My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant P.E.K.K.A Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Guards Goblin Giant
Barbarian Barrel
Guards Ice Wizard
The Log
Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards P.E.K.K.A Ice Wizard
Fireball
Ice Wizard
Poison
Guards Ice Wizard
Lightning
Ice Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tornado Ice Wizard Goblinstein Lightning Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Guards Tornado Ice Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Lightning Goblin Giant
Guards
Tornado
P.E.K.K.A Goblin Giant Ice Wizard
Lightning
Arrows Goblin Giant
Goblin Giant
Arrows Tornado Lightning Ice Wizard
P.E.K.K.A
Arrows Tornado Ice Wizard
Ice Wizard
Tornado Goblin Giant P.E.K.K.A
Goblinstein

Defense Synergies 2 7

Arrows
Tornado Lightning P.E.K.K.A Ice Wizard
Guards
Ice Wizard
Tornado
P.E.K.K.A Ice Wizard Arrows Goblin Giant
Lightning
Arrows
Goblin Giant
Tornado
P.E.K.K.A
Tornado Arrows Ice Wizard
Ice Wizard
Tornado Arrows Guards P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Giant
P.E.K.K.A Ice Wizard
Tornado P.E.K.K.A Lightning Ice Wizard
P.E.K.K.A Guards Ice Wizard
Lightning Arrows Tornado P.E.K.K.A
Arrows Tornado Guards Ice Wizard
Tornado Lightning Arrows Ice Wizard
Lightning Arrows Goblin Giant P.E.K.K.A
P.E.K.K.A Tornado Ice Wizard
Guards Tornado Ice Wizard
Guards Ice Wizard Arrows Tornado Goblin Giant
Arrows Tornado Ice Wizard
P.E.K.K.A Guards Lightning Ice Wizard
Arrows Guards Tornado P.E.K.K.A
P.E.K.K.A
Tornado Lightning P.E.K.K.A
Arrows Tornado P.E.K.K.A
Arrows Guards Tornado Ice Wizard
Arrows Tornado Guards Ice Wizard
P.E.K.K.A Tornado
Arrows Guards Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Arrows Lightning
Guards P.E.K.K.A Lightning Goblin Giant
Guards Lightning P.E.K.K.A Tornado Goblin Giant
P.E.K.K.A Guards Goblin Giant
Arrows Tornado Goblin Giant Ice Wizard
Guards P.E.K.K.A Lightning Goblin Giant Ice Wizard
P.E.K.K.A Goblin Giant
Lightning P.E.K.K.A Tornado
P.E.K.K.A Guards Goblin Giant
P.E.K.K.A Guards
Lightning P.E.K.K.A Arrows Guards Tornado Goblin Giant
Lightning P.E.K.K.A Guards Goblin Giant
Guards Tornado Lightning Goblin Giant P.E.K.K.A
Arrows P.E.K.K.A Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards
Arrows Tornado Ice Wizard
Lightning Arrows Goblin Giant
Lightning Arrows Guards
Arrows
Arrows Tornado Goblin Giant Ice Wizard
Arrows Tornado
Arrows Tornado Lightning Ice Wizard
Arrows Tornado Lightning
Lightning Guards Tornado
Lightning Arrows Tornado
Lightning Arrows Tornado
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows Tornado
Lightning
Lightning Arrows
Lightning Arrows Tornado
Lightning
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows
Arrows Tornado Ice Wizard
Arrows Tornado Lightning Ice Wizard
Lightning Arrows Tornado
Lightning Arrows Tornado
Lightning Arrows Tornado Ice Wizard
Lightning Guards
Lightning
Lightning Arrows
Lightning Arrows
P.E.K.K.A
Arrows Lightning
Lightning Guards
Lightning Arrows Tornado Ice Wizard
Arrows
Lightning
Arrows Lightning
Lightning Arrows Tornado
P.E.K.K.A
Guards Tornado Lightning
Tornado Lightning
Lightning Tornado Goblin Giant
P.E.K.K.A
Lightning

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