My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Bandit Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Healer Giant Skeleton Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Giant Skeleton Bandit Sparky
Giant Snowball
Minion Horde Clone Lumberjack
Zap
Minion Horde Clone Bandit Sparky
Barbarian Barrel
Clone Giant Skeleton Bandit Lumberjack Sparky
The Log
Clone Giant Skeleton Bandit Lumberjack Sparky
Earthquake
Clone
Arrows
Minion Horde Clone
Royal Delivery
Minion Horde Battle Healer Clone Giant Skeleton Bandit Lumberjack Sparky
Fireball
Minion Horde Battle Healer Clone Bandit Lumberjack Sparky
Poison
Minion Horde Battle Healer Clone Sparky
Lightning
Battle Healer Bandit Lumberjack Sparky
Rocket
Minion Horde Battle Healer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Clone Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Clone Bandit Battle Healer Lumberjack Minion Horde Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Clone Bandit Battle Healer

Attack Synergies 2 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Battle Healer Giant Skeleton Bandit Lumberjack
Minion Horde
Battle Healer Clone Giant Skeleton Lumberjack Sparky
Battle Healer
Arrows Minion Horde Giant Skeleton Bandit Lumberjack Sparky
Clone
Giant Skeleton Minion Horde Lumberjack Sparky
Giant Skeleton
Clone Arrows Minion Horde Battle Healer Bandit Lumberjack Sparky
Bandit
Arrows Battle Healer Giant Skeleton Lumberjack
Lumberjack
Arrows Minion Horde Battle Healer Clone Giant Skeleton Bandit Sparky
Sparky
Arrows Minion Horde Battle Healer Clone Giant Skeleton Lumberjack

Defense Synergies 0 13

Arrows
Battle Healer Giant Skeleton Bandit Lumberjack Sparky
Minion Horde
Battle Healer Sparky
Battle Healer
Arrows Minion Horde Giant Skeleton Bandit Lumberjack Sparky
Clone
Giant Skeleton
Arrows Battle Healer Lumberjack
Bandit
Arrows Battle Healer Lumberjack
Lumberjack
Arrows Battle Healer Giant Skeleton Bandit
Sparky
Arrows Minion Horde Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Sparky
Minion Horde Lumberjack Sparky Battle Healer Bandit
Minion Horde Lumberjack Sparky Giant Skeleton Bandit
Minion Horde Lumberjack Sparky Bandit
Arrows Battle Healer Giant Skeleton Lumberjack Sparky
Arrows Bandit Lumberjack
Minion Horde Arrows
Arrows Battle Healer Giant Skeleton Bandit Sparky
Minion Horde Sparky Lumberjack
Minion Horde Battle Healer Giant Skeleton Bandit Lumberjack Sparky
Minion Horde Arrows Giant Skeleton Bandit Lumberjack
Arrows Minion Horde
Minion Horde Lumberjack Sparky Battle Healer Giant Skeleton Bandit
Sparky Arrows Minion Horde Lumberjack
Sparky Minion Horde Bandit Lumberjack
Minion Horde Bandit Lumberjack Sparky
Minion Horde Sparky Arrows Lumberjack
Arrows Minion Horde Battle Healer Bandit Lumberjack
Arrows Battle Healer Giant Skeleton Bandit Lumberjack
Sparky Lumberjack
Arrows Minion Horde Battle Healer Giant Skeleton Bandit Lumberjack Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Battle Healer Giant Skeleton Bandit Sparky
Bandit Arrows Battle Healer Lumberjack
Giant Skeleton Bandit Lumberjack Minion Horde Battle Healer Sparky
Giant Skeleton Lumberjack Minion Horde Battle Healer Bandit Sparky
Giant Skeleton Minion Horde Battle Healer Bandit Lumberjack Sparky
Arrows Minion Horde
Sparky Minion Horde Battle Healer Giant Skeleton Bandit Lumberjack
Giant Skeleton Minion Horde Battle Healer Lumberjack Sparky
Minion Horde Giant Skeleton Bandit Sparky
Minion Horde Sparky
Minion Horde Giant Skeleton Lumberjack Sparky
Arrows Giant Skeleton
Giant Skeleton Minion Horde Bandit Lumberjack Sparky
Minion Horde Sparky
Sparky Minion Horde Battle Healer Giant Skeleton Lumberjack
Arrows Minion Horde Battle Healer Giant Skeleton Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton Bandit Sparky
Arrows Bandit
Arrows Minion Horde Giant Skeleton Bandit Sparky
Arrows Giant Skeleton Sparky
Arrows Minion Horde Sparky
Arrows Minion Horde
Arrows Minion Horde Sparky
Arrows
Arrows Bandit
Minion Horde Lumberjack Sparky
Arrows Minion Horde Bandit Sparky
Arrows
Bandit Sparky
Arrows Minion Horde Bandit
Arrows Sparky
Arrows Minion Horde Bandit Sparky
Arrows Minion Horde Bandit Sparky
Arrows Sparky
Minion Horde Sparky
Arrows Bandit Sparky
Arrows
Minion Horde Giant Skeleton Sparky
Arrows
Sparky
Arrows Minion Horde
Arrows Sparky
Minion Horde
Arrows Bandit Sparky
Arrows Bandit Sparky
Arrows Bandit Sparky
Arrows Minion Horde Sparky
Minion Horde
Minion Horde Sparky
Arrows Minion Horde Bandit Sparky
Arrows Minion Horde Sparky
Minion Horde Giant Skeleton Sparky
Arrows Sparky
Minion Horde Bandit
Arrows
Arrows
Minion Horde Lumberjack Sparky
Arrows
Arrows Giant Skeleton Sparky
Minion Horde Sparky
Minion Horde Giant Skeleton Sparky
Giant Skeleton Bandit Sparky
Sparky
Sparky

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