elixir Golem Bowler
Guards
Bowler
Arrows Elixir Golem Flying Machine Executioner Ice Wizard Magic Archer
Executioner
Elixir Golem Bowler
Ice Wizard
Elixir Golem Bowler
Magic Archer
Elixir Golem Bowler

Defense Synergies 0 9

Arrows
Bowler Ice Wizard
Elixir Golem
Flying Machine
Guards Bowler Ice Wizard
Guards
Flying Machine Executioner Ice Wizard Magic Archer
Bowler
Arrows Flying Machine Ice Wizard
Executioner
Guards
Ice Wizard
Arrows Flying Machine Guards Bowler
Magic Archer
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Flying Machine Executioner Magic Archer
Flying Machine Executioner Ice Wizard
Bowler Executioner Ice Wizard
Guards Bowler Ice Wizard
Arrows Bowler
Arrows Bowler Flying Machine Guards Executioner Ice Wizard Magic Archer
Arrows Flying Machine Executioner Ice Wizard Magic Archer
Bowler Arrows Flying Machine Magic Archer
Ice Wizard
Guards Bowler Ice Wizard
Guards Executioner Ice Wizard Arrows Flying Machine Bowler Magic Archer
Arrows Executioner Flying Machine Ice Wizard Magic Archer
Bowler Flying Machine Guards Ice Wizard
Bowler Executioner Arrows Guards Magic Archer
Bowler
Arrows Bowler Executioner
Arrows Flying Machine Guards Bowler Executioner Ice Wizard Magic Archer
Arrows Executioner Flying Machine Guards Bowler Ice Wizard Magic Archer
Bowler Arrows Flying Machine Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bowler
Arrows Flying Machine Bowler Executioner Magic Archer
Guards Bowler
Guards Bowler
Guards Bowler Executioner
Arrows Executioner Flying Machine Ice Wizard Magic Archer
Guards Flying Machine Bowler Ice Wizard
Flying Machine Magic Archer
Guards
Flying Machine Guards Bowler
Arrows Guards Bowler
Bowler Guards Executioner
Flying Machine Bowler Executioner Magic Archer
Guards Flying Machine Bowler Executioner Magic Archer
Arrows Bowler Executioner Flying Machine Ice Wizard Magic Archer
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Flying Machine Guards
Arrows Flying Machine Bowler Executioner Ice Wizard Magic Archer
Arrows Flying Machine Magic Archer
Arrows Flying Machine Guards
Executioner Arrows Bowler Magic Archer
Arrows Executioner Flying Machine Ice Wizard Magic Archer
Arrows Flying Machine Bowler Executioner Magic Archer
Arrows Flying Machine Bowler Executioner Ice Wizard Magic Archer
Arrows Flying Machine
Guards Bowler
Arrows Flying Machine Bowler Magic Archer
Arrows Flying Machine Executioner Magic Archer
Flying Machine Bowler Executioner Magic Archer
Arrows Flying Machine Magic Archer
Arrows Flying Machine Magic Archer
Arrows Flying Machine Bowler Executioner Magic Archer
Magic Archer Arrows Flying Machine Bowler Executioner
Arrows
Arrows Flying Machine Bowler Executioner Magic Archer
Arrows Flying Machine Bowler Magic Archer
Bowler Magic Archer
Arrows
Bowler
Arrows Flying Machine
Arrows Bowler Executioner Ice Wizard Magic Archer
Arrows Flying Machine Bowler Executioner Ice Wizard Magic Archer
Arrows Flying Machine Bowler Magic Archer
Arrows Magic Archer
Arrows Flying Machine Executioner Ice Wizard Magic Archer
Flying Machine Guards
Bowler
Arrows Magic Archer
Arrows Magic Archer
Arrows Bowler Magic Archer
Flying Machine Guards Magic Archer
Arrows Flying Machine Executioner Ice Wizard Magic Archer
Arrows
Flying Machine Bowler Executioner Magic Archer
Arrows Flying Machine Bowler Executioner Magic Archer
Arrows
Flying Machine Executioner
Flying Machine Guards Bowler Magic Archer
Flying Machine Executioner Magic Archer
Flying Machine Bowler Executioner Magic Archer
Bowler

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