My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Inferno Dragon Lumberjack Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon Skeleton King
Giant Snowball
Hog Rider Inferno Dragon Lumberjack Skeleton King
Zap
Inferno Dragon Skeleton King
Barbarian Barrel
Wizard Lumberjack Skeleton King
The Log
Hog Rider Lumberjack Skeleton King
Earthquake
Hog Rider Skeleton King
Arrows
Skeleton King
Royal Delivery
Hog Rider Wizard Inferno Dragon Lumberjack Skeleton King
Fireball
Hog Rider Wizard Inferno Dragon Lumberjack Skeleton King
Poison
Wizard Skeleton King
Lightning
Wizard Inferno Dragon Lumberjack Skeleton King
Rocket
Hog Rider Wizard Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Hog Rider Inferno Dragon Lumberjack Skeleton King Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Hog Rider Inferno Dragon Lumberjack

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lightning Lumberjack Mega Knight
Hog Rider
Arrows Lightning Wizard Lumberjack Mega Knight
Wizard
Hog Rider Lumberjack Mega Knight
Lightning
Hog Rider Arrows
Inferno Dragon
Mega Knight
Lumberjack
Arrows Hog Rider Wizard Mega Knight
Mega Knight
Inferno Dragon Arrows Hog Rider Wizard Lumberjack
Skeleton King

Defense Synergies 1 7

Arrows
Mega Knight Lightning Lumberjack
Hog Rider
Wizard
Lumberjack Mega Knight Skeleton King
Lightning
Arrows
Inferno Dragon
Mega Knight Skeleton King
Lumberjack
Arrows Wizard
Mega Knight
Arrows Wizard Inferno Dragon
Skeleton King
Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard
Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Lightning Inferno Dragon
Inferno Dragon Lumberjack Mega Knight Skeleton King
Lightning Arrows Lumberjack Mega Knight
Arrows Lumberjack Mega Knight
Lightning Inferno Dragon Arrows Wizard
Lightning Arrows Mega Knight
Inferno Dragon Lumberjack Skeleton King
Lumberjack Mega Knight
Arrows Wizard Lumberjack Mega Knight Skeleton King
Arrows Inferno Dragon Wizard
Lumberjack Mega Knight Wizard Lightning
Wizard Mega Knight Arrows Lumberjack Skeleton King
Inferno Dragon Lumberjack Mega Knight Skeleton King
Lightning Inferno Dragon Lumberjack Mega Knight
Wizard Mega Knight Arrows Lumberjack
Arrows Mega Knight Wizard Lumberjack
Arrows Wizard Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Wizard Mega Knight Arrows Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Arrows Wizard Lightning Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Lightning
Lightning Lumberjack Mega Knight
Inferno Dragon Lumberjack Mega Knight
Arrows Wizard
Lightning Lumberjack
Mega Knight Inferno Dragon Lumberjack
Lightning Mega Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Lightning Mega Knight Arrows
Lightning Mega Knight Wizard Lumberjack Skeleton King
Wizard Mega Knight
Lightning Inferno Dragon Lumberjack Skeleton King
Arrows Mega Knight Wizard Inferno Dragon Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows
Wizard Arrows Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Lumberjack
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows Wizard Mega Knight
Lightning Mega Knight
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Wizard Mega Knight
Inferno Dragon
Arrows Wizard Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Lightning Arrows Wizard
Lightning Wizard
Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Mega Knight
Arrows Wizard Lightning
Lightning
Lightning Arrows Wizard
Arrows
Lightning Wizard Lumberjack Mega Knight
Arrows Wizard Lightning Skeleton King
Lightning Arrows
Mega Knight
Lightning Skeleton King
Lightning
Lightning Mega Knight
Inferno Dragon
Lightning Wizard Mega Knight

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