My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Magic Archer Sparky Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Hog Rider
Zap
Sparky
Barbarian Barrel
Electro Wizard Magic Archer Sparky
The Log
Hog Rider Sparky
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Electro Wizard Magic Archer Sparky
Fireball
Hog Rider Electro Wizard Magic Archer Sparky
Poison
Electro Wizard Magic Archer Sparky
Lightning
Electro Wizard Magic Archer Sparky Monk
Rocket
Hog Rider Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Hog Rider Poison Electro Wizard Magic Archer Monk Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Hog Rider Poison Electro Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Sparky Mega Knight
Hog Rider
Arrows Poison Electro Wizard Magic Archer Mega Knight
Poison
Hog Rider Mega Knight
Electro Wizard
Hog Rider Magic Archer Sparky Mega Knight
Magic Archer
Hog Rider Electro Wizard Mega Knight
Sparky
Arrows Electro Wizard
Mega Knight
Arrows Hog Rider Poison Electro Wizard Magic Archer
Monk

Defense Synergies 1 8

Arrows
Mega Knight Sparky Monk
Hog Rider
Poison
Electro Wizard Sparky Mega Knight
Electro Wizard
Poison Magic Archer Mega Knight
Magic Archer
Electro Wizard Mega Knight
Sparky
Arrows Poison
Mega Knight
Arrows Poison Electro Wizard Magic Archer
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer Sparky
Sparky Electro Wizard Mega Knight Monk
Sparky Mega Knight Electro Wizard
Sparky Electro Wizard Mega Knight Monk
Arrows Poison Sparky Mega Knight Monk
Arrows Electro Wizard Magic Archer Mega Knight
Electro Wizard Arrows Poison Magic Archer
Arrows Poison Electro Wizard Magic Archer Sparky Mega Knight Monk
Sparky
Electro Wizard Sparky Mega Knight
Poison Electro Wizard Arrows Magic Archer Mega Knight
Arrows Poison Electro Wizard Magic Archer
Sparky Mega Knight Electro Wizard
Sparky Mega Knight Arrows Poison Electro Wizard Magic Archer
Sparky Electro Wizard Mega Knight
Monk Electro Wizard Sparky Mega Knight
Sparky Mega Knight Arrows Poison Electro Wizard
Arrows Mega Knight Electro Wizard Magic Archer
Arrows Poison Electro Wizard Magic Archer Mega Knight
Sparky Electro Wizard
Mega Knight Arrows Poison Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard Sparky
Poison Electro Wizard Arrows Magic Archer Mega Knight Monk
Mega Knight Electro Wizard Sparky
Mega Knight Electro Wizard Sparky Monk
Sparky Mega Knight
Arrows Poison Electro Wizard Magic Archer Monk
Sparky Electro Wizard
Mega Knight Sparky
Electro Wizard Mega Knight Poison Magic Archer Sparky Monk
Sparky
Mega Knight Sparky
Mega Knight Monk Arrows Poison Electro Wizard
Mega Knight Sparky
Magic Archer Sparky Mega Knight
Electro Wizard Sparky Poison Magic Archer Monk
Arrows Poison Mega Knight Electro Wizard Magic Archer Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Arrows Sparky Monk
Arrows Poison Monk Electro Wizard Magic Archer
Arrows Poison Magic Archer Sparky
Arrows Poison Sparky
Poison Arrows Magic Archer Sparky Mega Knight
Arrows Poison Magic Archer Monk
Arrows Poison Magic Archer Sparky
Arrows Poison Magic Archer
Arrows Poison Monk
Poison Electro Wizard Sparky
Poison Monk Arrows Electro Wizard Magic Archer Sparky
Poison Monk Arrows Magic Archer
Poison Magic Archer Sparky
Arrows Poison Magic Archer Monk
Arrows Poison Magic Archer Sparky
Arrows Poison Magic Archer Sparky
Magic Archer Arrows Poison Sparky Mega Knight
Monk Arrows Poison Sparky
Sparky
Arrows Poison Electro Wizard Magic Archer Sparky Mega Knight Monk
Arrows Poison Magic Archer Mega Knight Monk
Poison Magic Archer Sparky Mega Knight Monk
Arrows Poison
Sparky Monk
Arrows Poison Monk
Arrows Poison Magic Archer Sparky Mega Knight
Arrows Poison Electro Wizard Magic Archer Sparky Monk
Arrows Poison Magic Archer Sparky Mega Knight Monk
Poison Arrows Magic Archer Sparky
Poison Arrows Electro Wizard Magic Archer Sparky
Electro Wizard Poison
Sparky
Poison Arrows Magic Archer Sparky Mega Knight
Arrows Poison Electro Wizard Magic Archer Sparky Monk
Sparky Mega Knight
Arrows Poison Magic Archer Sparky Monk
Electro Wizard Magic Archer
Poison Arrows Electro Wizard Magic Archer Monk
Arrows
Poison Electro Wizard Magic Archer Sparky Mega Knight
Arrows Poison Magic Archer
Monk Arrows Poison Sparky
Sparky Mega Knight
Poison Electro Wizard Magic Archer Sparky
Poison Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer Sparky Mega Knight Monk
Sparky
Sparky Mega Knight Monk

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