My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner X-Bow Fisherman Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Fisherman Inferno Dragon
Giant Snowball
Hog Rider Fisherman Inferno Dragon
Zap
X-Bow Fisherman Inferno Dragon
Barbarian Barrel
Executioner X-Bow
The Log
Hog Rider X-Bow Fisherman
Earthquake
Hog Rider X-Bow
Arrows
Royal Delivery
Hog Rider Executioner Fisherman Inferno Dragon
Fireball
Hog Rider Executioner X-Bow Fisherman Inferno Dragon
Poison
Executioner X-Bow Fisherman
Lightning
Executioner X-Bow Fisherman Inferno Dragon
Rocket
Hog Rider Executioner X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Executioner Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fisherman Hog Rider Inferno Dragon Executioner Rocket X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Fisherman Hog Rider Inferno Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider X-Bow Mega Knight
Hog Rider
Arrows Rocket Executioner Mega Knight
Rocket
Hog Rider X-Bow
Executioner
Hog Rider Mega Knight
X-Bow
Arrows Rocket
Fisherman
Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Hog Rider Executioner Fisherman

Defense Synergies 1 4

Arrows
Mega Knight
Hog Rider
Rocket
Executioner
Mega Knight
X-Bow
Fisherman
Fisherman
X-Bow Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Arrows Executioner Fisherman Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner X-Bow
Inferno Dragon Executioner X-Bow Fisherman Mega Knight
Rocket Fisherman Mega Knight Executioner Inferno Dragon
Inferno Dragon Fisherman Mega Knight
Arrows Rocket X-Bow Mega Knight
Arrows Executioner X-Bow Mega Knight
Rocket Inferno Dragon Arrows Executioner X-Bow
Rocket Arrows X-Bow Mega Knight
Inferno Dragon X-Bow Fisherman
Fisherman Mega Knight
Executioner Arrows X-Bow Fisherman Mega Knight
Arrows Executioner Inferno Dragon
Mega Knight Rocket X-Bow
Rocket Executioner Mega Knight Arrows X-Bow
Inferno Dragon X-Bow Mega Knight
Rocket X-Bow Fisherman Inferno Dragon Mega Knight
Mega Knight Arrows Executioner X-Bow Fisherman
Arrows Mega Knight Executioner X-Bow Fisherman
Arrows Executioner Fisherman Inferno Dragon Mega Knight
Fisherman Inferno Dragon
Mega Knight Arrows Executioner Fisherman
Fisherman Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight X-Bow Fisherman
Arrows Rocket Executioner X-Bow Fisherman Inferno Dragon Mega Knight
Mega Knight Rocket Fisherman
Rocket Mega Knight X-Bow Fisherman
Executioner Fisherman Inferno Dragon Mega Knight
Arrows Rocket Executioner
Rocket
Mega Knight Fisherman Inferno Dragon
Rocket Mega Knight X-Bow Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Rocket Mega Knight Arrows
Rocket Mega Knight Executioner
Executioner Mega Knight
Rocket Executioner X-Bow Fisherman Inferno Dragon
Arrows Executioner Mega Knight Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket X-Bow
Arrows Executioner X-Bow Fisherman
Rocket Arrows X-Bow
Arrows Rocket
Rocket Executioner Arrows Mega Knight
Arrows Executioner Rocket
Arrows Executioner
Arrows X-Bow Executioner
Arrows X-Bow Fisherman
Rocket X-Bow Fisherman
Rocket Arrows X-Bow Fisherman
Arrows Rocket Executioner
Rocket Executioner Fisherman
Arrows Rocket X-Bow Fisherman
Arrows X-Bow Fisherman
Rocket X-Bow Arrows Executioner
Arrows Rocket Executioner X-Bow Mega Knight
Arrows Rocket
Rocket Fisherman
Rocket Arrows Executioner X-Bow Fisherman Mega Knight
Rocket Arrows X-Bow Mega Knight
Rocket X-Bow Mega Knight
Rocket Arrows
Rocket X-Bow Fisherman
Rocket Arrows X-Bow
Arrows Executioner Mega Knight
Fisherman Inferno Dragon
Arrows X-Bow Executioner Fisherman
Arrows X-Bow Fisherman Mega Knight
Rocket Arrows X-Bow Fisherman
Arrows Executioner X-Bow
Rocket
Arrows Rocket X-Bow Mega Knight
Rocket Arrows
Mega Knight
Rocket Arrows
Rocket X-Bow
Rocket Arrows Executioner
Arrows
Rocket Executioner Mega Knight
Arrows Executioner
Rocket Arrows
Executioner Mega Knight
Rocket
Rocket Executioner
Rocket Executioner X-Bow Mega Knight
Inferno Dragon
Rocket Mega Knight
Fisherman

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