My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Little Prince
Zap
Inferno Tower Little Prince
Barbarian Barrel
Inferno Tower Wizard Ice Wizard Little Prince
The Log
Hog Rider Little Prince
Earthquake
Hog Rider Inferno Tower
Arrows
Little Prince
Royal Delivery
Hog Rider Wizard Ice Wizard Little Prince
Fireball
Hog Rider Inferno Tower Wizard Ice Wizard Little Prince
Poison
Inferno Tower Wizard Ice Wizard Little Prince
Lightning
Inferno Tower Wizard Ice Wizard Little Prince
Rocket
Hog Rider Inferno Tower Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Little Prince Hog Rider Inferno Tower Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Ice Wizard Little Prince Hog Rider

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lightning Mega Knight
Hog Rider
Arrows Lightning Wizard Mega Knight Little Prince
Inferno Tower
Wizard
Hog Rider Mega Knight
Lightning
Hog Rider Arrows
Ice Wizard
Mega Knight
Arrows Hog Rider Wizard
Little Prince
Hog Rider

Defense Synergies 1 10

Arrows
Mega Knight Inferno Tower Lightning Ice Wizard Little Prince
Hog Rider
Inferno Tower
Arrows Ice Wizard Mega Knight
Wizard
Ice Wizard Mega Knight
Lightning
Arrows
Ice Wizard
Arrows Inferno Tower Wizard Mega Knight Little Prince
Mega Knight
Arrows Inferno Tower Wizard Ice Wizard
Little Prince
Arrows Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Wizard
Inferno Tower Ice Wizard Mega Knight
Inferno Tower Mega Knight Lightning Ice Wizard
Inferno Tower Ice Wizard Mega Knight
Lightning Arrows Mega Knight
Arrows Ice Wizard Mega Knight
Inferno Tower Lightning Arrows Wizard Ice Wizard Little Prince
Lightning Arrows Inferno Tower Mega Knight
Inferno Tower Ice Wizard
Inferno Tower Ice Wizard Mega Knight Little Prince
Ice Wizard Arrows Wizard Mega Knight
Arrows Inferno Tower Wizard Ice Wizard
Inferno Tower Mega Knight Wizard Lightning Ice Wizard
Wizard Mega Knight Arrows
Inferno Tower Mega Knight
Inferno Tower Lightning Mega Knight
Wizard Mega Knight Arrows Inferno Tower
Arrows Mega Knight Wizard Ice Wizard Little Prince
Arrows Wizard Ice Wizard Mega Knight Little Prince
Inferno Tower
Wizard Mega Knight Arrows Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower
Arrows Wizard Lightning Mega Knight
Mega Knight Inferno Tower Lightning
Lightning Mega Knight Inferno Tower
Inferno Tower Mega Knight
Arrows Wizard Ice Wizard
Inferno Tower Lightning Ice Wizard
Inferno Tower Mega Knight
Lightning Mega Knight Inferno Tower
Inferno Tower
Mega Knight Inferno Tower
Lightning Mega Knight Arrows
Lightning Mega Knight Inferno Tower Wizard
Wizard Mega Knight
Inferno Tower Lightning Little Prince
Arrows Mega Knight Inferno Tower Wizard Ice Wizard
Arrows Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Ice Wizard
Lightning Arrows
Lightning Arrows
Wizard Arrows Mega Knight
Arrows Wizard Ice Wizard
Arrows Wizard
Arrows Wizard Lightning Ice Wizard
Arrows Wizard Lightning
Lightning
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows Wizard Mega Knight Little Prince
Lightning Mega Knight
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Wizard Ice Wizard Mega Knight Little Prince
Arrows Wizard Lightning Ice Wizard
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Lightning Arrows Wizard Ice Wizard Little Prince
Lightning Wizard
Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Mega Knight
Arrows Wizard Lightning
Lightning
Lightning Arrows Wizard Ice Wizard
Arrows
Lightning Wizard Mega Knight
Arrows Wizard Lightning
Lightning Arrows
Mega Knight
Lightning
Lightning
Lightning Mega Knight Little Prince
Lightning Wizard Mega Knight

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